
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
재미있긴한데 남한테 추천하기에는 애매하네요 반복클리어를 강요하는 레벨디자인은 장르 특성이라고 생각하고 (도전과제 올클했는데 엄청 불합리하다고 느껴지는건 없었음) 다만 배속이 없는게 아쉽습니다. 액티브 스킬의 존재도 개인적으로는 불호였구요 도전과제 올클하려면 배치를 좀 깎아야하는데 게임 볼륨이 작다보니 금방 끝납니다 가격 대비 전체적인 볼륨이 작아서 아쉽긴해요 패치로 추가되었으면 하네요
생각보다 매우 잘만듬겜 킬링타임으로 굿 bb
litt få levels
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good game, optimization is particularly good
왜 재밌냐
the only real problems i had with this game is that there need to be much more unique musics and the skill tree is kinda hard to navigate due to how everything look the same otherwise, very good execution of the premise and the progression and pacing feel extremely nice and consistent!
SI no pillas las mejoras adecuadas puedes quedarte atascado sin poder avanzar de ninguna manera lo que te obliga a volver a empezar la partida desde 0 porque no puedes recuperar los puntos de mejora...
Купил игру за копейки, запустил на полчаса перед сном. Очнулся в 4 утра, вокруг горы трупов орков, лазеры выжигают мне сетчатку, а турели делают "тра-та-та-та". 10 уставших гвардейцев из 10.
The game at its core has extremely solid fundamentals. There is a lot of potential here, the main shortcoming of this game is the lack of levels, currently there are 12 levels in the game but you need to repeat each level several times to fully clear it and get the more interesting unlocks. This makes it pretty grindy for people who like more traditional tower defence games but more mechanically interesting for people who enjoy incremental games. I enjoy both types of games so i 100% the game, your milage may vary. I'd like it if there were more levels where the main difficulty spike is not "more paths", by the end it feels overused as a mechanic. Overall I like it, the main gripe being not enough levels is a testament to the mechanics. Ideally i'd like to have 1 extra level at each difficulty for some change of scenery in the grind, plus a final level to really use all the towers and abilities in the game to their full potential.
무난하게 짧게 할 수 있는 타워 디펜스 게임. 유튜브 보면서 하기에 딱 좋은 게임이었다. 유튜브만 보기에 뭔가 아쉬울 때 서브 모니터로 하기에 좋은 게임. 집중해서 열중하기엔 좀 아쉽다.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
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| — | 0 | — | — | |
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