
Unforgiving storytelling adventure with dice rolls and turn-based management. Make the right choices and roll the dice to rally the monarchs to your medieval kingdom by diplomacy, war or deception.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 97reviews | 66% | — | $25.5K |
| $11.99 | 27ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un petit jeu narratif qui fait le travail, assez proche d’un jeu de plateau solo sans prétention mais les mécaniques fonctionnement bien et les histoires réservent des surprises
Good, immersive
I want to like it, it's got some great mechanics. But the main storyline feels impossible, and not in a fun rewarding way.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Silmaris is a short and simple 'choose your own adventure' game with a decent story. The dice mechanic adds an element of risk/reward and managing production of dice and using them at the right time can be the deciding factor between winning and losing. Sometimes you'll make decisions that will lead to your downfall but the sessions are short enough that you won't mind too much starting from the beginning. Worth a shot if you like this sort of thing.
ce jeux n'ai pas un "stratégie" , ni même un "gestion" rien de tous cela ce n'ai qu'un vulgaire "die and retry" a ceux qui pensai autre chose passé votre chemin il y a rien a voir de plaisant
It's funny even though a little bit repetitive and there are no really options for diplomacy. It worths the price.
Why is there no "mobile-port" tag? Plays and feels like one. At least they changed the tutorial / instructions to match playing on a PC. The resource management means the dice which you get from rolling your councillors dice - usually for the area / color they're strong in. So you get some dice per turn and barely manage to get enough dice of a specific color for the next ?random? event popping up. Then you wait for a story event happening and repeat ... Oh, and you get items ... brutally interresting ones giving +x to a color for your councillors. ... and you can reroll ... sometimes ... Not really getting anything out of this game, sorry ...
I really like the concept of this create your own adventure type game and even the resource generation element to handle various tasks. However, two components hold it back for me. The first is the dice mechanic, which is the main game-play mechanic. It is too easy to lose an important roll with +3 dice/ 79%+ chance of success. I understand it is supposed to be difficult, but some loses just feel cheap because of the mechanic. I'd prefer and an easy/casual mode that removed the roll/chance element (apart from obtaining dice), so I could enjoy the rest of the game without worrying about game ending bad rolls. The second thing that holds it back is the lack of variety in playthroughs. While you can recruit different advisers from the starting set, the list never changes nor do their strengths. Similarly, the random events that occur during the game are the same for every play through with the only random element being when they occur. This lack of uniqueness during subsequent playthroughs was a major let down for me. Since those two components are major parts of the game, I gave it a thumbs down. If you don't mind a tough game dependent on rng luck, it may be worth the relatively cheap price - especially when on sale.
dure, mais juste et oui vaut mieux visé 80% que le minimum qui est + 50% de chance. PS: tout veut vous tuez ou presque, ne l'oublié pas.
On se prend au jeu de cette simulation politique sans prise de tête...
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Players by region
Where this game's players are, estimated from review languages.
Related
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| $25.5K | 122 | 66% | $14.99 | |
| $25.5K | 97 | 99% | $6.15 |