
Rocket Rats is a survivors-like game where you defeat cheese-based astral bodies in space – as a rat! Clear waves of enemies, collect cheese, upgrade your gear, and conquer the moon!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 8 → 4.57/day in the week after.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 30 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 2.4Kreviews | 94% | — | $277.9K |
| $5.99 | 52ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]鼠鼠登月记:世界杯好伴侣[/b][/h1] [b]“单玩这游戏有点无聊,单看世界杯也会犯困,两个一起却负负得正!”[/b] “无聊”其实是幸存者类游戏的通病,主要是没什么操作空间,作为开山鼻祖的[url=https://store.steampowered.com/app/1794680/Vampire_Survivors/]吸血鬼幸存者[/url]也让我玩睡着好几回。而本作更是精简,把鼠鼠围在一小块地方,连走位都不需要有,自动攻击着四面八方撞来的星星球球,玩家只要时不时选一下升级即可。它就像吸血鬼幸存者的缩影,如果不喜欢它的话,吸血鬼应该也是玩不下去的。不过它们都能切出后不暂停,游戏看球两不误! 我很喜欢它的数值,给得非常[b]慷慨[/b]!比如说升一级换弹速度就能加快45%,升一级伤害就是增加30%,比有些游戏的10%,15%宽裕很多。每次升级体验提升一大截,非常满意! 其次音效和动画效果,以及画风都让人满意。作为小体量游戏,寿命3小时左右,却并没有糊弄人的意思。 看样子最受人诟病的是技能树哪怕全点满之后也只能选一个分支来进行游戏。 但是你要这么想啊,它一条技能树就相当于一个角色嘛,比如玩毒点左边,玩诅咒就点右边;分叉点左边,暴击点右边。不同的技能树选法,确确实实提供了每次游戏不一样的体验。不是说非要换个模型才是换个角色的,相比之下,吸血鬼幸存者意义不明地角色一堆,就是一个主动武器,一个被动效果的区别,箱子里开出来带谁身上都是带。 再者就是它毫无操作空间可言,前期怪少不用走位,后期怪多没法走位[spoiler]甚至有个30波一步不动的成就[/spoiler]。玩家要做的就只是时不时选个升级,多少有点没参与感。反正我是建议边看球边玩! [h1]题外话[/h1] 作为不懂球,不赌球,平时也不看球,每隔四年学习一下什么叫越位,学完就忘的纯世界杯乐子人。 前几天从日本踢巴西之后开始看,结果至今我支持的球队[b]无一幸免[/b] _(___°π°œ)_ 先是诶这个国旗头回见,那我支持它吧的波黑倒了; 然后是鼠鼠的归宿澳大利亚,挂嘞; 接着这个名字有点意思的佛得角输了; 高温不下的加拿大也凉了; 就在刚刚,一个因为C罗跟我高中同桌长很像所以支持的葡萄牙,和全世界我最喜欢的公司Valve所在的美国,纷纷被淘汰。。。 还剩下来的,我只支持瑞士嘞,[url=https://images.steamusercontent.com/ugc/18073668381851882213/4E93208F2D8711D7BA42D38D4748A2F0A4F2A117/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]就因为这张图[/url](ง •_•)ง 说起来,还有个乐子人好友支持无敌的中国队,因为没有人能在2026年的世界杯上打败中国队!Nobody!!无敌!!!(ง •_•)ง 最后,[b]非常感谢57的礼物٩(๑>◡<๑)۶[/b] P.S.看不懂世界杯也没关系,真能看懂了哪还有功夫边看边玩啊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, Korean*, Portuguese - Portugal*, French*, German*, Spanish - Spain*, Japanese*, Polish*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
| $5.99 |
| 40ratings |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
只有初始角色在前期没点出技能树的时候算幸存者,点出技能树/解锁出其他角色基本上就挂机了。 30波之后就不能再选增益了,30波之后的的数值增长很变态。99波就通关了,并不是真无限。
[h1]빠르고 간결한 로그라이트[/h1] 한 판에 대략 15분 정도 걸리며, 모든 도전과제를 클리어하는 데 약 6시간 정도면 충분한 간단한 탄막 로그라이트 게임입니다. 난이도도 낮은 편이고, 캐릭터를 해금할수록 카드 선택의 랜덤성도 줄어들어 원하는 빌드를 구성하며 가볍고 빠르게 즐기기 좋습니다. 맵은 아주 좁은 원형으로 이루어져 있습니다. 초반에는 업그레이드를 위해 어느 정도 이동해야 하지만, 중반부에 들어서면 이동조차 거의 필요 없는 터렛형 게임으로 변합니다. 그저 중앙에서 카드를 고르고 탄막이 퍼져 나가는 모습을 지켜보면 되는 간단한 구조입니다. 빌드를 완성하면 탄막이 화면 전체를 뒤덮거나 번개가 앞이 보이지 않을 정도로 쏟아지는 등 시각적인 효과도 화려해, 로그라이트 특유의 성장감을 느끼기에도 좋았습니다. 한 캐릭터로 엔딩을 보면 다음 캐릭터를 충분히 강화할 수 있을 만큼의 재화가 모입니다. 이후 다음 캐릭터로 넘어가 같은 과정을 반복하면 자연스럽게 모든 캐릭터와 빌드를 한 번씩 경험할 수 있습니다. 여기에 도전과제를 위한 재화와 특성, 카드작까지 진행하면서 아직 시도하지 않은 빌드도 모두 경험하다 보면, 적당한 시간 안에 모든 콘텐츠를 완료하고 깔끔하게 게임을 마무리할 수 있습니다. 다만 이러한 캐주얼함과 간편함이 단점으로 작용하기도 합니다. 캐릭터별로 한두 판 정도만 플레이해도 각 빌드의 고점을 비교적 쉽게 달성할 수 있으며, 빌드의 최종적인 형태도 대체로 정해져 있는 느낌입니다. 그래서 같은 빌드를 다시 플레이하고 싶은 생각은 크게 들지 않았습니다. 빌드의 다양성이 많지 않고 고점 달성도 쉬우며 플레이 시간까지 짧기 때문에, 간편하게 즐기는 것 이상의 콘텐츠를 기대하기는 어렵습니다. 전체적으로 가볍게 즐기기 좋은 탄막 로그라이트 게임입니다. 한두 판씩 부담 없이 플레이하거나 잠깐의 도파민을 원하는 분들에게 추천드립니다.
[h1]One of the better examples for the need of an 'meh' rating.[/h1] (side note; the tag bullet hell is pretty insulting considering the ONLY bullets shot are from the player, there are no attack patterns or bullets coming from the enemies.) [h2]The good[/h2] The game is a 'fine' vampire survivors-like game. The game has an appealing visual style. It is not very expensive and can have great discounts. For achievement hunters it is fast and simple to complete (100% after 6.5 hours but could be faster). [h2]The bad[/h2] A SEVERE lack of content. I get it, it's decently cheap, but games of similar pricepoints can easily give 10x-100x as much value in gameplay enjoyment or in replayability (such as 'vampire survivors' or my favorite 'Voidigo' both which are cheaper actually). Progression is extremely limited to a couple of skills beforehand, no new areas to explore, speaking of which... See the first image on the store? That circle is the entire map. There is nearly no place to move to and your movement is very limited. Additionally, the enemies spawn very close to the circle. There is no real benefit to moving away from the middle. Generally speaking, if you ever need to move from the middle during your run, it's likely you will lose that run. You can upgrade your movement speed, but what's the point with a map so small? If it wasn't for the bundled dodge chance there would be no point in taking it. Most player interaction will just be selecting run-upgrades Variation of 'characters' is minimal. A couple of different skills you can unlock beforehand that funnel you to a specific run-upgrade to use. But that doesn't really matter since every character could do the same. The only differences that cannot be carried over are their appearance and shooting pattern. No unique enemies apart from 3 different visuals. They walk to you. Nothing more. [h1]Should you buy it?[/h1] Depends on what you are looking for but I cannot give it a positive review. It's not bad per se, but also not very inspired. Works well enough as something to do for a bit. If you do get it, do it at a discount.
[h1]Minha análise após fazer 100% do Rocket Rats[/h1] [list] [*]Nota: 5/10 [/list] [h1]Resumo[/h1] [b]Rocket Rats[/b] é um roguelite aos moldes de Vampire Survivors porém de forma muito mais simples e com bem menos conteúdo, beirando um nível que eu diria até mesmo raso. Sua pixel art é extremamente carismática e muito bem feita, mostrando um potencial enorme que o jogo tinha, mas devido a falta de conteúdo, não serviu de tanta coisa, Entendo que é um jogo indie, mas diante de tantos indies excelentes no mercado, esse é apenas mais um, extremamente curto e de certo modo repetitivo. O jogo não tem história, não tem uma trilha sonora marcante nem nada, é puramente baseado na gameplay que é muito simples por sinal. Vale a pena numa sale, mas não é algo que irá ficar na sua mente, é um jogo pra jogar e esquecer logo em seguida.
类幸存者+弹幕射击小甜品但忘记加糖了。游戏休闲到玩家都不需要做什么不如直接做成挂机游戏(。 和常见的类幸存者满地图跑相比,本作机制为限制区域——跑也没用,所以都不用跑。玩几轮就能体验完所有流派,没太多深度。敌方只有三种,第二轮开始也没有设计新的,好像只加了血量?唯二优点就是画风可爱和反馈还算爽,所以还是会打个全成就的。
There came a point while I was playing this where I genuinely stopped and asked myself, "Why am I wasting my time grinding for achievements?" That is never a good sign. This game is absolutely mind numbing, and not in a good way. People need to have some standards. It is sitting at "Very Positive" on Steam, and I have seen people describe it as polished. Seriously? It is not difficult to polish a game when there is barely any content. You have seen pretty much everything significant the game has to offer within the first 30 minutes. My first completion took about 45 minutes, and after that the game's idea of progression is to unlock another character and do the exact same thing again. There is no real sense of progression either. The upgrades are mostly boring, the different characters minimally change how you play - in fact most of my runs I all I did was click a card occasionally, and many of the incremental upgrades feel completely pointless because you can comfortably win without them. Half of them are so underpowered that you barely notice them, while the other half are basically instant wins. Even movement feels pointless because your character's hitbox does not seem to match what you actually see on screen meaning you take hits that you shouldn't and don't take hits when you should. On top of that, there does not even seem to be any real conclusion or payoff. Even after beating the game with all characters, it just loops back into itself with nothing meaningful to show for it. Maybe there's more, but I'm not dumb enough to continue spending time on this. Repetitive, shallow, and ultimately just a waste of time.
I really really wish I could recommend this game, but I can't. The concept is really cool, the pixel art is beautiful, but at the end of the day there just isn't anything here. If you're going to call your game a survivers-like than you're setting yourself up for that comparison, and this is way below Vampire Survivors. There are literally three enemy types. The levels are all just a small moon in different colors depending on the rat, and the upgrades are so few. There are no other maps, nothing cool to discover, just... A moon and three enemy types with a small handful of upgrades. This game is $1 more then vampire survivers and has vastly less content. I really disliked how permanent upgrades worked. You could only active one at a time across three rows. I've never seen such an arbitrary limitation in a game like this. I can understand the characters having that limitation, but not the incremental upgrades. Really bizarre and annoying. When I unlocked the soldier and upgraded it all the way, the game was done. I literally stood in one place and didn't move. Eventually, after like an hour of just setting the game aside and letting it go, the entire screen was filled with the ammo clip so that I could barely see what was going on, and nothing could get close to me. It just kept counting up, 30+50, 30+60, etc, because 30 is when you get the last upgrade. After that I knew there was nothing else to do. On the bright side, it did make me want to play vampire survivers again, so I'm off to do that!
I wanna play Somewhere higher than the moon
[h1] Rocket Rats [/h1] Szczurki w kosmosie!, auuu!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $277.8K | 133 | 97% | $49.99 | |
| $277.7K | 780 | 89% | $14.99 | |
| $277.7K | 2.1K | 89% | $6.99 | |
| $278.1K | 611 | 91% | $19.99 | |
| $277.7K | 493 | 85% | $24.99 | |
| $278.1K | 1.2K | 66% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.3K | 65 | 98% | $4.99 | |
| $1.2K | 15 | 100% | $3.50 | |
| $662 | 9 | 100% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 0 | — | $3.59 |