
A short meta story about the struggles of procrastination, and never finishing the things you start. Help motivate me, and give me the confidence I need to finish something.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Latin America, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
非常短小,10分钟左右就可以打完的Meta故事。像素风和8-bit的音效很好评,现在只要3块钱! 是一个很对得上电波的和自我对话的体验。我自己做什么事都很intensive,好像被吊着聚焦,永远不能忍受自己有任何停歇的时刻。然而我的大脑就像游戏里与之对话的“我”一样发散,过于expansive,什么都喜欢,什么都想做,从小就不想吃饭睡觉,好想再活五百年。在对话的过程中能深深感受到“我”对于热爱的事物的那发散的idea,喷涌而出的热忱,太多太多太多的喜欢了,什么都好喜欢,什么都有热情。发散是创作的热情,聚焦是创作的行动,在一次次发散中变得过于宽泛,被拉回到一个narrow的点上又感觉迷失了热爱的初心,最终好似又什么都没开始。 人们开始做一件事情往往比做完要难,太多人会在意我要脑内构思到如何才能开始,就再也不会开始了。人生由连续不断的每一个当下组成,过去与未来都只是当下的脑内沉迷于对过去的后悔,和对未来的焦虑。游戏中的“我”就像屏幕前无数次的“我”自己,有着磅礴的喜爱,很好的idea,与对未来的vision,有那么多给予我热情的事物,为什么不能是我做出来的?那么我开始了吗?破壁总是痛苦的,活在框架里是舒适的。勇气并非天赋而非一种选择,我是个dreamer,也是个doer,我所做的仅仅只是——首先我去做,仅此而已。 非常不错的一段电波体验,很便宜,可以花10分钟来体验一下!
7.2/10 10分钟玩完,短小精悍。推荐! 令我联想到牛奶袋中袋(我猜作者有点受到它的启发)。同时,对于我(一个真的在计划游戏制作的拖延症患者)来说,给我的联结感甚至比牛奶袋更强。非常可爱的游戏。真喜欢主角的激情,犹豫,徘徊,也喜欢这其中轻微的mate感。游戏里外都为他能做出这个简单的游戏而开心! 爱好电波游戏的朋友,走过路过不要错过,花费一刻钟享受一下这种轻微的电波!
Sentí que estaba siendo mi propio terapeuta y hablando con una versión alternativa de mi. Sentí esto como una sesión de autoreflexión, e identificándome con el mismo autor que narra su experiencia personal. Como dice la propia descripción, esto más que un juego, es la transmisión de sentimientos y experiencias. Hay juegos que te inspiran a crearlos, y este es uno de ellos, por que no tiene que ser algo "masivo", sino que simplemente tiene que ser una historia. Primero para tí, luego para los demás. Me alegro por Zachary por lograr superarse. Y gracias por compartir su experiencia conmigo.
一个流程不长却很动人的故事。当我在和有着拖延症的主角对话时,我感觉我在和自己对话。
,,,,虽然游戏出发点是好的,但个人原因是非常讨厌此类道德绑架玩家的游戏,我选择某些温和的对话选项不是因为我“看着(主角)一遍又一遍失败很享受”,而是因为我在换位思考不想打击对方自信。 当然,我能明白面对一个拖延症患者,使用更加强势的不可反驳的措辞更有助于解决拖延这个问题,但是!!!!!游戏强制玩家选择此类措辞后,主角来一句“我感觉你之前一直在否定我”。我请问呢??????明明是你自己剧情设计成这样不这么选就end,反过来说我不行吗?我根本没有这个想法,甚至解读出来的所谓享受他人的失败的论证都是立不住的。 当然我也知道这个游戏的侧重点不在这上面,但我真的非常非常讨厌这种强制让人感到负罪感的情节。,
Relatable and introspective
It's bad, especially after the Milk games.
[h1]This Game Is A Story That Can Resonate With Many, And Inform Many More[/h1] [u][i]Minor game spoilers ahead, read with discretion[/i][/u] I'm really happy how this game highlights a theme of how those with ADHD/ADD function. Ideas, starting without finishing, procrastinating, being overwhelmed by the sheer vastness of some project ideas, and yet, the stillness of mental paralysis that one can experience when going through such stages of thought. This is one of the best autobiographical story games that I've played. Even though it may be short, the sweetness and empathetic connection with the main character is very easily relatable for someone who experiences the same cognitive patterns. I am very very proud of the storytelling, the development, and the emotional structuring that forms throughout the good ending. In Short: Very good game, great storytelling of real-life occurrences, and I wish I could support this developer more!
This game surprisingly motivates me a lot. I don't know who the character we are playing in this game is, but the narrator in this game feels pretty real to me. I feel like I'm talking with a real human being while playing this. The story is also quite relatable. Not being able to finish something you started, and maybe not even able to start it in the first place is something that I did sometimes. Although that's probably just me being lazy and it's probably different from what the narrator is suffering from... Overall it's a pretty good game. Very recommended.
Relatable and compelling, this game is a very inspiring reminder that sometimes it is better to put forth little than nothing at all. While being a short text-based narrative puzzle, I thoroughly enjoyed my time with it and will gladly return for further exploration!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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