
Putrefaction is a First Person Shooter with horror elements, lots of enemies and weapons, heavily inspired by old-school shooter classics.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если вам хочется треша и вы любите мочить противников как в думе - то вам сюда. Если же нет, то проходим мимо.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Разработчик молодец, если не умеешь делать освещение, то не делай его в принципе. Лучше никак чем плохо
I couldn’t finish this game the design is just too flawed, especially with certain enemy encounters. Overall, I don’t think it’s worth your time. The game is clearly inspired by old school shooters like Doom and Serious Sam, with wave based combat, a solid variety of weapons, and a decent soundtrack. The gore and atmosphere hit the right notes at times, and for the very low price point, some players felt they got their money’s worth. But the problems outweigh the charm. Levels quickly become repetitive and bland, offering little more than “kill wave after wave” with almost no secrets or variety. Enemies often spawn unfairly sometimes right on top of you and harder encounters feel less challenging than simply cheap. Bugs are frequent, ranging from getting stuck in the environment to framerate drops when too many enemies appear. The survival mode adds a bit of replay value but suffers from the same issues. Controls and camera design also drag things down. Excessive head bob, jerky hurt animations, and awkward recoil effects can be disorienting. Combined with stiff movement, it feels clunky rather than tight. The short campaign (just a few hours long) doesn’t help, since once it’s over there isn’t much incentive to come back. I do want to give the developer some credit I’ve heard good things about the sequel, and their later project Gedonia is a genuinely enjoyable RPG. That shows growth, even if this early effort misses the mark.
丧尸射击游戏,玩新作时发现有3部,感觉捡到宝了!有成就!价格超香!没中文略可惜。 机翻简介: 《腐败》是一款具有恐怖元素、大量敌人和武器的第一人称射击游戏。这款游戏深受3D Realms和id Software的老派射击游戏的启发。 特征 1) 快节奏、肾上腺素激增。 2) 成吨的敌人,行为各异 3) 武器种类繁多,从简单的手枪和步枪到异国情调和神秘的武器。 4) Boss与巨型Boss作战。 5) 老派寻找没有健康再生的医疗包 6) 两种游戏模式:战役和生存 故事 在不久的将来,这种新疾病开始感染人们。感染者经历了可怕的身体转变,甚至无法正常行走或说话。为了应对这一威胁,一支特殊的精英部队成立了,其任务是找到这种可怕流行病的源头并将其消灭。你作为这个组织的成员,派去检查山区的一个废弃基地。从那里,你必须找到一个地下设施,揭开真正发生的事情的可怕真相。 https://store.steampowered.com/app/378270/Putrefaction/ https://store.steampowered.com/app/567060/Putrefaction_2_Void_Walker/ https://store.steampowered.com/app/715690/Putrefaction_2_Rumble_in_the_hometown/
1. şahıs fps türünde gayet akıcı hızlı basit yapısı var serious sam hissi veriyor vura kıra yardır git
Doom 3 for people who smoke inside, wear tracksuits, and have an additional chromosome. There's a ♥♥♥♥♥♥♥ reason why only 2% of the people who own this game finish it. "Is it because it's the Dark Souls of video games?? Are you a casul who hates difficulty??" I hear you saying, ashing all over your tracksuit, half-eaten chunks of red Crayon spraying everywhere -- your favorite flavor. Why yes, this game is difficult to finish. The levels are all linear tunnels that connect to big arenas. The enemies are missing half their animations. They teleport behind you. You run too slow to get away from them. The fact that the game is so dark would normally be a negative, but the levels are so butt fugly I'd call this a positive. The selection of guns are exactly what you'd expect. There is basically no AI. There's only a couple hours of gameplay and again: only 2% have finished it. [i]Now[/i] do you see?
Putrefaction, developed and published by Kazakov Oleg, is a fast-paced first-person shooter that pays homage to the classic FPS titles of the 1990s. Drawing inspiration from games like Doom and Quake, it immerses players in a grim, near-future world where a mysterious infection has transformed humans into horrific, zombie-like creatures. Players step into the shoes of an elite operative sent to investigate an abandoned mountain research facility, uncovering the origins of the outbreak while navigating claustrophobic corridors and open combat arenas. The narrative is intentionally minimal, allowing the emphasis to remain firmly on fluid, relentless action rather than elaborate storytelling. The core gameplay of Putrefaction is built around high-intensity combat and rapid movement. Players have access to a diverse arsenal, from standard firearms to more unconventional weapons, each offering unique mechanics and alternate fire modes. The campaign mode guides players through a series of progressively challenging levels, while a survival mode offers endless waves of enemies that test reflexes, strategy, and resource management. Combat encourages quick thinking and constant adaptation, as enemies attack in groups with varying behaviors, keeping encounters tense and unpredictable. Visually, the game embraces a retro, low-resolution style reminiscent of early 3D shooters, which reinforces its nostalgic appeal. The environments are designed to be both atmospheric and functional, with darkened corridors, open arenas, and hidden pathways that enhance exploration and combat strategy. Enemy designs are varied and grotesque, with larger, more formidable bosses providing memorable challenges that require careful observation and tactical response. Despite the dated graphics, the overall visual direction effectively conveys a sense of danger and decay, contributing to the oppressive atmosphere of the infected facility. The sound design complements the gameplay well, featuring a mix of pounding electronic beats and ambient noises that heighten tension during exploration and combat. Weapon sounds are punchy and satisfying, while enemy growls and environmental effects immerse players in the hostile world. Music and sound cues work together to maintain a sense of urgency, particularly in survival mode, where waves of enemies can quickly overwhelm unprepared players. While Putrefaction delivers a solid old-school shooter experience, it is not without its limitations. Some players may find the level design somewhat linear, with environments occasionally feeling repetitive. Performance can also be affected during moments of heavy enemy presence, and the AI, while functional, sometimes exhibits predictable patterns that reduce the challenge in certain encounters. However, these issues are minor compared to the intensity and enjoyment offered by the core combat mechanics. Overall, Putrefaction stands as a tribute to classic first-person shooters, combining fast-paced action, a varied arsenal, and a grim, immersive setting. Its retro-inspired visuals, relentless combat, and challenging survival mode offer an experience that will appeal to fans of the genre seeking a nostalgic yet engaging adventure. While it may not offer the depth or polish of modern FPS titles, it succeeds in capturing the thrill and immediacy that defined the golden era of shooters. Rating: 7/10
{ - Hikaye - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü 🔲 Oyunun Hikayesi Yok { - Oynanış - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Grafikler - } 🔲 Çok İyi 🔲 İyi 🔲 Orta 🔲 Kötü ✅ Çok Kötü { - Oynama Süresi - } 🔲 100+ Saat 🔲 50 - 100 Saat 🔲 25 - 50 Saat 🔲 10 - 25 Saat 🔲 0 - 10 Saat ✅ Belirli Bir Oynama Süresi Yok
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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