
Manage Hell. Manipulate the Overworld. Build the resurrection business of your dreams! In Sintopia, you’re tasked with managing the bureaucratic administration of Hell: “re-educate” the sinful, generate profit, play god and expand your hellish empire. All part of a day’s work at Hell Incorporated.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 10 → 0.86/day in the week after.
About
Hell is full. Bureaucracy is eternal. And you’re in charge. Sintopia is a darkly comedic strategy and management sim where you run the underworld’s most dysfunctional punishment facility. As a freshly promoted middle manager of Hell Incorporated, your job is simple: “re-educate” sinners, resurrect the worthy, and turn eternal damnation into an optimized business machine.
Build sin processing facilities, perfect their automation, manage hellish “imployees,” and maintain a thriving Overworld… or show the Humus who’s really in charge by flexing your divine power. Shape your underworld empire across multiple layers of Hell and decide what kind of deity you want to be… merciful, efficient, or deliciously petty.

Build a devilishly efficient underworld to process the endless stream of sinful souls arriving from above. Punish souls to turn a profit and expand your capabilities or divine influence. Hire eclectic imployees to keep the paperwork flowing… just make sure they’re paid on time.
Uphold a thriving Overworld to maintain the cycle of resurrection. As Hell’s administrator, you can use your divine powers to “motivate” the living to do your bidding. Nothing like a bolt of lightning or a spontaneous inferno to spur the Humus population into action.

Souls accumulate sins across their many lifetimes. Keep an eye on these levels and build specialized purification centres to stop corruption from spiralling out of control. Otherwise, you may have a monstrous demon on your hands or even worse, a devastating hit to your efficiency… truly diabolical.

Office politics has never been so dangerous! Enact biblical-level corporate intrigues in the story-based campaign mode. Test your organizational mettle in Challenge Mode. Perfect the art of Hell building or slack-off for the day in the fully customizable Sandbox Mode.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $27.99−20% | 1.1Kreviews | 81% | — | $1.5M |
| $27.99−20% | 4ratings | 70% | — | not modelled | |
Engagement
Reviews
Themes across 132 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
excellent jeu god game / gestion
Finished the game on hard. Basic Thoughts/Overview. It's a unique blend of Black & White 2 *lite mode* (with god powers) and a basic-intermediate level of an automation game (half-half | hell-overworld). It's the type of game thats easy to understand at a base level but takes a bit of time and failure to finely adjust to min-max 3 currencies (god power credit, core credit (for building and managing the hell side), and a currency-per-say for a side-army-cult) and mastering the mechanics. Pre-purchase I was skeptical (I tend to read review counts and calculate/diff risk with price) but glad I dripped in and bought the game. Most basic Gameplay review (the most important part) Great game. No major gameplay issues for me. Other stuff * Full Voice casting, * Mostly polished with little bugs (one mid campaign bug, using cult action to "get" a sloth demon doesn't count as a sloth demon in one of the missions, where there are 4 sloth demons. I killed them in advance so almost got softlocked out, but I organically made a soul by using cult action "advertise sin"? and raised sloth sin to generate a demon.) * Decent story [spoiler] with a hint of a further story at the end of the game. DLC maybe? [/spoiler] * OK Tech Tree (Note: you have to be really careful in campaign mode when choosing upgrades as tech carries to the next level and there is no rollback system, there are some absolute must tech and useless tech (i.e clone building - merge sin building - others) * Graphics great. Art style great. * Decent BGM/Sound * Personal note: The final mission in the campaign is great, never thought I would win with 1 overworld unit left. Stuff I want see/wanted to see. * Rollback tech functionality on normal-easy modes on Campaign mode. * More explanation that having a cult is your ultimate goal, the attack damage and hp of 4 on-duty cult member is comparable of that to 1 hero unit. There was a mission on cults but cults are absolutely vital to winning that needs in-searing to an average player. * More missions with Demon staff. A large of the functionality of Demon staff isn't really utilized/realized in the campaign. * More missions with Doomsday events. * Wall types on the overworld maybe?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Portuguese - Brazil, Simplified Chinese, Spanish - Spain, Italian, Japanese, Korean, Polish, Russian, Spanish - Latin America +1 more
| $34.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
キャラ、ストーリー、音楽は良い。 ただ、20時間やって飽きてきた。 やってることはずっと同じで単調。キャンペーン5章まで来たけど これ以上続けようという気にはならなかった。
Great fun game, well done!
Did you like Black & White 1 or 2? Do you enjoy logic gates and conveyors? Has the idea of subtly (and occasionally unsubtly) influencing a world struck you with priapism? Does the thought of Peter Molyneux going "Damn, I wish I did that" make you happy? Then you'll probably enjoy this game. Its current state has a great amount of content and hasn't left me bored yet. I'm looking forward to seeing future support and DLC.
Sehr originelles, kurzweiliges, stellenweise stark fesselndes Spiel. Verbindet Elemente aus der Theme-Reihe mit Black & White, Factory Spielen und bringt noch ein paar eigene Ideen mit. Sehr gelungen, wobei die Story in gut 25 Stunden zu schaffen sein sollte, und ich persönlich einen Reiz in der Sandbox sehe. Wenn es gerade im Angebot ist, und man genannte Spieltypen mag, sollte man hier auf jeden Fall zuschlagen.
Vraiment un bon jeu qui m'a personnellement renvoyé aux classiques des années 2000. C'est un peu comme ça qu'aurait du être Black and White. J'ai fait que la campagne (45h) et j'ai passé un super moment, attention la difficulté est corsée! Belle équilibre entre la partie gestion (simple sans être simpliste) et la partie "god game" à la surface, cette surface semble vivre sa vie qu'on peut influencer alors que la partie sous terraine est un jeu de gestion où on doit optimiser ses chaines de production. Le truc cool c'est que les deux sont liées dans un équilibre subtile. Par exemple si les ames passent trop de temps en enfer alors elles ne réssucitent pour peupler la surface. Si une démence n'est pas soignée ou trop tard, un démon apparait...etc... Bonus : Jeu entiérement doublé en VF et d'excellente facture.
i love you sintopia
Really enjoyed the single player campaign and has a lot of great humour throughout!
Fun, good music, lots of puns. No complaints.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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