
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very addicting game that you can complete in only a few hours time if you manage it right. Lasers suck Tesla tower my beloved
tres bob jeux , faut plus de niveazu n de mod de création de niveau comme mario maker , plus de upgrade plus d,arme , differnet orc avec effet
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 5.6K | 93% | $14.99 | |
| $1.5M | 2.7K | 74% | $17.49 | |
| $1.5M | 2.1K | 83% | $19.99 | |
| $1.5M | 1.6K | 77% | $24.99 | |
| $1.5M | 3.1K | 72% | $14.99 | |
| $1.5M | 3.1K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.8K | 167 | 67% | $6.99 | |
| $34.4K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $19K | 96 | 85% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mmmmmm orcs
очень необычная игра в стиле tower defens мне очень понравилось планировать оборону жалко что всё таки гринд никто не отменял но всё равно игра имеет больше достоинств чем недостатков
小游戏还可以,价格略贵
게임이 중 후반이 너무 부실함. 이 게임만의 특별함이 별로 눈에 띄지 않음. 이런 느낌이면 디펜스류 게임이 좀 많음. 혹시나 뭐가 있나 해서 좀 더 해보긴 했지만 딱히...
Muy bueno.
It's a fun game that you can finish pretty quickly. Giving it a positive review because i had fun but the game does have some major flaws. Things I disliked: - Not enough levels - The choices for upgrades funnel you into buying everything instead of specializing long-term - a lot of upgrades are just + damage or boring stats - the missiles feature wasnt something i wanted to have to use or micro manage - Repetitive soundtrack - i REALLY wanted a final level where you actually get to do an optimized funnel where you can set up all your weapons to point at one spot and try to hold back a huge wave. It was disappointing no levels properly catered to this. - Badly balanced, the explosive orcs perk is way stronger than many of the towers for some reasons. - Lasers do almost nothing? But maybe i just didn't max them out enough. - Losing levels repeatedly because 1 or 2 orcs got through without even being able to see how or where is tedious
Neat incremental game. Even with max progression you need to experiment with turret placement to win the last maps.
100% in around 6.5 hours but easy enough to leave on in the background or to play if you are bored. A little short on content, workshop support, a map builder or just more content would be excellent. Don't bank on getting more than about 8 hours out of this, but I recommend this in its current state when on offer. You will probably struggle to get value from it at full price
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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