
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game if you want to casually play some tower defence.
리뷰일 기준 만원급의 재미냐? 는 애매함. 7900원급 재미라고 보면 됨. 처음부터 우당탕탕 몰려오는거 써는 재미가 있음. 해볼만 한 게임(킬링타임용)
Orcs aint human.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, needs a workshop.
Orcs died, no one cried
One of the most fun casual games I've played in years. If you like incremental and tower defense games, match made in heaven!
It's not super long, it took me about 8 hours to complete. But considering the low price, I'd say it's pretty good value for money. Very interesting take on tower defense.
少见的增量塔防,主要依赖rpg式数值爆发获得爽感,前期开塔提升局外塔的数值时相当的爽,一开始真就是小步枪,中期就开始数值爆发把茫茫多的兽人打成筛子,有一种一夫当关万夫莫开的快感。缺点就是几乎没有构建的自由度(布局还是挺自由的),局外塔升级后是没有重置选项的,因为游戏本来就是设计成所有点数拿来加强都很难过关,必须靠刷重复关卡,然后把一种武器刷到百倍强度。 所以这就是个小品级的增量塔防,不存在重复游玩,就类似rpg99级就没什么动力去玩前面的支线了,当然那时游戏已经通关了,喜欢刷级rpg和塔防的可以买,对个人来说策略性还是差了点
First of all ignore the hours played, had the game on in the background for a good while without realising. The game is fun, it fills a lot of the roles you'd expect for a tower defence game. But it is far far far too short to justify the price tag. Wait for a sale, or until the developers add custom levels.
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Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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