
Sinner Maker allows you to create characters and simulate a society built around them. Construct homes, manage their needs, and watch as they fall in love, form friendships, and even become enemies. Manage resources and solve emerging problems if you want your soul to be saved.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 8 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Create characters and simulate a society in the midst of a post-Rapture apocalypse.
Sinner Maker is a videogame inspired by the classic games and characters of the Wii /Nintendo DS era.
It allows you to make any character you want, talk to them, feed them, have a relationship with them, and it's not limited to one, you can simulate a whole society of sinners, which will have their own problems and relaionships
The game blends a cute and charming aesthetic with deep religious themes.
You can choose to follow the main narrative or use it as a sandbox to create your own stories, Sinner Maker can serve as a creative tool, but if you are looking for a society and management simulator you will definitely enjoy it.
This is the main lore:
After the Rapture, you are left on Earth surrounded by sinners. But not everything is lost. God grants you one final chance: if you can survive and build a thriving community, you may be spared. Endure for 33 days, and you will ascend to Heaven.

Genres
Engagement
Reviews
Themes across 267 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sinner Maker is an unconventional society simulator that takes the familiar ideas of character creation, colony management, and life simulation and places them inside a bizarre post-Rapture setting. Developed by Pantokrator and published by Metro Team, it immediately establishes an identity of its own by combining cute, nostalgic visuals with religion, death, dark humor, and social chaos. Rather than treating its apocalyptic premise with constant seriousness, the game uses it as the foundation for a playful sandbox where managing people can be just as important as keeping an entire community alive. The premise begins after the Rapture, with the player stranded on Earth alongside a population of sinners. There is still an opportunity for salvation, however, as surviving for 33 days while establishing a thriving community can provide a path to Heaven. This objective gives the simulation a meaningful destination instead of leaving everything completely open-ended. At the same time, players are free to disregard the main narrative to some extent and use the game as a creative sandbox, making it suitable for both goal-oriented management players and those who simply enjoy generating their own stories. Character creation is one of the strongest elements because the population does not have to consist entirely of generic settlers. Players can create the characters they want and place them into the simulated society. From there, these individuals begin developing relationships and problems of their own. They can communicate, form friendships, fall in love, become enemies, and otherwise interact in ways that produce small emergent stories. It gives the settlement considerably more personality because individual inhabitants can become memorable for their relationships rather than existing solely as numbers in a resource-management system. Building and resource management provide the practical side of the experience. Homes need to be constructed, characters require food and attention, and the settlement must remain functional while new difficulties emerge. The systems are approachable enough that the game does not feel like an intimidating hardcore colony simulator, yet there is enough management involved to give the player's decisions consequences. The combination works particularly well when social problems overlap with survival concerns, forcing the player to pay attention to both the emotional state of the population and the practical requirements of keeping everyone alive. Visually, the game draws inspiration from the character-focused style associated with the Wii and Nintendo DS era. This produces one of its most entertaining contrasts. The characters and presentation can appear charming and almost innocent while the underlying world deals with sinners, divine judgment, death, and the aftermath of the Rapture. Mature themes include dark humor and sexual jokes, although the presentation is not centered on graphic or highly realistic material. The strange collision of cheerful aesthetics and uncomfortable subject matter is an important part of its personality. Another valuable aspect is its potential for player-generated storytelling. Instead of following only predetermined characters, players can construct their own cast and watch relationships evolve naturally. A peaceful community can gradually develop rivalries, romances, disagreements, and unexpected alliances. Steam Workshop support further complements the game's creative direction. These qualities make it especially attractive to players who enjoy observing simulations and inventing stories around whatever unpredictable situations occur. The Early Access status should nevertheless influence expectations. The fundamental ideas are already appealing, but balancing, mechanical variety, content depth, and general polish still have room for expansion. The developer intends to add mechanics and improve the overall experience throughout development, with community feedback playing a role in that process. Consequently, some players may prefer waiting for a more complete version, particularly if they expect the depth and complexity of a long-established colony simulator. Steam Deck compatibility is officially rated Playable rather than fully Verified. The game runs successfully on SteamOS, its default controller configuration provides access to the game's functionality, and its standard graphics configuration performs appropriately on the handheld. There are some compromises: certain prompts may display mouse, keyboard, or non-Steam Deck controller icons, some text can be small, and text entry may require manually opening the virtual keyboard. These issues prevent a completely seamless handheld experience, but they do not stop the game from being reasonably usable on Steam Deck. Overall, Sinner Maker succeeds most strongly through originality. The mixture of society management, personalized characters, relationships, resource survival, religious satire, dark comedy, and sandbox storytelling gives it an identity that is difficult to confuse with other simulation games. Its Early Access condition means that its long-term value will depend heavily on how much additional variety and depth are introduced, but the existing foundation already demonstrates considerable creative potential. Players who appreciate strange indie simulations and emergent social storytelling are likely to find plenty to enjoy, especially if they are comfortable experiencing a project that is still evolving. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain**languages with full audio support
Hours played at review time, across 267 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is truly amazing to see how far this game has come since I bought it. Initially, this game lacked much content (I still adored what it had anyway) and it was extremely bugged. Many of the bugs were even game breaking and made it hard to continue. Now, it is so much better. It has come a very long way and is significantly less buggy and richer in content.
nostalgiabaiting too hard by making menus or movement a hassle same with ui being too in your face, god's mood is completely random instead of giving sinners food you like (despite it saying "God liked that", after a couple days sinners stopped showing up entirely while i was still waiting for one of my custom sinners to still arrive (2 empty houses btw), never encountered devil jumpscares (i assume?) yet either despite the game stating theres jumpscares, the main "management" part of the game is somehow worse than lobotomy corporation, unpredictable and uncontrollable rng, noticed a lot of spelling errors on the steam page (or inconsistencies -> cntrl, then says cntl) cash grab game and probably worse than tomodachi life despite how greedy nintendo is. not worth your money at all unless you're here to have an intentionally bad game
i made all my friends cannibal murderers
My rating: 7.5/10 It's simple yet engaging, a resource game similar to Aquatico and feels like Cult of the Lamb without the combat aspect if it was dressed up as a Mii game. There are many dark undertones and dark humor as well as death, this game is not for kids. If you are an adult and you are offended by the dark themes and jokes then you should not be playing games like this advertised as having 'sinful' content and complaining of it. Dead dove, do not eat. Pros: -VERY GOOD character creator!! Fun selection of character parts and you can draw your own parts! -Decorate houses and village yard; you can draw and edit the houses and recolor almost everything -Satisfying pixel-art style/graphics -Surprises like jumpscares, events, interesting moments, and more; it made me laugh a few times -Characters can date, have s*x, have babies -They can also kill eachother (if that's your thing) Cons: -Game gets brutally hard after several in-game days characters start dying because they refuse to work for their own food and die of starvation. -Character chats repeat a lot and are kind of boring to read -Several things are not clear like how the points work and how many good deeds you need to make God happy or angry etc. plus I had no clue how to get characters to start working despite assigning them to stations it was very slow of an output. -Cannot go outside the village area as far as I know, a rather small gated area, no ability to turn the camera around either it just sits at one angle the entire time. Despite the cons I do think the game is worth buying since it's early access with access to workshop and once you create your characters you keep them even if you reset the village. It's fun to mess around in and waste time, very cozy little game to me that I enjoy. -velv
killed everyone before even leaving the plaza. 10/10
its tomodachi life but a little better!!! i love it
first time a game has made loads of references and i understand literally all of them
this game is really fun, it has great potential, and the atmosphere is very well done. could add some hair clips or flowers as headwear? Plz (or maybe I just didn't find it,LOL). (The above content was generated by a translator)
imagine being impregnated by verity then he dies before the baby is delivered
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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