
A third-person action and exploration game set in an artificial universe where objects, entities and creatures exist according to laws unlike those of our own reality.
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About
Simulacro is a third-person action, adventure and exploration game set in a strange, artificial universe governed by its own laws.
The adventure takes place across the Dioramas, regions connected by portals and inhabited by objects, entities and creatures whose forms of existence differ profoundly from those found in our universe. Some possess consciousness, others do not, yet all are part of a reality built upon unusual rules.
Explore uncommon environments, meet enigmatic characters, face challenges, solve puzzles, uncover secrets and search for the mysterious Spiral Coins, artifacts whose true value remains the subject of speculation.
In this universe, organic life is virtually nonexistent. Everything is composed of bits and held together by a force known as BOND. The rules may seem familiar at first, but they operate in their own way.
You take control of an ordinary Simulacro: an individual with no fixed name, no special status and no apparent grand destiny. Just another piece among countless others. Yet even the simplest elements can alter the course of a strange world.
Third-person exploration focused on discovery and curiosity.
An original universe with its own cosmology.
Unusual characters, each with their own roles, perspectives and peculiarities.
Challenges that combine exploration, observation, combat and reasoning.
Interconnected Dioramas filled with secrets.
Mysterious collectibles tied to the greatest enigmas of the universe.
Narrative delivered through dialogue, observation and discovery.
You control a Simulacro, an anthropomorphic type capable of moving at different speeds, jumping and using special structures that greatly enhance its ability to reach elevated areas.
The character has two primary offensive moves: a simple kick and a spinning attack performed with outstretched arms. Although both can be used in combat, they also play important roles in environmental interaction and in overcoming certain challenges.
Interaction with the world is primarily performed through the action button, which is used to operate Context-Sensitive Buttons, use teleporters, activate mechanisms, advance dialogue and perform various other actions.
Due to its physical nature, a Simulacro has a distinctive style of movement that directly influences the way it explores the Dioramas and interacts with the inhabitants of this universe.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil
Reviews
The third puzzle game from Gurunga Games. Unlike previous projects this was switched to 3rd person. The amount of content was greatly increased and overall game feels a bit more polished and completed. There is a lot of nice mini puzzle quests, jokes, fun characters and sometimes impressive coding. Drawbacks are mostly the same as in Question Mark games - clumsy physics, bugs, huge open areas combined with slow movement, and flat visuals. Nevertheless, if you not very critical about flaws, you can spend several evenings on Simulacro and take some fun on solving its puzzles.
Joguei só um pouco, e logo de inicio já tive problemas com os controles do jogo. Bugs que faziam o personagem não conseguir interagir com mais nada e lento. continuando a falar dos controles, preciso falar sobre a câmera e sua sensibilidade, mexo pouco o mouse e já roda 360 graus, além disso os controles de câmera estão meio que invertidos. Preciso mover o mouse para baixo para olhar pra cima? A movimentação do personagem poderia ser um pouco mais fluida com as características simples de vários jogos, como a corrida que nesse jogo é o tempo todo o personagem corre. Eu gostaria correr no momento que eu gostaria, não o tempo todo. Isso é ainda uma pequena análise, eu ainda tenho interesse no jogo. Se melhorar nesses aspectos, poderia ficar horas jogando. infelizmente terei que avaliar negativamente, mas meu desejo é que melhorem I only played a little, and right from the start I had problems with the game's controls. Bugs that made the character unable to interact with anything and slow. Continuing to talk about the controls, I need to talk about the camera and its sensitivity; I move the mouse very little and it already rotates 360 degrees. Furthermore, the camera controls are somewhat inverted. Do I need to move the mouse down to look up? The character's movement could be a little more fluid, with simple features found in many games, such as running, which in this game is constant. I would like to run when I want to, not all the time. This is still a small analysis; I'm still interested in the game. If it improves in these aspects, I could spend hours playing. Unfortunately, I have to give a negative review, but I hope they improve.
有成就 没中文 模拟造物 《模拟造物》是一款第三人称动作冒险探索游戏,故事发生在一个遵循独特法则的奇异人工世界。 玩家将穿梭于各式立体场景之间,区域由传送门相连,栖息着各类器物、灵体与生物,它们的存在形式和现实世界截然不同。部分生灵拥有自我意识,其余则没有,但全部都遵循这片世界的特殊规则。 探索迥异的场景,邂逅神秘角色,攻克难关、破解谜题、发掘隐秘,搜寻螺旋古币 —— 这件神秘古物的真正价值至今无人知晓。 这片世界几乎不存在自然生命,万物皆由数据碎片构成,依靠一种名为 “联结” 的力量维系。初看之下规则似曾相识,实际运行逻辑却全然不同。 你操控一名普通模拟造物者,没有专属名号、特殊身份,也没有注定的宏大使命,只是万千碎片中的一员。但即便是最平凡的个体,也足以改变这个奇异世界的走向。 游戏特色 主打探索与猎奇的第三人称冒险 原创完整世界观,拥有独立宇宙设定 风格迥异的角色,各自拥有立场、视角与独特习性 融合探索、观察、战斗、解谜的多重挑战 相互连通的立体场景,遍布隐藏内容 神秘收集品,藏着世界最深层的谜团 剧情依靠对话、场景观察与探索逐步铺展 游戏玩法 操控拟人化模拟造物,可切换移动速度、跳跃,借助特殊机关抵达高处。 角色拥有两种基础攻击:普通踢击、张开双臂的回旋冲击,既能用于战斗,也可与场景互动、解开机关谜题。 统一交互按键实现全部互动:触发场景机关、使用传送点、启动装置、推进对话等。 模拟造物独有的物理移动手感,会直接影响你的探索方式,以及和世界中各类生灵的互动体验。
Yes.
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