
SimRail is new, advanced railway simulator. Master high-speed long-distance EMU, heavy freight hauls and suburban trains. Travel 500 km of geodetic-data based real routes. Become train dispatcher and control the traffic according to the schedule or cooperate with other players on multiplayer mode.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 14 → 6.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 5.5Kreviews | 85% | — | $8.6M |
| $34.99 | 174ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game itself is fun. It sometimes lags and bugs, but guess that's just my old crappy PC. I recommend this game, cuz it shows the fun of driving a train in real life.
Kupiłem grę w wczesnym dostępie, myślałem, że będzie rozwijana i pomoże to twórcom dodawać rzeczy, rozwijać grę aby przyjemnie się grało. Co zrobili twórcy? Wypuścili grę pełna błędów, bez żadnej nowej zawartości, a za wszystko co robią każą sobie teraz płacić w postaci DLC, które nawet jakościowo nie są warte pieniędzy jakich za nie chcą. O to drodzy Państwo przykład jak nie robić gier. Optymalizacja leży, w trybie multiplayer nawet nie ma ludzi na stacjach ani w pociągach, co chwilę jakies ścinki. Nie polecam, szkoda pieniędzy na tą grę, najchętniej bym ją oddał.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish*, Czech, Simplified Chinese, Russian, Hungarian, Traditional Chinese, Ukrainian*languages with full audio support
| $34.99 |
| 170ratings |
| 52% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jeśli ktoś liczy na update to musi mieć wystarczająco pieniędzy na DLC
Не работает МП.
Thanks for a game you can’t play unless you’re in a country that isn’t allied with us. Yeah, we don’t care about the players, we don’t care about anything — our main priority is to support the war and be glad that ordinary players can’t get all the content. The game is good, but developers, burn in hell.
SimRail — это первая за долгое время попытка сделать железную дорогу живым организмом, а не просто набором рельсов в пустоте. Главное достижение команды разработчиков заключается в том, что они смогли передать ощущение веса и инерции состава. Здесь ты не просто нажимаешь кнопки, ты управляешь многотонной машиной, которая неохотно разгоняется и еще неохотнее тормозит. Звуковая картина кабины, от работы компрессоров до характерного скрежета на кривых, создает уровень погружения, который раньше казался недостижимым для массовых симуляторов. Но настоящий масштаб проекта раскрывается в режиме дежурного по станции. Это уникальный опыт, где игра превращается из симулятора вождения в глубокую стратегию с огромной ответственностью. Реализация пультов управления — от олдскульной механики с рычагами и релейных табло до современных компьютерных систем — выполнена великолепно. Взаимодействие через SWDR, согласование поездов по служебной связи с соседними станциями и живое общение с машинистами по рации создают непередаваемую атмосферу. Ты буквально чувствуешь себя диспетчером, когда разруливаешь трафик, приоритизируешь скоростные составы и следишь за безопасностью на своем узле. Графически игра выглядит современно: динамическое освещение и погодные эффекты работают на атмосферу, при этом оптимизация остается на достойном уровне. Из зон роста стоит выделить необходимость расширения парка техники и добавление новых сценариев для маневровой работы. Также сообщество очень ждет полноценный редактор маршрутов, так как именно фанатский контент обеспечивает симуляторам долгую жизнь. В целом, проект выглядит как новая точка отсчета для всей индустрии. Это честный, технически сложный и эстетически выверенный продукт. Огромное уважение команде за смелость реализовать мультиплеер такого масштаба, где работа машиниста и диспетчера связаны в единую рабочую экосистему. Видно, что в игру вложена душа.
Do you like trains? Are you wondering what it's like to drive a train? Would you like to be part of making sure all trains run on time (or as close to it as possible). Then this might just be the game for you!
jechałem 130 przy ograniczeniu do 20, kompletnie nie rozumiem czemu sie wykoleiłem 10/10
this is not a full game, it is a Early Access, beta, work in progress full of bugs and really big issues ranging from horrible low quality localisation that switches between polish and bad english almost in same sentence to Locomotives behaving like they way nothing, bouncing on rails like a motorcycle when accelerating or braking. Tutorials tell you barely anything about game mechanics and then you start your first mission and you suddenly learn you have to switch radio to correct channels for example And that if you are lucky enough to even finish a tutorial cos some of them dont even cover how to start the loco moving in the first place, or scripting brakes and you dont get progress to next step, Did anyone even tested this junk? i don't think so. I wish i could refund it but i really wanted to give it a fair chance and went over the refund time limit. [h1]DO NOT BUY THIS "game" even on big sale, it is barely functional junk. [/h1]
Much better then train sim world by a mile, Train sim world has just become a big cash grab while SimRail actually does new and cool things while not trying to grab every penny. The games really fun, the driving feel realstic and the train controller/dispatch mode is awesome. I love the multiplayer functionality too it makes everything feel more real when it's not just AI. I'm currently level 42 and have driven 846KM in game so I'm 100% enjoying it. Community in Multiplayer is nice too by the way I love the interactions I sometimes get If i'm doing dispatch.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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