
Bust some bugs and save the world with the most average of heroes in this retro style platformer! Overcome obstacles such as killer cars, lava floors and one seriously @!&#^% off sun, tackle the horrors of the daily commute but with more fire and randomness.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Buggy Piece of CrAp
gayet akıcı ve güzel bir oyun
👍
用 bug 做為遊戲主題的平台遊戲,非常有趣。 一共九個關卡,最後一關有點難。 連成就都有 bug! https://www.youtube.com/watch?v=_5DoZ5wCOJs
нет
[h1]"Ein Abenteuer voller Bugs und Lacher!" [/h1] Als ich das Spiel "Sir! I'd Like To Report A Bug!" zum ersten Mal startete, erwartete ich nicht, dass ich mich auf ein Abenteuer einlassen würde, das so voller Bugs und gleichzeitig so voller Lacher steckt. Doch genau das bietet dieses einzigartige Spiel. [hr][/hr] [h3]Vorteile:[/h3] [olist] [*][b]Humor: [/b]Dieses Spiel ist eine wahre Comedy-Show. Von absurden Bugs bis hin zu humorvollen Dialogen bietet es eine endlose Quelle an Unterhaltung. [*][b]Kreativität: [/b]Die Entwickler haben sich wirklich Mühe gegeben, eine Vielzahl von Bugs in das Spiel zu integrieren, die von absurd bis hin zu absurd lustig reichen. Jeder neue Bug bringt ein Lächeln auf mein Gesicht. [*][b]Spielspaß: [/b]Trotz der offensichtlichen Fehler und Bugs ist das Spiel überraschend unterhaltsam. Es gibt immer etwas Neues zu entdecken und zu lachen. [/olist] [h3]Nachteile:[/h3] [list] [*][b]Technische Probleme: [/b]Natürlich bringt die Tatsache, dass das Spiel von Bugs durchzogen ist, auch einige technische Probleme mit sich. Von Abstürzen bis hin zu unvorhersehbarem Verhalten kann die Spielerfahrung manchmal frustrierend sein. [*][b]Spielbalance: [/b]Während die Bugs zweifellos Teil des Charmes des Spiels sind, können sie manchmal auch den Spielfluss stören und das Fortschreiten im Spiel erschweren. [h3]Fazit:[/h3] "Sir! I'd Like To Report A Bug!" ist ein Spiel, das seine Mängel offen zur Schau stellt und sie gleichzeitig in einen unterhaltsamen und humorvollen Kontext setzt. Es ist sicherlich nicht für jeden geeignet, aber für diejenigen, die bereit sind, sich auf ein Abenteuer voller Bugs und Lacher einzulassen, bietet es eine einzigartige Spielerfahrung. Werfen Sie einen Blick auf dieses Spiel, wenn Sie etwas Abwechslung von den üblichen, fehlerfreien Spielen suchen und bereit sind, über die kleinen Unzulänglichkeiten hinwegzusehen, um das große Ganze zu genießen. https://store.steampowered.com/app/393240/
The Sun is broken
Sir! I'd Like To Report This Game Sucks!
The game has an achievement for dying 1000 times. Should tell you how much "fun" it is. The controls are not good, sometimes I got a jump if I was moving at the same time, sometimes I didn't. Grinded through to Friday morning level and then wanted to throw my keyboard through the window. That level adds a time pressure. Fun times with the controls which suck. Controls failed me every time, or I got snagged on something (pretty much instant fail in that level). Could't do it and gave up. I can't find any video of anyone doing it so can't even watch the ending. Game has an "easy" mode, but that just adds one or two checkpoints. Didn't make it any easier. Games challenge mode seems broken. I can only do the first one and after that when I go back to challenges it says "no time recorded". Not sure how it's suppose to work, but seems broken to me. Ps. If it wasn't obvious already, I played with a keyboard.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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