
Manage Hell. Manipulate the Overworld. Build the resurrection business of your dreams! In Sintopia, you’re tasked with managing the bureaucratic administration of Hell: “re-educate” the sinful, generate profit, play god and expand your hellish empire. All part of a day’s work at Hell Incorporated.
Modeled estimate, not a reported figure. How we estimate →
About
Hell is full. Bureaucracy is eternal. And you’re in charge. Sintopia is a darkly comedic strategy and management sim where you run the underworld’s most dysfunctional punishment facility. As a freshly promoted middle manager of Hell Incorporated, your job is simple: “re-educate” sinners, resurrect the worthy, and turn eternal damnation into an optimized business machine.
Build sin processing facilities, perfect their automation, manage hellish “imployees,” and maintain a thriving Overworld… or show the Humus who’s really in charge by flexing your divine power. Shape your underworld empire across multiple layers of Hell and decide what kind of deity you want to be… merciful, efficient, or deliciously petty.

Build a devilishly efficient underworld to process the endless stream of sinful souls arriving from above. Punish souls to turn a profit and expand your capabilities or divine influence. Hire eclectic imployees to keep the paperwork flowing… just make sure they’re paid on time.
Uphold a thriving Overworld to maintain the cycle of resurrection. As Hell’s administrator, you can use your divine powers to “motivate” the living to do your bidding. Nothing like a bolt of lightning or a spontaneous inferno to spur the Humus population into action.

Souls accumulate sins across their many lifetimes. Keep an eye on these levels and build specialized purification centres to stop corruption from spiralling out of control. Otherwise, you may have a monstrous demon on your hands or even worse, a devastating hit to your efficiency… truly diabolical.

Office politics has never been so dangerous! Enact biblical-level corporate intrigues in the story-based campaign mode. Test your organizational mettle in Challenge Mode. Perfect the art of Hell building or slack-off for the day in the fully customizable Sandbox Mode.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German, Portuguese - Brazil, Simplified Chinese, Spanish - Spain, Italian, Japanese, Korean, Polish, Russian, Spanish - Latin America +1 more
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Did you like Black & White 1 or 2? Do you enjoy logic gates and conveyors? Has the idea of subtly (and occasionally unsubtly) influencing a world struck you with priapism? Does the thought of Peter Molyneux going "Damn, I wish I did that" make you happy? Then you'll probably enjoy this game. Its current state has a great amount of content and hasn't left me bored yet. I'm looking forward to seeing future support and DLC.
I really want to love this game - it has a great premise and I like the overworld/underworld idea. However, it needs some polish. I agree with the love/hate reviews. There is a lot of potential here, and I am really, really hoping that the next update makes things more efficient. I would really like to see some of the other quality of life changes players have recommended. I would also like to add that some foreshadowing might be helpful, at least in the easier game modes? Perhaps some toggle switch for a helpful "hey, <insert some warning about upcoming event> is about to happen and you might want to prepare." That being said, I would like to see the game develop further and do recommend playing it. There is an itch I have not been able to scratch since Black and White and this does help.
o jogo é bom demais e com uma ideia bem única, mas como o mano disse ali, espero que melhorem o modo sandbox pra deixar ele mais atraente, de resto só elogios.
Seems like this game won't be for me. Overall, it seems to be this (feels more like a factory game then the dungeon keeper I expected): while(any sin > 50) goto: specializedQueue else while (total sin > 50) goto: normalQueue specializedQueue: if (envy >50) goto: envyDoctor if (wrath >50) goto: wrathDoctor normalqueue: if (envy > 50) goto: omnidoctor goto: faithcoins And the overworld seems to be casting lightning strikes to villains using your faithcoins. Reminds me of Populous. Also prone to "doom loops" where something happens and you're screwed. At which point you need to reload a save.
Great fun game, well done!
If you like simulation, automation and crude humor you'd probably love this game. I personally genuinely enjoyed it despite normally not being into automation that much. Sometimes the game feels a bit grindy, but usually thats because you messed up yourself somewhere along the way. It took me about 30 hours to complete the main campaign. I do think a 34,99 price tag is a bit expensive though!
I really liked managing the humus. Sadly there are only 6 full maps first 2 map is for tutorial.
LANG erwartete und begehrte Rückkehr der Götter Simulation! So gut gelungen noch dazu! :) Macht Hunger auf mehr!
This game is engaging and challenging, yet it also has a great sense of humor. The visuals are pretty. Great game.
super fun and a good progressive campaign. If i could give feedback id like to see in the game i would like an icon on the HUD or a shortcut to immeadiatly centre your view on your temple. But otherwise, great game
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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