
Fly a bush plane on the moon of a gas giant. Do deliveries, challenges and explore an open world.
Modeled estimate, not a reported figure. How we estimate →
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About
Fly a bush plane on the moon of a gas giant. Do deliveries, challenges and explore an open world.
With a simplified flight model, you can just focus on the fun parts of flying, landing and manoeuvring the aircraft. You don't need to worry about any details for handling real aircraft, like propeller reaction forces and trim tabs.
The controls are optimized for gamepad and keyboard + mouse.
HOTAS and flight joysticks are not supported.
A seed is used to generate a new procedural open world for each playthrough.
Choose your difficulty. Your game can range from a calm world where you can relax in undisturbed skies to a place where you have to battle heavy rain, snow, wind, turbulence and fog.
The full size of the game is about 150MB and it runs well on a beat up Dell Vostro 15 3000 from 2022.
Original soundtrack.
I strongly dislike generative AI, so none was used for making this game.
Please use the Community Hub for reporting bugs or requesting features.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A small, simple, very pure game. There isn't a ton there right now, but the dev has put out some good updates and has a vision. It's enjoyable to do some deliveries while listening to a podcast, or just to chill and wind down.
Amazing game, such a hidden gem on Steam! Right now this is my favorite flight sim. Reasons to buy: - Very easy to pick up and play - Simplified but realistic flight model - Beautiful world with full day/night cycle, dynamic weather and wind all of which have important impacts on gameplay - Great UI which is simple and easy to learn - Respects the player's time. Flights are short but still long enough to be interesting. The focus is on takeoff and landing which is where the real fun and challenge lies. Progression is fast and meaningful. - Difficulty options allows for a full range between a cozy game to chill out with all the way to a serious challenge flying a bush plane through intense storms. - Make missions as easy or challenging as you'd like them to be. For easy flights take deliveries to other runways. For more difficult missions try taking on urgent deliveries, heavier loads, difficult landings (bush, mountains, water platforms), etc. - Crashes feel fair and well simulated. Landing a bit too hard and breaking your gear means a small repair bill versus slamming into a mountain at speed which could cost you thousands of dollars - High replayability. Worlds are procedurally generated so you can keep flying and exploring for as long as you like - Game will run on any system, you could play this for hours on the Steam deck with minimal impact to battery life - Price is very low considering the amount of time and fun that you're likely to get out of this one I genuinely prefer this to other flights sims because the dev put all his effort towards what makes flight sims fun and didn't waste time on things that are less important. Highly recommended!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Game. Only one gripe. I think rudder authority is too weak. Flight characteristics are not bad but would more fun otherwise imo.
It's exactly what it promises to be: a smol flight simulator where you do deliveries and upgrade the aircraft. It's not too complex, nor too simple, a good middle ground. Landings are somewhat tricky, and the payload affects the aircraft's weight, which of course I discovered by choosing a 500 kg load on my second flight, and I couldn't gain any altitude xD. Graphically, it's nothing special, the world looks a bit generic. But it's going to be my go for listening to music and watching videos in the coming weeks, and for the price, I recommend it. Follow [url=https://store.steampowered.com/curator/44959158-Critiques-Sans-Frontiers/] our curator page [/url] to discover more worthy little games like this one.
beautiful little arcade-ey flight sim that simultaneously has the nostalgic charm of a vintage home PC flight sim and the addictiveness of endless mobile games, all built with a very discerning eye for detail. the game compromises on fidelity and physical accuracy to provide an engaging challenge that remains nonetheless immersive and satisfying to those who like sillier plane games
I love this game, the physics are nice, and I like the progression feel of the game as you start with a ♥♥♥♥♥♥ airplane that sometimes struggles to get lift, to slowly upgrading and building a plane that takes off and speeds past trees with ease. When I play, I defintely get that feel of "just one more delivery", it's addicting and hard to stop, you just keep wanting to land, refuel, upgrade, and on to the next destination. Feedback I suggest to add/change: - Add 'flaps' indicator to bottom-left HUD - Add quick save/quick load F-buttons (F3 to quick save, F4 to quick load, etc) - Add quick button to open 'Checkpoint Menu' - Separate menus for saving and loading. Currently saving and loading are in the same menu and it can be a little confusing. I already accidentally loaded once instead of saving, causing me to lose progress.
This is the best game in my library, 100% awesome game
It's a flight sim without flight stick support.
I was looking for a fun, simple arcadey flight sim to play on my laptop when I'm away from my flightsim rig, and this fit the bill PERFECTLY. Very fun game, flies great with a controller and has a great balance of relaxing/challenge. The full version also seems to be a lot more updated than the demo, which was a pleasant surprise!
KSP's SAS got me far too accustomed to keeping the plane's attitude unchanging, so playing a video game where you're actually flying the airplane instead of going AFK is really annoying. In a good way. I hate flying in the night because there's no visual indicator of how fast the plane is moving, so I actually have to look at the instruments to see if I stalled. In a good way. Some of these places are literally impossible to land on because the random worldgen makes it possible for a checkpoint to spawn on a very narrow and sloping valley. In a good way. I find that this flight simulator has the absolute perfect balance between realism and ease of use, at least for me. In a good way. 100% recommended. In a good way.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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