
SiNKR is a minimalist puzzler using various contraptions to sink pucks. Responsive ambient music. No holes left behind.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我接触的第一批解谜游戏之一,机关挺有趣,目前为止没有遇到很难的关卡。很适合休闲时随手来解两题的小游戏
It is a pretty cool short puzzle game with decently cool mechanics and acceptably cool presentation. There are only 67 levels so it can be finished faster than a couple of hours. Tho the options menu has touchslop design, and every designer of such minimalist no-text no-tips menus thinks they cracked the code of universal language. I have zero idea what these pictograms mean. The hardest part is to find the list of all the levels. All the achievements are working.
Great game for brain exercise Great concept, simple to understand the rule Calming BGM, no pressure (No timer, no movement counter, unlimited retries) Simple achievements, just take your time to complete all the puzzles.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +91 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]FR/EN SiNKR[/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3394031198 [h3]---FR---[/h3] SiNKR est un bon jeu de réflexion. Ici on se retrouve face à un jeu bien pensé qui va mettre nos neurones à l'épreuve. Le principe est simple il faut diriger les ronds et les carrés sur les réceptacles correspondants afin de compléter le niveau et accéder à la suite. [h3]---EN---[/h3] SiNKR is a great puzzle game. It's a well-designed game that will really put your brain to the test. The concept is simple: you have to move the circles and squares onto their corresponding receptacles to complete the level and progress. https://steamcommunity.com/sharedfiles/filedetails/?id=3394031018 [h3]---FR---[/h3] Les graphismes sont clairs et la difficulté est progressive. On se familiarise vite avec les mécaniques du jeu et on prends plaisir à aller de l'avant en atteignant les objectifs. Si les premiers niveaux permettent de se familiariser avec le jeu, la difficulté augmente progressivement pour titiller le joueur. En définitive SiNKR est un bon jeu qui ravira les amateurs de mécaniques biens pensées. [h3]---EN---[/h3] The graphics are clear and the difficulty increases gradually. You quickly become familiar with the game mechanics and enjoy progressing by achieving objectives. While the first few levels allow you to get acquainted with the game, the difficulty gradually increases to challenge the player. Ultimately, SiNKR is a good game that will delight fans of well-designed mechanics. https://steamcommunity.com/sharedfiles/filedetails/?id=3394031142
good
好玩,真的很好玩
用钩子把冰球钩进洞就算胜利,需要仔细规划路线。冰球哪怕出界也可以返回上一步的设计很棒,希望有下一步的功能,我真的会忘TAT。 第一章就只是单纯的拉钩子,第二章需要考虑拉的顺序就够了,非常简单;第三章是钩子升级,可以独自翻转也可以带着冰球翻转以及钩子可以拉钩子,也非常简单;第四章增加的冰球的形状,圆球可以进方球的洞,方球不能进圆球的洞里,比较简单;第五章添加了转向方块,有固定的和可以点击变换方向的两种,比较简单;第六章添加了传送带方块,只能传送到与进入方块点数相同的方块,比较简单;第七章添加的转向齿轮都是固定的,比较简单;第八章是可以修改点数的传送带方块,难度上来了;第九章是可以控制旋转方向的转向齿轮,比上一章简单;第十章附加关卡是集合前面章节所有模块,难度陡增。
可以,非质量入库几要素也有,单买3.6内推荐入库。 202401,steam,steam掉卡抵扣,它处自定义包入的本体约6元。爱人如己,目前就这,看以后追评。
This game proves you don’t need flashy graphics to deliver brilliance. Pushing hooks, moving pucks, solving with logic — pure puzzle magic.
优质,简洁的解谜游戏。共计67关,全流程大约1-2小时,难度适中。 +++机制引入合理,易于上手。钩子多机制巧妙,包括换钩,互钩,顶球等等。发射器和传送门作为解谜常客的机制,融入的也合理。传送门的多分身机制拔高谜题上限。部分关卡还可以在运作过程中操作钩子/发射器/传送门来达到一些解法,带来了更多的可操作性,也提高了关卡设计的上限,虽然本作对即时操作的关卡设计内容并不多。 +像是17,34,35,39,40,41,46,47,51,52,57,58这些都是非常不错的关卡,这里不是说难度设计,而是关卡出现的时机,想利用和展示的机制引入,都能看到是精心规划的。 -33关难度较低,关卡可以更靠前些,48,49两关连续玩下来感觉相似度有些高了,或许只是想加深某些机制的理解和认识?59关难度有些过于简单,是否是设计时遗漏了意外解? 整体机制上限很高,后期很多关卡都是可以有很多解法的,部分关卡还让我玩出流水线自动化的味道。 整体是好评,稍后会尝试第2,3部,希望能有更多惊喜。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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