
Silverfall, a once glorious city, lies in the fantastical Kingdom of Nelwë, where the forces of Technology and Nature are strongly opposed. Symptoms of this terrible conflict have begun to manifest physically as melded cyberbiologic organics and living steam-driven automatons.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An oldie but worth playing. I often come back to this game now and again when I want a break from new games. I always get stuck at Cloud works though and not sure what to do to progress, Map isnt very helpful even from the start as NPCs are just green dots on the map with no names at all so you have to remember where each NPC is to see them for quests. Pretty decent. I remember getting it for less than $2 in sale :) Longer game than expected though
Рпг про приключения заряженного мужика (или женщины) в фэнтезийных просторах с хорошей боевой системой
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
É um bom jogo, pra quem gosta de jogos ARPG e oldschool, RECOMENDO, mas em promoção! E pra quem só quer jogar um ARPG de fantasia, e não é de jogar jogos oldschool, PoE supre a necessidade por exemplo. O jogo vale em promoção!
Gráficamente limitado y la cámara un poco clunky pero esta entretenido.
TL;DR: A nostalgia trip, but not worth playing for the first time. Silverfall is a game that held a special place in my heart from my childhood. The game's premise, pitting nature against progress, was intriguing, but unfortunately, the game fails to deliver on that promise with its generic storyline and outdated gameplay. Although I still had fun playing through the game, it was mostly for nostalgia's sake. If you played and enjoyed Silverfall in the past, you'll probably still have fun revisiting it. However, if you're considering playing this game for the first time, I'd recommend giving it a pass and playing something like Titan Quest instead. Overall, Silverfall is a solid meh/10.
Silverfall is an ambitious mid-2000s action RPG that reflects both the creativity and the growing pains of the genre during that era. Developed by Monte Cristo and published by Focus Entertainment, the game set out to deliver a large-scale fantasy adventure built around real-time combat, open-ended character progression, and a thematic struggle between nature and technology. While it never achieved the polish or lasting acclaim of genre-defining classics, Silverfall remains a distinctive and interesting title whose ideas still stand out, even as its flaws are impossible to ignore. The narrative takes place in the shattered kingdom of Nelwë following the destruction of the great city of Silverfall itself. Players step into the role of a customizable hero drawn into a conflict that is as ideological as it is physical, pitting natural magic and ancient traditions against advancing mechanical and technological forces. This central tension permeates the world design, factions, and quests, giving the setting a sense of identity beyond standard fantasy tropes. While the storytelling is delivered in a fairly traditional manner through quests and dialogue, the underlying theme gives the world a cohesive flavor and provides context for the wide range of locations and enemies encountered along the journey. One of Silverfall’s most notable features is its flexible character system. Rather than locking players into rigid classes, the game allows for open-ended skill development across multiple disciplines, including melee combat, ranged attacks, and various schools of magic. Players can mix abilities freely, creating hybrid builds that reflect personal playstyle preferences. Multiple playable races, each with their own statistical leanings, further enhance customization. This freedom is empowering, but it also comes with drawbacks, as the game offers limited guidance on optimal builds, making it easy to invest in ineffective combinations that struggle in later stages. Combat follows the familiar hack-and-slash formula of the time, emphasizing real-time action, crowd control, and constant loot acquisition. Encounters are frequent, and enemies respawn dynamically, ensuring that the world always presents some level of danger. While this keeps the action consistent, it can also undermine the feeling of growth, as enemies tend to scale alongside the player. The combat itself is serviceable but lacks refinement, with animations and hit feedback feeling less responsive than those of more polished contemporaries. Companion characters join the player throughout the story, adding narrative flavor and combat assistance, though their AI can be unreliable in chaotic battles. Visually, Silverfall aimed high for its time and adopted a stylized look that set it apart from more realistic fantasy RPGs. The environments are varied and imaginative, ranging from lush forests and icy landscapes to volcanic regions and floating cities, reinforcing the sense of a broad, traveled world. While the art direction remains appealing in concept, the game’s age shows through dated textures, stiff character models, and a user interface that can feel cumbersome by modern standards. Camera behavior and navigation are frequent points of frustration, especially in dense combat situations. Beyond combat, the game leans heavily into loot and crafting systems. Equipment drops are plentiful, encouraging constant experimentation with gear and stat bonuses, while crafting allows players to modify and enhance items to better suit their build. Exploration is rewarded with hidden quests, optional areas, and environmental variety, giving players reasons to stray from the main path. However, technical issues, pacing problems, and repetitive combat loops can sometimes sap momentum, particularly during longer play sessions. In retrospect, Silverfall is best understood as a game of strong ideas held back by uneven execution. Its thematic focus, open skill system, and varied world design demonstrate genuine ambition, but those strengths are often overshadowed by mechanical roughness and a lack of polish. For players with an appreciation for older action RPGs and a tolerance for dated design, Silverfall can still offer an enjoyable and distinctive experience. It may not stand among the genre’s greats, but it occupies a memorable place as a bold, imperfect attempt to push beyond formula and deliver something a little different in the action RPG space. Rating: 5/10
dont do it
재미가 없지는 않은 것 같은데 너무 옛날겜이라 그런지 점점 루즈해져서 못하겠네요 ㅎ
ça fait plaisir de pouvoir y rejouer !
El juego silverfall de steam, estoy poniendo el juego en español(españa) en propiedades pero me sale con el idioma original(ingles), pero cuando lo pongo en frances se me pone correctamente en frances, ahora cuando lo pongo en español, no se me pone en español sino que en ingles
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| — | 0 | — | — |
Related
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