
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1781 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unfortunately this is one of those times where the demo was better than the game. While the core concept is undeniably fun you are better off playing the demo here than the actual game. The changes they've made from the demo slow progression to new tools but don't add enough of those new tools to make the extra time (and the cost of the game) worth it. There's the kernel of something really good here but needed more play testing and/or more content to make it worth the price.
GREAT GAME, 5-10 hours of great gameplay
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fast forward button would be ncie.
Simplemente T-O-P!!!!
A really quite fun short little game. Probably not worth $11 not on sale its definitely a decent buy. It took me just over 5 hours to 100% all achievements.
재밌습니다. 우주하마님 영상 잠깐 보고 재밌어보여서 플레이했어요. 5시간 걸렸습니다. 도전과제는 안했습니다. 어려워보여서요 .. 타워가 조금 더 추가되고, 스테이지가 더 늘어났으면 하는 바람입니다.
Overall, it's fun. Bit pricy for the playtime (6.7 hr to 100% playing slow and sub-optimally). I'd love to see the devs keep up with this, even just more levels would make for fun new challenges of setups and ability use.
Give me more upgrades and maps.
Ist gut, macht Laune. Leider etwas zu kurz.
Game is not easy to rate, but for me it is not good enough, even so I went vor 100%. the main problem for me is, that there is not enough game. there are 12 maps in total, and for me it seems the map editor is only: path/Tower area; spawn areas; number of enemies; escape area. The dificulty jump betwene levels is also steep, and failing a lebel gets lot less resources than clearing the level before, so for me it feels like afk runing a wonn level 20 times, upgreading, clearing the next repeat. there is also no butten to replace all towers or all of a type, so changing your layout is anoying. you have to remove each tower manualy. The game definetly has potential, but it needs MORE!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 166 | 67% | $6.99 | |
| $34.5K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $18.8K | 95 | 85% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 3.1K | 72% | $5.99 | |
| $1.5M | 2.3K | 71% | $19.99 | |
| $1.5M | 1.1K | 81% | $27.99 | |
| $1.5M | 1.2K | 73% | $29.99 | |
| $1.5M | 4K | 97% | $19.99 | |
| $1.5M | 3.1K | 43% | $19.99 |