
Silicone-2 - a shooter with a first-person. In the story the player will have to quell the uprising of robots.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Silicone‑2 (2015, разработчик Tort, издатель Conglomerate 5) — шутер от первого лица с элементами хоррора и научной фантастики. Суть: подавить восстание роботов в мрачной футуристической обстановке — сражаться с механическими противниками, проходить миссии в закрытых помещениях и на открытых локациях. Ключевые особенности: жанр: экшен, шутер, хоррор; одиночное прохождение (мультиплеера нет); поддержка русского языка; миссии с участием союзников‑солдат и использованием транспорта; автоматическое сохранение прогресса перед каждой сценой; 20 оригинальных музыкальных композиций; коллекционные карточки Steam; платформы: PC (Windows, Linux); движок: Blender Game Engine. Минусы: устаревшая графика; отсутствие обучения и понятных подсказок; проблемы с балансом и ИИ противников; долгие загрузки между локациями; отдельные баги (прохождение сквозь стены, некорректная работа гранат). Итог: инди‑шутер для любителей ретро‑стилистики и научной фантастики, но с заметными техническими и дизайнерскими недостатками. Из‑за невысокого качества геймплея и визуала игра вряд ли заинтересует широкую аудиторию. Оптимально рассматривать только по очень низкой цене или со скидкой.
If your looking for a review on this game you've come to the wrong place, but if your're looking for an outstanding pie recipe you've come to the right place. Ingredients: 1. 6 tablespoons unsalted butter 2. 1/2 cup white sugar 3. 1/2 cup brown sugar 4. 1/4 cup water 5. 1/4 teaspoon cinnamon 6. 1 pinch salt 7. 5 apples - peeled, cored and sliced 8. 1 pastry for double-crust pie Directions: 1. Preheat oven to 425 degrees F (220 degrees C). 2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside. 3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices. 4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal. 5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust. 6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian**languages with full audio support
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Скачал с просторов интернета, побегал, решил поддержать Дмитрия(это разработчик). Чувствуется, что сил и времени потрачено много. Комом не комом, а продукт интересный. Приобрел тут - да, по сравнению с пираткой, есть вылеты - но все же решил поддержать. Хороший труд. Соотечественников прошу поддержать парня, 80 рублей не заоблачная цена. Из плюсов игра предоставит те воспоминания из детства, когда "графон" не был столь важной составляющей. Бегаеш, стреляеш, смотриш "Кат-сцены", просто отдыхаешь.
my toy is made of this material, i now have permanent skin damage
minecraft 2 gibi bu ne amk
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Это визуальная новелла с упором на фан-сервис и лёгкий сюжет. Геймплей минимальный: выбираешь реплики, смотришь сцены. История простая, персонажи сделаны «на картинку», не на глубину. Подходит, если цель — расслабиться и «посмотреть». Если нужен сюжет или геймплей — не сюда.
Неплохой бюджетный шутер про подавление восстания роботов. Миссии разнообразные, есть и закрытые помещения, и открытые пространства, 20 треков в саундтреке радуют. Но баланс хромает: враги слишком меткие, а некоторые технические моменты напоминают игры начала 2000-х. Проходится быстро, на пару вечеров хватит. Хорошо, что роботы хотя бы не подают апелляцию на решение подавить восстание.
Silicone‑2 впечатляет атмосферной киберпанковой эстетикой и необычным геймплеем — здесь нужно решать головоломки, манипулируя цифровыми структурами в футуристическом пространстве. Управление удобное, а постепенно возрастающая сложность заданий отлично держит интерес, предлагая всё новые вызовы для логики и пространственного мышления.
Silicone-2, developed by Tort and published by Conglomerate 5, is a small-scale indie first-person shooter that offers a rough but intriguing glimpse into a world dominated by machines. Released in 2015, the game places players in the midst of a robotic uprising where humanity’s survival hinges on a desperate struggle against its own creations. The premise is simple yet effective: as a lone soldier among the remnants of civilization, you are tasked with entering various combat zones to battle autonomous enemies and assist allied forces. It’s a familiar sci-fi setup that evokes the atmosphere of classic dystopian shooters, yet its low-budget presentation and stripped-down mechanics give it a uniquely raw identity within the indie space. From a gameplay standpoint, Silicone-2 operates as a traditional first-person action experience, blending fast-paced shooting with light mission-based objectives. Players explore industrial complexes, underground facilities, and desolate open areas, clearing out waves of robotic enemies while supporting NPC allies. The shooting mechanics are straightforward, offering a variety of weapons that emphasize quick reactions over tactical precision. While the gunplay itself is functional, it lacks the weight and responsiveness of more polished shooters, relying on simplicity rather than depth. Still, there’s a certain satisfaction in its retro approach—the raw immediacy of aiming, firing, and surviving amidst metallic chaos feels reminiscent of older PC action titles where design ambition often exceeded available resources. The visual presentation of Silicone-2 stands out primarily for its minimalist aesthetic and reliance on moody sci-fi environments. The levels feature a mix of metallic corridors and open battlefields, populated by mechanical adversaries rendered with angular, utilitarian designs. The textures are basic, and lighting effects are limited, yet the atmosphere captures a sense of industrial bleakness that fits the game’s robotic apocalypse theme. The use of color is restrained, dominated by cold grays and steel tones punctuated by the red glare of enemy sensors and gunfire. It’s clear that the developers prioritized performance and accessibility over high-end graphics, and for the most part, the game achieves a consistent tone even within its technical constraints. The soundtrack, a collection of roughly twenty electronic tracks, complements the action well, infusing encounters with energy and tension while giving quieter moments an air of isolation. Despite its small scope, Silicone-2 attempts to add variety through its mission structure. Some levels focus on direct combat, while others introduce defensive scenarios or sequences where players must operate vehicles or support other units. These moments lend a touch of diversity to what might otherwise have been a linear shooting gallery. However, repetition does set in over time, as enemy AI tends to behave predictably and environments often reuse similar assets. The narrative is minimal, conveyed mostly through brief mission intros or background details, and while the idea of a war between humans and their creations holds potential, the storytelling rarely digs deeper than surface-level exposition. This gives the game a mechanical rhythm that can feel both hypnotic and hollow, depending on one’s expectations. Where Silicone-2 shines is in its accessibility and charm as a modest indie experiment. It’s a game that wears its simplicity on its sleeve, never pretending to be more than it is. The short campaign, combined with its low system requirements and small file size, makes it an easy title to pick up and play without commitment. There’s a certain nostalgic quality to its design—an echo of the era when first-person shooters were made by small teams driven more by passion than production value. Players who enjoy uncovering obscure or experimental projects will likely appreciate Silicone-2 for its earnestness, even if its execution occasionally falters. However, the game’s flaws are hard to ignore. The lack of refined controls, limited enemy variety, and repetitive mission flow can make it feel incomplete compared to more accomplished shooters in its genre. The AI can behave erratically, sometimes ignoring the player altogether or rushing forward without strategy. Collision detection and hit feedback are inconsistent, occasionally undermining the sense of immersion. While none of these issues are game-breaking, they collectively contribute to an impression of roughness that defines the experience as a niche curiosity rather than a standout indie gem. Ultimately, Silicone-2 occupies an interesting place within the indie shooter landscape. It’s not a polished or particularly innovative title, but it embodies a kind of creative sincerity that’s easy to respect. Beneath its technical flaws and simple design lies a small but passionate attempt to evoke classic sci-fi themes through gameplay that is direct, raw, and unpretentious. For players who enjoy exploring the experimental corners of Steam’s indie catalogue, Silicone-2 offers a brief yet distinct glimpse into a world of rust, circuitry, and rebellion. It’s a reminder that even small games can carry ambition—and while its reach exceeds its grasp, it still manages to leave a faint but memorable mark. Rating: 6/10
Players by region
Where this game's players are, estimated from review languages.
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