
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely amazing game
It OK - get it on sale if you like grindy TD games
Good
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Maps don't really feel like they've been designed with the turrets in mind. I was always left feeling like there were too many routes, not enough turrets, never a satisfying orc massacre feel to any of them. I'm a turret purist, so never bothered with any of the click to use stuff, can't say much about those. I did enjoy my time playing, but when I got up to the second to last map, I just couldn't be bothered. It didn't look like a challenge, it just looked like another annoying attempt to create difficulty by forcing me to spread my turrets thin again. Zero desire to finish off the last couple of maps.
무난한 킬링타임
Simple pero profundo y entretnido
Fun concept, but way too short for the current priceThe developers of Sir, We Have an Orc Problem have put together a really enjoyable game. The core gameplay loop and mechanics are fun, but the game simply lacks depth and content. You reach the 100% completion point way too quickly.Given how fast you finish everything the game has to offer, the current retail price is very difficult to justify. In its current state, I strongly feel this game is worth a maximum of 5 euros. I highly recommend waiting for a deep Steam Sale.
Great "flash-like" tower defense, maybe a bit short, but very fun with satisfying progression.
만원에 4시간짜리 게임입니다 추천은 안해요
Its not bad. But in my opinion it is missing a couple needed features. You cannot fast forward which sucks because there are times where you need to just run the same set up over and over to grind some currency. Also, there's no way to save your set up and revert to it if a new strat you try doesnt work out. With that in mind, and when acknowledging the extremely minimalistic art style, I would just say the game is a bit over priced. Yea, $10 is a low price, but there are a lot of $10 games I've really enjoyed that clearly put more effort into various aspects of the final product. if you can get this for like $5 I think thats more fair.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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