
Silicone-2 - a shooter with a first-person. In the story the player will have to quell the uprising of robots.
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Languages: English, Russian**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
minecraft 2 gibi bu ne amk
⭐⭐⭐⭐
very cool game
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
รีวิว Silicone-2 เกมยิงแนวสงครามมนุษย์ปะทะหุ่นยนต์ ว่าด้วยนักวิทยาศาสตร์ได้สร้างกองทัพหุ่นยนต์รบขึ้นมา แต่หุ่นยนต์ไม่ฟังคำสั่งของมนุษย์และฆ่าทุกคนในสถาบันวิจัยทิ้ง พร้อมกับประกาศสงคราม โดยพุ่งเป้าไปที่การยึดครองโลกโดยการทำลายมนุษย์ให้สิ้นซาก ภายในเกมเราจะได้ทำภารกิจต่างๆมากมายอย่างการบุกไปสถาบันวิจัยที่เต็มไปด้วยหุ่นยนต์สังหาร หรือบุกไปทั้งกองทัพเพื่อจัดการหุ่นยนต์รบขนาดใหญ่กลางทะเลทราย แต่ AI ฝั่งศัตรูส่วนใหญ่โหดเกินไป มันจะเดินเอียงไปตามทิศกระสุนของเรา แถมบางทีก็เดินวนเป็นแมลงวัน ทำให้เล็งยิงได้ยากมากๆ พอมาเจอ sensitivity ความเร็วในการเล็งปืนที่ปรับเท่าไหร่ก็เล่นยากเหมือนเดิม โอกาสตายจึงบ่อยมาก ยิ่งด่านสุดท้ายที่เป็นบอสใหญ่สู้ในสนามเล็กๆ ผมยิ่งไม่เห็นทางชนะเลย เพราะงี้ก็เลยเป็นเกมที่เล่นไม่จบ มีหลายด่านที่ผมเล่นอย่างภารกิจที่ให้ทำลายกองทัพแมงมุม ผมเอาชนะได้โดยการปล่อยให้เพื่อนยิงแทนเกือบทั้งเกม ส่วนด่านที่ให้ระเบิดหุ่นยนต์ยักษ์ ผมก็เอาชนะได้โดยการยิงถังระเบิดใส่มันในที่กำบัง เล่นธรรมดาไม่ได้ ออกไปสดไม่ถึง 10 วิก็ตายแล้วเกมนี้ (ในเกมมีฉากคัทซีนคั่นระหว่างด่านด้วย แต่เนื่องจากมันพูดภาษารัสเซีย ก็เลยฟังไม่รู้เรื่องว่ามันพูดอะไร)
Silicone‑2 (2015, разработчик Tort, издатель Conglomerate 5) — шутер от первого лица с элементами хоррора и научной фантастики. Суть: подавить восстание роботов в мрачной футуристической обстановке — сражаться с механическими противниками, проходить миссии в закрытых помещениях и на открытых локациях. Ключевые особенности: жанр: экшен, шутер, хоррор; одиночное прохождение (мультиплеера нет); поддержка русского языка; миссии с участием союзников‑солдат и использованием транспорта; автоматическое сохранение прогресса перед каждой сценой; 20 оригинальных музыкальных композиций; коллекционные карточки Steam; платформы: PC (Windows, Linux); движок: Blender Game Engine. Минусы: устаревшая графика; отсутствие обучения и понятных подсказок; проблемы с балансом и ИИ противников; долгие загрузки между локациями; отдельные баги (прохождение сквозь стены, некорректная работа гранат). Итог: инди‑шутер для любителей ретро‑стилистики и научной фантастики, но с заметными техническими и дизайнерскими недостатками. Из‑за невысокого качества геймплея и визуала игра вряд ли заинтересует широкую аудиторию. Оптимально рассматривать только по очень низкой цене или со скидкой.
Неплохой бюджетный шутер про подавление восстания роботов. Миссии разнообразные, есть и закрытые помещения, и открытые пространства, 20 треков в саундтреке радуют. Но баланс хромает: враги слишком меткие, а некоторые технические моменты напоминают игры начала 2000-х. Проходится быстро, на пару вечеров хватит. Хорошо, что роботы хотя бы не подают апелляцию на решение подавить восстание.
Это чудо сырое, но по приколу потыкаться можно, тут есть карточки, так что не так все плохо)
A simple but fun indie shooter: shoot, blow up, and relax. A great way to spend an evening without getting bored.
Это визуальная новелла с упором на фан-сервис и лёгкий сюжет. Геймплей минимальный: выбираешь реплики, смотришь сцены. История простая, персонажи сделаны «на картинку», не на глубину. Подходит, если цель — расслабиться и «посмотреть». Если нужен сюжет или геймплей — не сюда.
Silicone-2, developed by Tort and published by Conglomerate 5, is a small-scale indie first-person shooter that offers a rough but intriguing glimpse into a world dominated by machines. Released in 2015, the game places players in the midst of a robotic uprising where humanity’s survival hinges on a desperate struggle against its own creations. The premise is simple yet effective: as a lone soldier among the remnants of civilization, you are tasked with entering various combat zones to battle autonomous enemies and assist allied forces. It’s a familiar sci-fi setup that evokes the atmosphere of classic dystopian shooters, yet its low-budget presentation and stripped-down mechanics give it a uniquely raw identity within the indie space. From a gameplay standpoint, Silicone-2 operates as a traditional first-person action experience, blending fast-paced shooting with light mission-based objectives. Players explore industrial complexes, underground facilities, and desolate open areas, clearing out waves of robotic enemies while supporting NPC allies. The shooting mechanics are straightforward, offering a variety of weapons that emphasize quick reactions over tactical precision. While the gunplay itself is functional, it lacks the weight and responsiveness of more polished shooters, relying on simplicity rather than depth. Still, there’s a certain satisfaction in its retro approach—the raw immediacy of aiming, firing, and surviving amidst metallic chaos feels reminiscent of older PC action titles where design ambition often exceeded available resources. The visual presentation of Silicone-2 stands out primarily for its minimalist aesthetic and reliance on moody sci-fi environments. The levels feature a mix of metallic corridors and open battlefields, populated by mechanical adversaries rendered with angular, utilitarian designs. The textures are basic, and lighting effects are limited, yet the atmosphere captures a sense of industrial bleakness that fits the game’s robotic apocalypse theme. The use of color is restrained, dominated by cold grays and steel tones punctuated by the red glare of enemy sensors and gunfire. It’s clear that the developers prioritized performance and accessibility over high-end graphics, and for the most part, the game achieves a consistent tone even within its technical constraints. The soundtrack, a collection of roughly twenty electronic tracks, complements the action well, infusing encounters with energy and tension while giving quieter moments an air of isolation. Despite its small scope, Silicone-2 attempts to add variety through its mission structure. Some levels focus on direct combat, while others introduce defensive scenarios or sequences where players must operate vehicles or support other units. These moments lend a touch of diversity to what might otherwise have been a linear shooting gallery. However, repetition does set in over time, as enemy AI tends to behave predictably and environments often reuse similar assets. The narrative is minimal, conveyed mostly through brief mission intros or background details, and while the idea of a war between humans and their creations holds potential, the storytelling rarely digs deeper than surface-level exposition. This gives the game a mechanical rhythm that can feel both hypnotic and hollow, depending on one’s expectations. Where Silicone-2 shines is in its accessibility and charm as a modest indie experiment. It’s a game that wears its simplicity on its sleeve, never pretending to be more than it is. The short campaign, combined with its low system requirements and small file size, makes it an easy title to pick up and play without commitment. There’s a certain nostalgic quality to its design—an echo of the era when first-person shooters were made by small teams driven more by passion than production value. Players who enjoy uncovering obscure or experimental projects will likely appreciate Silicone-2 for its earnestness, even if its execution occasionally falters. However, the game’s flaws are hard to ignore. The lack of refined controls, limited enemy variety, and repetitive mission flow can make it feel incomplete compared to more accomplished shooters in its genre. The AI can behave erratically, sometimes ignoring the player altogether or rushing forward without strategy. Collision detection and hit feedback are inconsistent, occasionally undermining the sense of immersion. While none of these issues are game-breaking, they collectively contribute to an impression of roughness that defines the experience as a niche curiosity rather than a standout indie gem. Ultimately, Silicone-2 occupies an interesting place within the indie shooter landscape. It’s not a polished or particularly innovative title, but it embodies a kind of creative sincerity that’s easy to respect. Beneath its technical flaws and simple design lies a small but passionate attempt to evoke classic sci-fi themes through gameplay that is direct, raw, and unpretentious. For players who enjoy exploring the experimental corners of Steam’s indie catalogue, Silicone-2 offers a brief yet distinct glimpse into a world of rust, circuitry, and rebellion. It’s a reminder that even small games can carry ambition—and while its reach exceeds its grasp, it still manages to leave a faint but memorable mark. Rating: 6/10
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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