
Simmiland is a god-like card game. In this game you indirectly influence a small civilization by manipulating their surroundings by playing cards 🃏🃏🃏 Playing cards on different biomes and objects will result in different findings. The way you play the game will define how mankind will develop!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
四星推荐+ 官方更新了中文很舒服 13小时解锁全成就 这是第二次玩了,第一次没玩懂,最近看了几个实况才开始上手 总体来说还不错,满足了我想要当造物主创造生命的小愿望,抽卡的形式也让每局游戏的体验都不同,至少在短时间内不会腻 但游戏的科技树还是太单一,玩多了还是会腻,官方可以尝试让电脑生成一个部落,在中后期和玩家组建的部落来一波对打,再把战争的科技树加进去,相信内容会丰富很多 有个别成就描述很迷,我至今不知道冰河世纪怎么完成的,我当时是在一个分居地设置了冰原,冻死了好几个人才误打误撞完成了这个成就
Error occurs when starting on Mac, the application needs to be manually signed by the user to open normally. And there is a problem with the cloud archive.
I have this game for a long time. I played it a few times and it's not really good. Fun for a few hours but that's all. Well the gameplay wasm't very entertaining.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这款游戏非常的考验耐性,而且内容玩起来基本没有引导 从沙盒模拟的角度来讲,也完全没有体会到什么乐趣,成就获得的时候也没什么满足感 而且缺乏趣味性和反馈,玩到后面也没有什么可玩的内容 总结就是不推荐
挺有意思的,就是有点容易腻。 发现一个刷点数的方法:开一局发育到后期保存然后反复读档灭绝人类。多来几下就可以开全卡牌了。
虽然我是世界的GOD,但是我就是要劈死你们这些虔诚的信徒,上帝坚信世界是人的世界,给我好好发展科技相信科学
The game is fun but the ingame compendium is lacking at best, if you wanna get all the discoveries/achievements you will rely on a guide (thank you whoever wrote the ones I used) because so many advancements are so contextual and rely on other discoveries. Guess maybe that's part of the fun but it felt to me like it was just badly explained. I must say tho that I really enjoyed trowing meteors to the poor fking villagers whenever I got annoyed at them. Loved the funny graphics and was a good idle game while listening to music. 7/10
челики заспавнились я их убил. Начали делать город убил потому что скучно. А так прикольная играю
이틀동안 했어요
流程不长,弱指引,但是自己摸索机制很有趣。想通关反而要尽量少满足人的要求,无神论才能不锁智力,这个设定我觉得很不错
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $277.8K | 133 | 97% | $49.99 | |
| $277.7K | 520 | 67% | $14.99 | |
| $277.7K | 2.1K | 89% | $6.99 | |
| $277.9K | 2.4K | 94% | $5.99 | |
| $277.7K | 493 | 85% | $24.99 | |
| $277.6K | 773 | 82% | $7.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $933.6K | 2.7K | 85% | $12.34 | |
| $1.6K | 12 | 92% | $4.99 | |
| $150 | 6 | 67% | $0.99 | |
| $2.4M | 6K | 78% | $9.99 | |
| $2M | 4.6K | 82% | $11.99 | |
| $955K | 1.2K | 94% | $19.99 |