
Enter the biggest handcrafted open world of all time, fifty times larger than Elder Scrolls II: Daggerfall! Explore three million square miles of uncharted terrain from Roman Damascus to Three Kingdoms China in an exploration RPG that transports you onto the Ancient Silk Road of 200AD.
Modeled estimate, not a reported figure. How we estimate →
About



Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 27 reviews with recorded playtime.
Reviews
일인칭 크로울러 뷰, 경영 전략 게임, 테마는 실크로드. 목적도 명확하지만 재미있지는 않음. 연구 목적이 아닌 이상, 대항해시대를 하는것이 정신건강에 이로움 게임 자체는 오류없이 작동잘됨. 콘텐츠는 따로 없고, 사람 고용하고, 상단이든, 약탈이든 물건 사거나 뺏어다가 다른 곳에 팔러다니는 게임 역사 고증에 대한 실현은 알아서.. 밸런스라 할것도 없을 정도로 볼륨도 심플함. 국가별 선호하는 품목이 있는정도. 상단 호위병 1명당 1식량 소모. 너무 규모가 크면 유지가 안되고. 너무 적으면 필드 이벤트에서 대응이 안될 확률이 높음 전투 패배해도 죽거나 하는건 없지만 물품 손실. 적대 지역 도시에 입장시 삥뜯김. 더이상 상단 유지할 식량이 없으면 게임오버. 공략은 최소한의 인구로 최대의 효율을 내는 것.
I understand that this is an experimental game, but the UI and controls are plain bad.
Very well made, though some atmospheric music would be nice.
This is a fun game! This review is specifically focused on the Traveler destiny. As a non-"Gamer" attempting to provide context for other non-"Gamers", this game is spiritually similar to the Oregon Trail, if the Oregon Trail was open-world. You manage supplies (provisions) and livestock, which are necessary (or helpful) for the journey, while also managing/trading for trade goods (Silver, Wool, Spices, Silk). You can take any path you like (or no path at all), visit as many cities/towns/shrines/camps/ruins as you want (or none of them). You can just take a cute little tour of the Silk Road region and fully ignore the destiny tasks (still gotta watch those provisions though!) - which is also really fun, because there's a lot of research that has gone into the history of this region, and the pre-Medieval Silk Road as a phenomena, and the dedication to historicity is so charming and fun (the fast-fact voiceovers at most of the cities/large settlements/shrines of note are awesome!). [side note - I did study the Mediterranean Bronze Age at the postgraduate level, so while this is a bit beyond my scope of time and region, I am specifically someone who appreciates historical research and it is something that actively factors in to my appreciation of media.] The gameplay is pretty simple, once you "get" what is going on - go from here to there, trade when the trading is good, make sure your caravan is supplied for the journey. However, the myriad potential travel paths, trade good value fluctuations from region to region (even the intra-regional fluctuations between cities, towns, fortresses, camps, etc), regional reputation system, random/side events (battle/bandit encounters, abandoned wagons/hermits, horse/camel encounters), advisor system and leveling, and supply management (provisions vs livestock) provide a lot of nuance for someone who wants a bit more of a deeper experience that just "Trademaxxing Simulator 200 AD Edition". The game really doesn't hold your hand - there is no tutorial, it just says "here are your buttons! ok, bye!" I hadn't realized how much I had come to expect games to be heavy handed on tutorials and explanations, and it was actually really refreshing to have to figure gameplay out for myself with trial and error. I found it frustrating in a way that really exercised my brain, in a way many modern games take great pains to try and avoid. It's just /refreshing/ to have to figure out what to do, instead of spending two hours having an NPC lecture me directly on what buttons to press when. It's designed to be the kind of game you can take notes for, like, with a pen and paper, which is an extra layer of fun (and can be immersive if you let it - write about each settlement's trade options like you ARE your character chronicling their Silk Road expedition). If you do need some help, there's a SUPER charming and well-written guide in an old-school narrative style available on Steam, and the game developers at ihobo have a manual reminiscent of the old-school game booklet manuals available on their website, along with a full map (side note - "Silk" as a title is pretty hard to Google, but "Silk Wilderness Adventures" provides much better results!). The graphic style (which I've seen elsewhere described as "simple, but not low-effort") and the "figure it out!" ethos of the gameplay have made me REALLY interested in this 80s style of RPG, which it was specifically designed to emulate. I greatly enjoyed my first playthrough of the Traveler destiny and will be trying out the others soon! I would love More Games Like This!
Very immersive trading simulator, where you manually travel across the entire Silk Road. It is minimalistic, and allows you to experience the immense journey that is ancient Silk Road trading. Also pretty cool to see the other travellers whom you can take along on your team, especially because every place has a mix of locals and people from far away, with pretty drawings giving a lot of personality to represent them.
Przyjemne retro doznanie, mapa rzeczywiście jest ogromna, na tyle ogromna aby w drodze do świętego miasta Jeruzalem nieustannie sprawdzać mapę (warto przy okazji wyszukiwać nazwy napotykanych twierdz oraz osad w internecie dla pielęgnacji wewnętrznego ♥♥♥♥ viatora). Jedyne zastrzeżenia jakie mam, to te dotyczące liczby aktywności. Ich w samej grze niestety nie ma zbyt wiele, a to mogłoby, stosunkowo niskim kosztem, wznieść produkcję na wyżyny w swojej dziedzinie. Tak czy inaczej gra jest warta zakupu w rozsądnej cenie, sama rozgrywka potrafi wciągnąć w umiarkowany sposób, a ciekawe, aczkolwiek stosunkowo proste, mechaniki dają mimo wszystko sporo zabawy.
[h1] Leggi la recensione completa: [/h1] https://criticalglitch0.wordpress.com/2025/03/25/la-mappa-da-gioco-piu-grande-di-the-elder-scrolls-ii-daggerfall/ ■ STORIA ■ Plot ------------------■▢▢▢▢ Personaggi -----------■▢▢▢▢ Dialoghi --------------■▢▢▢▢ ■ GAMEPLAY ■ Combattimenti -------■■▢▢▢ Non Combattimenti --■■■▢▢ U.I. -------------------■■▢▢▢ Giocabilità -----------■■▢▢▢ ■ CONTENUTI ■ Mondo ---------------■■■■■ Obbiettivi ------------■■■▢▢ Boss -----------------▢▢▢▢▢ Puzzle ---------------▢▢▢▢▢ ■ STYLE ■ Visual ---------------■■▢▢▢ Musica --------------■■■▢▢ Suoni ----------------■■■▢▢ ■ VALORE ■ ■■■▢▢
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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