
SiNKR is a minimalist puzzler using various contraptions to sink pucks. Responsive ambient music. No holes left behind.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b][h1]SiNKR[/h1][/b]SiNKR is similar to another minimalist puzzle game called Hook, if you have played that or it's sequel before then the mechanics will feel very familar to you. It has some really well designed puzzles and Introduces new mechanics with each world. [b][h2]Gameplay[/h2][/b]In SiNKR you use hooks to move shapes to their destinations, the puzzles are well designed with the order you pull the hooks mattering, however I do believe some levels have a few solutions as I was able to time things right to get easier level completions. It doesn't get stale as each world adds a new mechanic and these build upon each other to make for a few head-scratcher levels, especially in the bonus ones. I'm looking forward to seeing if the sequels do anything different. [b][h2]Achievements (10/10)[/h2][/b]The achievements are mainly for the completion of the game's main levels. [b][h2]Settings/Accessibility/Misc[/h2][/b]Works well on steamdeck. In-game achievement and stat pages. Level select available. Keyboard, mouse and gamepad support with rebinding available. [quote][url=https://store.steampowered.com/curator/39729435-JHG-Reviews/?appid=2218750]Check out my Curator page[/url][/quote]
[h1] SiNKR [/h1] 가격 : 1080원 (2025.10.29) ㄴ[strike] 4500 76% [/strike]
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +91 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very satisfying
SiNKR starts off quite interestingly with its proof-of-concept-like gameplay but I found it quite difficult soon after so the fun went away. I get it's a puzzle so it should challenge you but I was expecting something else.
A fun novelty game, SiNKR has a cozy atmosphere and interesting mechanics. It's puzzles are fun and, in my opinion, hit the sweet spot between challenging and casual fun. There isn't a whole lot of replayability to the game after completion, and a part of me does wish there more puzzles then the game currently has. But, maybe in this case less is more. Overall: 10/10 My total playtime: 11.1 hours
全成就1.3小时,打完就得了一张卡
Im Sale für 0,99 € kann man hier definitiv nicht viel falsch machen, um einfach mal zwischendurch ein wenig was zu spielen. Man kann wunderbar abschalten, muss aber trotzdem noch ein bisschen mitdenken. Das minimalistische Design überzeugt mich auch sehr und der Sound ist angenehm beruhigend.
I enjoyed the puzzles
挂卡时长比游戏流程长一倍 用steam几年了第一次遇到卖卡失败的,还因此把我的市场和库存两个功能卡死了,莫名其妙,恼火 貌似是steam抽风,但没问题,因为没有给steam写投诉的地方,玩家压力厂家,厂家压力平台去,这叫压力传导
[h2] Hook, Line and SiNKR![/h2] [i]SiNKR[/i] is a neat little puzzle game where your job is to [i]sink[/i] pucks, with various contraptions. The game is divided into nine sections, which comprise of 60 levels total to challenge your brain. There's also an additional seven bonus levels at the very end, which serve as a victory lap of sorts. Each section tends to introduce a new mechanic, and all of them are super creative and fun to use. The game isn't all too challenging, with only a few levels really taking a while to figure out, usually the last levels of a section. One of the highlights for me, was definitely the music, it's very atmospheric, and pairs well with the relaxing SFX. It's a no brainer, if you enjoyed puzzle games like [i]Hook[/i], or want an enjoyable couple hours of relaxation and brain teasing, then you should give [i]SiNKR[/i] a try!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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