
A civilization simulator where you manage billions of people and rebuild millions of structures. Improve your economy, research, advance, battle, and much more! Play at your own pace by controlling game speed and automate various tasks!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is alright for awhile, though in terms of end game there isnt a whole lot to keep one invested, becomes the same thing, little tedious.
Really fun idle game. I have been a fan of the genre some time and find this a really solid new game. And of course the Apocalyptic theme to it. I do recommend this game since I totally got my money worth of gameplay out of it. Wish they fixed the Dutch translation a bit or just let it be English (Dutch people speak really good English) Some translations look like they were translated by Google Translate. But that's minor, the game is good! Get it!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, German, Spanish - Spain, Korean, Polish, Simplified Chinese, Dutch, Portuguese - Portugal, French, Russian, Turkish +2 more
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
장점 - 스마트폰에 많은 간단한 노가다 클리커 게임을 추가 과금 없이 1만원에 통째로 즐겨볼 수 있다. - 클리커라고 했지만, 광클해야하는 류의 겜은 아니라서 손 아프지 않음. - 컴겜이므로 단축키도 있고, 인터페이스가 폰보다 편하다. 단점 - 막힐 때마다 2회차, 3회차 새로 시작하면 버프를 추가로 얻어서 진행이 쉬워진다. 많이 키웠는데 처음부터 할 생각하면 현타가 올 수 있다. 물론 이것도 노가다의 한 과정이라고 생각한다면 상관없다. - 간단하게 라도 스토리가 있었으면 좋았을 텐데 아쉽다. 이런 겜이라도 별 것 아닌 스토리 한 두줄이라도 추가되면 동기부여가 되는데 그게 없다. - 그래픽 요소가 너무 없다. 이런 겜에 대단한 그래픽을 기대하는 건 아니지만, 새로운 시설을 뽑으면 간단한 그림이라도 추가 해주면 그게 또 성취감을 주는 건데 그게 없다. 총평 - 싸게 클리커 키우기 겜을 컴으로 해볼 수 있다는 것만으로도 추천할 만함.
Дизбаланс, не лучшее управление, не удобный гемплей... да, возможность отправить свои танки задним фоном захватывать было бы удобнее, чем ждать автобоёв (зачем там 5 сек?), бессмысленность деталей для танков, а томный захват подлокаций.... да только на скорости х6 ждать пока захватится регион 1/20, играть расхочется, зачем нужны назначение 10 100 и %, не проще было бы сделать быстрые кнопки которые задает сам игрок, что убирает 100+ на ранних этапах, и <100 на поздних. В общем разработчики взяли хорошую идею, но не взяли хорошие идеи из кликеров.
●遊戲概念玩法:現實社會發展模擬+放置類型遊戲● ●推薦與否● 建議搭配滑鼠連點程式:每秒點10下,遊戲體驗上會好一點。 是否推薦我個人覺得一半一半(稍微偏推薦),這遊戲很吃對遊戲的理解程度,如果想玩單純的無腦放置,有更好的選擇。 遊戲主要玩的是概念,而不是遊戲體驗(體驗不算太好,因為太現實,所以玩起來有點痛苦)。 ●個人想法&遊戲概念● 對於此遊戲給初負評的人,我大概知道,這遊戲不能用遊戲的角度去看,而是要用現實的眼光去看,才能體會這遊戲的深度價值。 這遊戲就是一個活生生的社會發展模擬器,雖然概念非常簡單,但確實很現實。 少數人口滿足了食物、水,人口不再為了吃喝而煩惱,接下來就是發展其他科技,把多餘的人力分配到其他地方發展。 而土地則限制了發展~國家之間也就是為了利益爭奪、不外乎就是經濟、軍事。外交則是談判手段...... 個人感覺:7成現實概念3成遊戲,所以遊戲體驗上不怎麼友善就是了(畢竟為了現實考量) ●遊戲攻略● 研究點數盡量別亂點,點加成研究,最高科技、生產食物水電、水優先提升,直接上到最高級免人力(加過濾器,免生病)。 食物:最高溫室 水:最高抽水站 木材:最高(我忘記名稱) 電:最高核電(在之前純燒材度過)。 礦業不要分配太多人力,很吃食物、電,盡快生到3等級(才能取得鋼、鈾礦)。(量力而為) 礦業不用生太高,寧可等級低一點兩個礦開採平均升級比單一礦區升級效益會好很多(升級花費資源滿可觀的) 征服部分點一下軍事機槍一個就好,遊戲研究等級高了直接上經濟、軍事收購。 科技左邊盡可能點完,因為遊戲後期大部分人口都剩餘,所以理所當然塞在商業(生產商品高於人口需求可以有額外特性加乘),軍事我沒再玩。 遊戲重點注意,房子別升太快,人口太多閒置會有懲罰,照這順序搞定資源:水資源→食物→木材→電,人口直接都分配在最高等級的建築物(有高階使用高階),低階的直接拆掉不使用(浪費空間、人力)! 資源分配建議慢慢點,因為點太多需求也會暴增太多要平衡起來很麻煩...... 遊戲到這就差不多完了。提升人口→分配工作→佔領領地→提升人口(迴圈) PS.核電真的很猛,很現實鈾礦一點點,電超級多的,但是核電廠蓋超久,這設定我超級喜歡,自從有了核電其他發電設施我都看不上(其他太佔空間、人力、資源)。
its an okay idler game from my point view its mid but still decent enough to play.
推薦
good game
Spielstände werden nur lokal gespeichert. Mein ganzer Fortschritt ist weg. seit 4 Jahren ist nichts passiert !!! echt schade !!!!
Is this bad? Objectively? Yeah, sure. Did I have fun? Much more than I should have. Watching my population slowly die over the course of five years due to poisoned water -- pretty funny. The simulation is good underneath this engine and you get punished -- often in amusing ways -- for any errors.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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