
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game
We no longer have an orc problem :)
9/10
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 5.6K | 93% | $14.99 | |
| $1.5M | 2.7K | 74% | $17.49 | |
| $1.5M | 2.1K | 83% | $19.99 | |
| $1.5M | 1.6K | 77% | $24.99 | |
| $1.5M | 3.1K | 72% | $14.99 | |
| $1.5M | 3.1K | 94% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.8K | 167 | 67% | $6.99 | |
| $34.4K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $19K | 96 | 85% | $4.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool little tower defense game. Finished game around 13 hours with all achievements.
Excellent background game. Griding for currency, and tweaking tower placements makes for a fun experience, and 100% isn't too crazy difficult.
I mean... I've got 8 hours in and finished all the maps. Perfected all but the last map. It was challenging, fun and the way this game does tower defense is novel to me and I like it a lot. So, very neat game but I would like to see some more content/replayability
armageddon pov:
Sir, We No Longer Have an Orc Problem. Totally worth the £8 I spent. Not enjoyed a tower defence game for a while, let alone 100% a game. Certainly worth a play
When they said short they ment it... cool foundation but a 1.99 kind of game. Trivial achievements and progression linear, just spam upgrades and done.
Hmm nettes Trash Game hat mir auch Spaß gemacht aber nach 6 stunden bin ich durch und der reiß ist weg darum würde ich sagen für den Preis ist es das nicht wert 3-4 Euro okay mehr aber nicht
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.