
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has been great! Found this on my favorite engineers yt page.
Fun take on TD with fluid sim-like enemy pathing. A good balance and challenge.
Short and sweet.
Media

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Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
,
A pretty cool tower defense game that treats its enemies more like a fluid, which makes it partially feel like a physics simulator as well. Seriously, there are so many enemies that they merge into one homogeneous liquid like mass, and the best way to approach each level is to start by not placing any towers, so you can understand how this fluid behaves and then build your defenses accordingly. It’s a really cool concept, with a great deal of freedom when it comes to customizing your tower placement. An excellent tower defense game overall. It’s just a shame that it’s a little short. Definitely recommend it to everyone.
Fun game with some planning and tweaking needed. Very fun gameplay loop. I'm imagining there will be more content that comes out later. Dev seems very humble from the social media posts about the game being so popular on day one.
very playable, enjoyable mechanics, great value for money : ) waiting for more!
incredible, simply the best Tower Defense
置物の配置をどうするか、ツリーをどう伸ばしていくか考えるのが楽しい! しかしボリューム不足は否めません
Velmi dobrá a zábavná hra, moc sem si ji užil, jen je škoda že je tak krátká
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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| $1.5M | 2.8K | 88% | $19.99 |