
Simona's Requiem is a retro-styled platformer Inspired by old action-adventure games but with a modern touch. Pick up the scythe as Simona and slash your way to the Fisher King who has hidden behind the moon.
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Languages: English**languages with full audio support
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was gifted to me by a friend :) Very nice homage to Castlevania. This game has all the regular staples of a platforming metroidvania and the upgrades and bosses are paced very evenly. Some parts are a bit confusing in the underground map with a lot of backtracking that could be avoided if the teleportation signposts mechanic was better presented. Later on in the castle, I had to increase my screen brightness just to see the platforms, so there really needs to be an in-game gamma setting. All in all, a very fun game with meaningful upgrades and well-placed checkpoints.
Very chill game with super nice atmosphere! Not to hard, good music, nice level design and story and potential for speedrunning! Great job! // Jonas´s polare :D
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥
This game is my life now. 10/10.
求求了,兼容左摇杆吧!十字键摁得手痛! 2021.7.28 更新后兼容左摇杆了!感谢!终于打通了流程,补充一下我的血泪教训(。_。 总体:这是一款靠节奏游戏(?) 战斗: 1. 敌人有碰撞体积,不可以穿过,就算后面拿了冲刺也不行,撞到会有伤害; 2. 西蒙娜的地面攻击范围比较小;一段跳是圆周攻击,二段跳是360°攻击; 3. 重要的不是快,而是掌握节奏和时机,包括跳机关,攻击,冲刺…… 4. boss战的重点是有耐心,坚持到底,死了重来,亲手摸索才是硬道理; 5. 升级需要杀很多怪……而升级加成的似乎只有HP,所以不需要刻意去升级再挑战boss; 6. 为武器附魔火焰才是增加攻击力的正道。 剧情: 西蒙娜和戈斯塔夫超可爱!国王也很可爱(涉及剧透就不多讲了) 隐藏道具: 一共有6块碑文,藏得比较怪……总之到处走走、到处跳跳、有些墙壁是可以破坏的。 其他: 1. 画面和气氛营造,我个人觉得非常棒; 2. 音乐稍微欠缺了一点,但也不是那么重要…… 不足: 和NPC的对话只有一次,说完重要的内容之后,再怎么对话也只会重复最后一句。 建议改为“循环播放”,不然手快跳过了一些小tips和剧情伏笔还是很难受的。 总结:推荐给喜欢横版过关游戏的“慢”性子。 期待Simona的续作和制作组新作!
If you like a Castlevania: Simon's Quest feel combined with 16-bit Mario level platforming and plenty of wit to spare, you're going to love this one.
Difficile d'écrire une évaluation sur ce jeu. C'est presque exactement ce qui est écrit dans la description : un jeu court, avec des mécaniques simples et facile à prendre en main, et une difficulté moyenne. Niveau ambiance sonore : c'est sympa. Les musiques sont pas envahissante, mais correspondent bien à l'ambiance. Les effets sonores sont corrects, calés correctement… rien à redire sur ce point. Côté visuel : on assume à fond la volonté de ressembler à un jeu old-school, même si en pratique rien de ce qu'on voit à l'écran n'aurait été possible sur les anciennes consoles. Le jeu est fluide (heureusement), mais en plus de coller à l'esthétique voulue se paie le luxe d'avoir des effets de lumières franchement sympa sur les sprites. Les graphismes classiques, combiné à des visuels bien choisis font que le jeu a une lisibilité parfaite. Gameplay : ah. simple. Très simple. Peut-être trop simple, mais encore une fois, c'est marqué sur la boite : "court, compact et simple". Mais simple ne veut pas dire simpliste; malgré le nombre limité de mouvement, le joueur dispose quand même de tous le nécessaire pour naviguer dans les niveaux et s'occuper des ennemis. Conclusion : c'est un bon jeu. Un peu court (les 2-3 heures annoncées ne sont pas une blague), mais il n'y a pas de lenteurs ou de remplissage; c'est vraiment 3h de contenu. Des trucs sympa niveau visuel et un gameplay soigné. S'il fallait trouver un reproche à faire, c'est un ou deux passages extrêmement bref où le level design peut paraître un peu hâtif, mais à ce stade du jeu on saura facilement distinguer ce qui est utile et ce qui ne l'est pas.
Recommended for its slow & relaxing pace, funny banter between characters, neat music and easy difficulty. Being a discount hunter, I would price this fairly at around $3-4, if you want to get a great bang for your buck. I would only buy at full price, if you really love slow, indie metroidvanias with a short duration of around 2-3 hours.
I don't expect much from these microvania's before playing them, but they offer something that's nice to fit in my busy schedule. That being a short bit sized metroidvania experience that i can 100% in one evening. Simona's requiem mentions all these aspects in perfect clarity/honesty on the store page and they're absolutely right! The length is indeed anywhere between 2 to 3 hours, perfect for one evening. It's indeed also not difficult, which i very much appreciate for such a short one and done experience. And it's also very chill with the platforming, level design and progression with only a few small sections slightly uping the difficulty. So in a sense i got exactly what was promised which is always nice but that was to be expected, what i didn't expect though is the polish in terms of game feel, audiovisuals and especially writing. That's not to say that this is a narrative highlight or anything but the writing was clever and very comedic. It actually even got a chuckle out of me a few times which i didn't expect. The short & simple story also came full circle in a nice way towards the end, with a great final joke to boot. The visuals were clean and soundtrack was suprisingly good at times but what was most impressive is how smooth the game played. Given the slow speed you would expect it to feel sluggish but that wasn't the case at all, it actually felt really nice. I played the game in two sittings taking one break inbetween but i could've played it in one sitting. It's over before you know it but it does't leave you wanting for more, it just leaves you content you played this nice, quaint little game. Also it's perfectly reasonable to 100% in terms of achievements which is always a big plus for completionists like me! If you're looking for one evening of fun i recommend this one given the low monetary and time investment and relative quality!
This game as an absolute gem. Obviously it wears its primary inspiration/reference on its sleeve, but it finds its own voice within that framework and runs with it.
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