
Transcend the material realm and assume your true form as Spinch, a hyper-agile organism consumed by the quest to rescue a litter of its missing offspring, in this side-scrolling, psychedelic platformer from the mind of award-winning Canadian cartoonist, Jesse Jacobs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
About
Enter into a world thick with bubbling psychedelia. Descend deep into a new ecology teeming with multiple pathways, luminous levels, and complex obstacles. Transcend the material realm and assume your true form as Spinch, a hyper-agile organism consumed by the quest to rescue its litter of missing offspring from an endless invasion of misshapen and malformed offbeats and oddities.
Bringing back old school difficulty, Spinch will have you replaying sections until you master your timing and reflexes. Dash, dodge, climb, swim, jump, and even shoot your own babies as you take on six enigmatic bosses in six vibrant worlds. Collect items to give you the upperhand while searching for your missing babies. Be on the lookout for your cousin - he's babysitting some of your relatives, but he's a little weird. With only a ticking clock and quick restarts - no lives or game overs - the game is welcoming to players of all experiences, but a formidable challenge to even the most capable of speedrunners.
The world of Spinch has been crafted and brought to life by talented award-winning Canadian cartoonist, Jesse Jacobs, known for his precise and detailed line work in combination with bold and simple color palettes. His works contain an affiliation with psychedelia, spirituality, alternate realities, and a blending of nature with technology. James Kirkpatrick, well known for his participation in the early Canadian graffiti movement and as avant-garde hip-hop artist, Thesis Sahib, created the audio landscape of retro soundbites and electronic sounds found within Spinch.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.24−85% | 140reviews | 69% | — | $5K |
| $2.25−85% | 15ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Input delays create unnecessary frustration, transforming simple jumps into deadly challenges and draining the enjoyment from gameplay. The game's content feels shallow. After an hour, the increasing difficulty level merely recycles the same mechanics without introducing fresh elements.
Note : 3,5/5 Peut-on parler de Spinch sans placer les mots "charmant" et "frustrant" ? J'avais lu la BD "Sous la maison" que j'avais beaucoup aimé pour sa patte graphique très personnelle, et je connaissais donc le travail de Jesse Jacobs. Je suis ravi de retrouver un de ses univers fantasques dans ce jeu. Par ailleurs, j'ai beaucoup apprécié les mécanismes propres à chacun des niveaux qui composent les 6 mondes proposés. J'ai fait l'acquisition de Spinch lors des soldes d'été 2026. Il est court mais vaut son prix soldé (comptez 9h de jeu, pas plus). Il est exigeant aussi. "Facile à manipuler, difficile à maîtriser", on connait tous l'adage, et ici cela fonctionne très bien. Vous allez pester mais avec cette intuition que l'obstacle est surmontable. Quelques passages secrets émaillent les niveaux, sans grande difficulté pour les dénicher. Les musiques électro sont à la hauteur de l'univers. Des sons étranges, pulsatoires et mécaniques à la fois. Mais alors, qu'est-ce-qui ne va pas ? D'une part, j'aime bien attendre que mes acquisitions aient le temps de maturer à coups de patchs. Je pardonne volontiers quelques bugs graphiques qui pourraient encore subsister, surtout s'ils prêtent à rire. Mais je ne peux pas passer sur des bugs qui empêchent le joueur de finir les niveaux. Dans le monde 5, nous avons un de ces fameux niveaux propre au genre de la plate-forme, où le héros se voit poursuivi par une boule géante/un monstre. Si vous êtes touché par celui-ci, vous mourrez et recommencez au dernier check-point. Ici, passé le premier check-point, si vous mourrez, le monstre ne revient pas avec vous. Il reste à l'endroit où il vous a terrassé ! Résultat : le jeu part en vrille, fait disparaître littéralement les plates-formes, et si vous arrivez au monstre, aucun moyen de "passer" par dessus lui. Donc, vous êtes obligé de faire le niveau en 1 essai. D'autre part, le dernier monde, non content d'être buggé lui aussi (check-point au 3/4 du niveau qui me fait disparaitre en plus de la moitié du décor, et qui me gèle mon héros... Donc, on est bon pour touuuuuut recommencer, sachant que j'ai mis 1h pour y arriver), ce dernier monde donc, est composé d'un seul niveau et du boss final. Ah bah, vous allez en baver !!! J'ai lâché le jeu, j'aurais pu réussir le niveau à la limite mais quand j'ai regardé une vidéo du combat contre le boss, pffffff... En conclusion, je recommande car Spinch a cette âme si personnelle que je le classe volontiers aux côtés d'Electronic Super Joy que j'ai adoré. Mais c'est vraiment dommage : 1) d'avoir dû attendre que le jeu soit soldé car le prix devient alors très raisonnable 2) d'avoir dû attendre que le jeu soit patché, mais même après ces quelques années, des bugs graves subsistent 3) de ne pas rajouter quelques check-points supplémentaires sur certains niveaux pour ne pas frustrer les joueurs occasionnels (peut-être implanter un mode de difficulté plus accessible ?)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Korean, Traditional Chinese, Polish
| $14.99 |
| — |
| — |
| — |
| not modelled |
| $2.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Graphics is amazing and I really wanted to enjoy this game. And I did till the level 4... But after the game started to get harder and harder. Level 6 is simply unbeatable! Maybe devs can consider few simplifications like: 1. Don't let any enemy kill from single attempt (like those blobs on level 6). It's just unfair, we have hearts, why would someone simply kill you straight away? 2. Add more checkpoints . 3. Maybe split the level 6 into sub-levels Otherwise, we had a pretty frustrating experience starting the same part of the level over and over and over...
It's bad. But it's a sincere kind of bad. It's not trying to be le epic ironic sh!tpost like cruetly squad. So I can respect that. Apparently it was made with canadian tax dollars too, but as far as i know shrooms still aren't legal there so I'm not sure who the target audience for this game is. Anyways that's all for now. game sucks, dont bother
I like the visual styling of the game, and the level design for the first few worlds is pretty good. It's fun up until world 4 which is almost entirely underwater based. The under water controls are extremely slow unless you dash, but the dash gives a lot of momentum, which is very hard to control while underwater. It's also worth mentioning that every boss fight functions the same. The music is also lack luster. If you're looking for a simple platformer to waste a few hours on, this is an alright choice, but it really doesn't do much that you can't find done elsewhere better.
A lot of people have complained about refresh rate issues on high refresh monitors, but this is hardly the only game that suffers in that department. If you invest in that arena, like 4k, you should expect issues with many games and suck it up, so I'm willing to ignore such gripes and blame. The devs have said they'd like to fix it, but they can't because gamemaker won't fix it. For me, with a normal, 1080p, decent graphics card, decent pc setup, the game still runs at an akward FPS that makes look choppy as it plays. I'm not normally a frame rate stickler, but because of all the visual noise, this game really suffers if the framerate is not smooth enough. The short is that this game has many technical issues that make it unplayable for top end and at least some typical setups. The design of the game compounds those issues. Can not recommend.
I became completely immersed in the world of Spinch - the psychedelic visuals, the trippy and catchy music, and the adorable Spinch designs. The platforming feels responsive, and the variety of levels is fantastic, although I feel later levels ramp up difficulty way too much. Overall I enjoyed my time with Spinch, it was completely worth playing!
That freaking timer. Then it drops that nuclear on you. My high loves this game. Think my sober would too. I'll check tomorrow.
I really love the visuals and the soundtrack, but I ultimately can't recommend it because the game is broken. So many bugs that I was able to play around, but literally couldn't finish the last, pre-boss level because of one. I've seen this bug reported years ago, so it's not that they don't know it exists, it's that they have chosen not to fix it.
i cant believe these graphics are real. the mechanics and platforming are cool too. levels have a vibe to them that is very unique and "cha cha". i like.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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