
Silverfall, a once glorious city, lies in the fantastical Kingdom of Nelwë, where the forces of Technology and Nature are strongly opposed. Symptoms of this terrible conflict have begun to manifest physically as melded cyberbiologic organics and living steam-driven automatons.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Yes.
nespustitelný ♥♥♥♥
dont do it
Silverfall is an ambitious mid-2000s action RPG that reflects both the creativity and the growing pains of the genre during that era. Developed by Monte Cristo and published by Focus Entertainment, the game set out to deliver a large-scale fantasy adventure built around real-time combat, open-ended character progression, and a thematic struggle between nature and technology. While it never achieved the polish or lasting acclaim of genre-defining classics, Silverfall remains a distinctive and interesting title whose ideas still stand out, even as its flaws are impossible to ignore. The narrative takes place in the shattered kingdom of Nelwë following the destruction of the great city of Silverfall itself. Players step into the role of a customizable hero drawn into a conflict that is as ideological as it is physical, pitting natural magic and ancient traditions against advancing mechanical and technological forces. This central tension permeates the world design, factions, and quests, giving the setting a sense of identity beyond standard fantasy tropes. While the storytelling is delivered in a fairly traditional manner through quests and dialogue, the underlying theme gives the world a cohesive flavor and provides context for the wide range of locations and enemies encountered along the journey. One of Silverfall’s most notable features is its flexible character system. Rather than locking players into rigid classes, the game allows for open-ended skill development across multiple disciplines, including melee combat, ranged attacks, and various schools of magic. Players can mix abilities freely, creating hybrid builds that reflect personal playstyle preferences. Multiple playable races, each with their own statistical leanings, further enhance customization. This freedom is empowering, but it also comes with drawbacks, as the game offers limited guidance on optimal builds, making it easy to invest in ineffective combinations that struggle in later stages. Combat follows the familiar hack-and-slash formula of the time, emphasizing real-time action, crowd control, and constant loot acquisition. Encounters are frequent, and enemies respawn dynamically, ensuring that the world always presents some level of danger. While this keeps the action consistent, it can also undermine the feeling of growth, as enemies tend to scale alongside the player. The combat itself is serviceable but lacks refinement, with animations and hit feedback feeling less responsive than those of more polished contemporaries. Companion characters join the player throughout the story, adding narrative flavor and combat assistance, though their AI can be unreliable in chaotic battles. Visually, Silverfall aimed high for its time and adopted a stylized look that set it apart from more realistic fantasy RPGs. The environments are varied and imaginative, ranging from lush forests and icy landscapes to volcanic regions and floating cities, reinforcing the sense of a broad, traveled world. While the art direction remains appealing in concept, the game’s age shows through dated textures, stiff character models, and a user interface that can feel cumbersome by modern standards. Camera behavior and navigation are frequent points of frustration, especially in dense combat situations. Beyond combat, the game leans heavily into loot and crafting systems. Equipment drops are plentiful, encouraging constant experimentation with gear and stat bonuses, while crafting allows players to modify and enhance items to better suit their build. Exploration is rewarded with hidden quests, optional areas, and environmental variety, giving players reasons to stray from the main path. However, technical issues, pacing problems, and repetitive combat loops can sometimes sap momentum, particularly during longer play sessions. In retrospect, Silverfall is best understood as a game of strong ideas held back by uneven execution. Its thematic focus, open skill system, and varied world design demonstrate genuine ambition, but those strengths are often overshadowed by mechanical roughness and a lack of polish. For players with an appreciation for older action RPGs and a tolerance for dated design, Silverfall can still offer an enjoyable and distinctive experience. It may not stand among the genre’s greats, but it occupies a memorable place as a bold, imperfect attempt to push beyond formula and deliver something a little different in the action RPG space. Rating: 5/10
TL;DR: A nostalgia trip, but not worth playing for the first time. Silverfall is a game that held a special place in my heart from my childhood. The game's premise, pitting nature against progress, was intriguing, but unfortunately, the game fails to deliver on that promise with its generic storyline and outdated gameplay. Although I still had fun playing through the game, it was mostly for nostalgia's sake. If you played and enjoyed Silverfall in the past, you'll probably still have fun revisiting it. However, if you're considering playing this game for the first time, I'd recommend giving it a pass and playing something like Titan Quest instead. Overall, Silverfall is a solid meh/10.
还可以吧
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El juego silverfall de steam, estoy poniendo el juego en español(españa) en propiedades pero me sale con el idioma original(ingles), pero cuando lo pongo en frances se me pone correctamente en frances, ahora cuando lo pongo en español, no se me pone en español sino que en ingles
hab zu lang gewartet ums zurück zu geben, naja, An sich ein schönes Spiel aus 2007, Errungenschaften hin oder her, wen juckts, kommt doch aufs Spiel an ;) die Steam Versionen laufen leider nicht, was ich sehr schade finde, auch wenns unter 2 Eulo im Angebot waren. Wer das noch von damals mag, und kein Laufwerk hat aber das Spiel in CD/DVD, empfehl ich ein externes Laufwerk falls keins habts, ich schließ daher mein alten Vista 64Bit Eigenbau PC aus 2007 an. Heutzutage dann aber lieber ohne Internetzugang :D Quadcore 4x2,67 Ght 8GB DDR2 9800GTx mit 512mb Graka dann halt wieder an, da der die Laufwerke hat^^. PS: auch Crysis, FarCry3, ETS2+Mods,Skyrim Anni. laufen mit der Hardware rund bei 60fps+ Zum Spiel, hab es damals geliebt, schöne Story, grafisch ok wenn mans mag und das mit dem Kamera scrollen war auch echt schnieke. Silverfall gibts auch für die olle PSP :) Story 1zu1, Lvl aber unterschliedlich, da auch die Welten unterschiedlich sind, am PC lvl 17 ist auf der PSP lvl 37 mit dem selben Quest Fortschritt und man konnt es mit der PSP mit anderen Spielern die auch ne PSP hatten dann gemeinsam zocken wenn die nah genug dran waren, also z.B. in der Stube, hat echt Spaß gemacht. Hoffe das wird noch für Win 11 Home&Pro gefixt. Dann lad ich mal die PSP :D hab da jetz echt Bock drauf, solltens vielleicht auf fürs Steamdeck checken, wie gesagt, gabs ja auch für die PSP, wäre nicht verkehrt da ich immer mal wieder das Steamdeck im Auge hab und mir eigentlich gönnen will, grade bei Angeboten wie es grade wieder sind :)
Gráficamente limitado y la cámara un poco clunky pero esta entretenido.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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