
Unforgiving storytelling adventure with dice rolls and turn-based management. Make the right choices and roll the dice to rally the monarchs to your medieval kingdom by diplomacy, war or deception.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game
Why is there no "mobile-port" tag? Plays and feels like one. At least they changed the tutorial / instructions to match playing on a PC. The resource management means the dice which you get from rolling your councillors dice - usually for the area / color they're strong in. So you get some dice per turn and barely manage to get enough dice of a specific color for the next ?random? event popping up. Then you wait for a story event happening and repeat ... Oh, and you get items ... brutally interresting ones giving +x to a color for your councillors. ... and you can reroll ... sometimes ... Not really getting anything out of this game, sorry ...
ce jeux n'ai pas un "stratégie" , ni même un "gestion" rien de tous cela ce n'ai qu'un vulgaire "die and retry" a ceux qui pensai autre chose passé votre chemin il y a rien a voir de plaisant
I want to like it, it's got some great mechanics. But the main storyline feels impossible, and not in a fun rewarding way.
Eccessivamente punitivo, un gioco non deve necessariamente essere spinto sul difficile, ma può essere un qualcosa dove potersi anche rilassare
On se prend au jeu de cette simulation politique sans prise de tête...
It's funny even though a little bit repetitive and there are no really options for diplomacy. It worths the price.
Cool Game!!!
Not a bad game but some design problem makes it very less enjoyable. You can make it to the end and still lose to a single roll. Sometimes bad events happens in a row and you plan just ruined and there is nothing you can do about it. This game is finished and not receiving any update which means it won't change therefore there is no hope of any of this be fixed in the future thus not recommended. Which is a shame cause the game itself it interesting but these which you can't control impacts too much.
Good idea but poor balance. You have five advisors and they are you most precious resource in the game. If you want to do anything you need dice, but these dice are not generated passively based on the skill of your advisor, no you need to spend you advisors entire turn to have chance at generating dice. You don't have enough dice for an action? No worries, just spend one advisors entire turn to exchange different dice with a bad rate for the ones you need. Oh, but don't forget that you still need your advisors to do anything in the game! One could argue that to this point it's still a nice resource managing game, but a lot of the actions or just even random events might cause you to loose your advisor forever. This throws you into a spiral of trying to getting your things back together but most of the time the game punishes you at the same time for not having that advisor anymore with, by gibing you a task you can only solve with this advisor and therefor steals you your other resources.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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