
Collect cards and battle monsters in this retro style coming-of-age JRPG!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
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Reviews
You can ignore whatever my time played says. The game (probably) clocks around 15 - 25 hours depending on how much you mess around. I just have a propensity for leaving my games on overnight a bit too often. This is a good game. It's not as earth shattering or as life changing for me as it is for some of the other reviewers here, I'm sure, but it's a solid time and worth experiencing. As it says on the tin, it's a coming-of-age story, one that largely focuses on stupid teens on the cusp of adulthood and their relationships, which seems a proper fit for the lofi retro aesthetic the game has. As for what it's about, there was someone else in the reviews that compared the game's narrative to Scott Pilgrim, and I agree with that comparison, though it's also its own thing. The story focuses on the two leads, Pinn and Kani, as they navigate a weird otherworldly environment where time has stopped and their contrasting desires. After all, for those suffering from anxiety over their future, keeping things as they are, unchanging, will naturally have a certain appeal. I do not think this game handles these themes perfectly. It isn't every interaction, but I find the dialogue at times a bit stilted and inconsistent, and Pinn's single-minded simpery is almost as frustrating as Kani's stubborn dismissal of others' feelings. One could argue this is how teenagers(let's be fair here though literally any clown could be like this) behave, but sometimes Pinn was just a little TOO dense and Kani a little TOO callous. That this game is all business all the time, with a constant narrative push, also makes it harder to relate to and empathize with the main couple's struggle; I really feel the game could have used slower, quieter moments to better characterize and establish the relationship not only between Pinn and Kani, but the rest of the cast, too. A certain lightbulb and best boy Geo were great, but Shane, Jeff and Liza felt grievously underutilized. I do think the plot twists and the resulting payoff were done well though, and I did enjoy the character development and ending. That all said, most of your time in this game will be spent navigating the various zones and fighting monsters. In this, there are also highs and lows. The environments are distinctive and pretty with the occasional simple and fun mini puzzle mixed in, but the zones can be easy to get lost in since they lack landmarks, and some might find the required backtracking annoying. Likewise, the combat offers some reasonable depth with a slot-based skill and passive system, but I found many of the passives lacking and weak, and the 'viable' build variety limited, especially since the ranking system, which helps you get more cards, encourages rushdown and burst damage play styles and punishes heavily defensive or slow rolling play - though it as not as if you would necessarily want to play that way, given how frequent combat is. The enemies do offer decent variety to compete against though, so I think there's still some good fun to be had. When it comes to audio and visuals, the game evokes the GBA era, with cool and aesthetic environments and great music with a varied and vast library. I really liked the 'chill' vibe of the soundtrack, a vibe which suits the narrative and world lore well. My only complaint is that I feel like the characters could really have used more expressive portraits. It's a bit weird seeing Jeff's derpy face staring at you in a serious scene. All in all, recommended, even with the caveats I've outlined. I feel like those that resonate more with the story than I will really love it. Oh right. Geo route best route. 10/10 bromance. If you disagree you're wrong.
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Hours played at review time, across 26 reviews with recorded playtime.
I forgot to post my review for this game. I would just like to say I did receive early access to the demo before anyone else and did stream it. However, I did back the kickstarter and bought my own copy of the game. The demo was promising and was really excited about the game. The game however unfortunately has one fatal flaw......I wanted to keep playing. It's fun to boot this game up and experience a unique card based combat system that has special moves that makes you think about team comp to your preferred playstyle. I did play on default, but I imagine harder diffuculties makes this game tense to plan out. The ending was great, the overall message of this game made me cry, and I gotta say this game came close. While Axial Disc 2 is still my favorite game from this developer, this game is not to be slept on and I highly recommend a playthrough and am excited for the next outing. 9/10 (Sorry Pinn, but the things you did later on made me take off a point from a perfect 10/10, understandable, but come on man). I scheduled my playthrough to go up early january, but I did a playthrough of the demo which you see at https://youtu.be/B73RYRfrGkw. Anyway, buy this, it's worth it.
Another game I've bought for the soundtrack... ...another decision devoid of regret. ...also my sister ♥♥♥♥♥♥♥ *LOVES* this game.
Silksong SUX but this game does not. Highly recommended. Beautiful art, awesome music, great story, very relatable characters and fun battles.
A solid RPG experience. The solo dev clearly put a lot of love into this one. Sure, there are things I could nitpick (maps, battle system, etc.) but ultimatley the story, characters, and their relationships with eachother are what kept me playing to the end. The music and SFX also hit hard! So if you are looking for a nice "coming of age" story, that hits those retro RPG vibes, then you should definitely check this one out!
Hooo boyy... Where do I begin with thiss? I have a lot of thoughts about this gamee Seee, I like just about everything in this gamee, the art style in comparison to the sprite work matches together quite welll (save for the green worldd, if I were to look at that thing for too long my eyes would start hurtingg), the music is really nicee, with one or two tracks that I'd probably go out of my way to listen tooo, but there's several flaws that would normally make me want to stop playing a game entirely and put something else on the table amongst my large backlogg, but I didn't do that for this particular gamee (shockingg, I knoww). This is likely due to how good the music is in each areaa, or it could just be my curiosity for how things would plan outt. I digresss For noww, here I go into the flawss, noww, these flaws are mainly just me issuess, this is most likely not going to be an issue with otherss, but here I gooo... ... The main flaw of this gamee, to me at leastt, is the writingg. More specificallyy, the writing of the characters and their dynamics between each otherr... Yes this is about the main two characterss, Kani and Pinnn Basicallyy, the game starts with Kani wanting to break up with Pinnn, but holding off until the end of the month so that they could spend more time togetherr. When the world freezes over and time stands stilll, Pinn and his friend Geo immediately begin to look for Kanii. When foundd, she gives this whole speech about wanting to get out of this stasis and live her life despite her clearly saying that she wanted to spend more time with Pinn before she leavess (possibly because she wants to get rid of him fasterr)... And what does Pinn dooo? He blindly agrees with her and goes with herr, just so that they could spend more time togetherr Likee... The main reasoning behind why we even go on this journey to leave stasis is so selfish that it's really hard to even find meaning as to why they should even leave in the first placee. Especially since the main protagonistt, Pinnn, is so dense that he clearly doesn't see the signs that things with Kani clearly aren't going to last longg. He's not only densee, but he's selfish just like Kani iss (Example: Kani: "Oh, I'm not good at relationships." Pinn: "It's okay! We'll still be together!", or Kani: "I'm leaving here. I have a life to live." Pinn: "Then I'm going with you!") Why should I feel sorry for Pinnn, when he's just like Kani except for the fact that he's densee? This is just a minor issuee that I personally havee, (I don't like most media that takes place in the modern dayy) but small parts of the game have bits of slang dialogue ("someone being salty about a breakup ending" etc.) or jokes that try to be funnyy, but miss the markk. Sometimes those issuess, and similar moments to them (Pinnn! You're eighteenn, how do you not know what innuendos aree?? You sound like you're fifteen not eighteenn!) often would take me out of the story and lose a bit of the immersionn. I dunnooo, it's probably just a me thingg, but it frustrated me almost as much as the reasoning to even go on the journey to leave at alll The combat is alrightt, similar to Pokemon but with a little gimmickk. It has this mechanic of a gauge thatt, when filled to the middlee, you can use a special attackk. You can strategize (the game even says you should do thiss) but essentially what I would often find myself doing was just spamming the two few main attack moves that until the enemies were defeatedd. Noww, I'm a rather combat-averse personn (naturallyy, I care about story more than combatt, possibly why I enjoy VNs haha), so when there's a random encounter every few stepss, causing things to screech to a halt for thirty minutes to an hour or so just so that you have to grind to get enough levels to beat a boss and continue the storyy, yes I'm going to be a bit frustratedd. Fortunatelyy, the battle music is so good that it lessens my frustrations immenselyy, soo... Good job to the composer in that departmentt. Congratss! You made me not dislike the amount of random encounters so muchh! A shocking feat to alll! Normally I don't mind grindingg, I mostly play RPGs of course I don't mind itt, but when it's a requirement in a game that already feels like it has artificial strategy in its combatt (it's like Pokemonn, but instead of types there's color cardss. The game doesn't tell you what cards are weak against each type and what cards are strong against each typee. Likee... Ok you already know from context clues that fire is weak to waterr, grass is weak to firee, a baby could figure that outt, but what about colorss? Opposite colors normally go hand-in-hand with each other there isn't necessarily a weakness or strength theree), it's just frustratingg. This is probably just a problem on my endd, but for those who are combat averse you're probably gonna get frustrated quicklyy Oh yeahh, another minor issuee, the capsule art/banner doesn't match what the character's details are in-gamee, especially in Geo's casee (Geo has headphones in the capsule artt, while in the game he doesn'tt, in the capsule art his face is cleanly shaven while in the game he has a stubblee, etc.), it's rather jarring to see these details missing in such an important part of showcasing your gamee. From what I heard through the grapevinee, this artt, amongst other pieces possiblyy, cost the dev 800$ to makee, as it was a commissionn. Howeverr, with all these missing details that are clearly shown in the gamee, I don't feel like it was worth such a large investmentt. Possiblyy, if the artist were to edit these things to match the game moree, than this could be more feasiblee I'm going to beat the game first and edit my review later to see if my thoughts change afterwordss, but for noww, it's a 7/10 for mee, closer to a 6 than an 8. Put the OST on youtube or somethingg, it's mostly why this review's got a positive score at alll💅 (Edit after beating the gamee: After pondering on it for a long whilee, the minor issues I had with the game seemed to stack upp, and I can't recommend it to much of anyone unless you like stories that end with the cheesy "power of friendship" MLP-style but with super saiyanss. 3/10 for me for the OST alonee, put that on youtube mann)
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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