
It’s 2065, and you are an interrogator-model android tasked with rooting out deviants among your own kind. You must probe for lies, monitor and exploit emotional spikes, earn the trust of your subjects, and make the final call: release, or destroy?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Where do I even begin... This game isn't just about interrogating androids, trying not to make mistakes. It's about making difficult choices where each and every decision decides what happens to not only you, but the androids, capable of fear and pain in front of you. I felt like absolute ♥♥♥♥ when I first decommissioned an android, but I had my orders. It felt like I was backstabbing someone who had done nothing but be loyal to the company. It is just... It is difficult, it makes you feel. It has that cyberpunk, soulless evil corporation feel down to the nitty gritty details, and really reminds me of a heavier version of detroit become human.
Spin off for Detroit Being Human. Got it today and already played 4 hours. Loved the game. 10/10 would recommend. The music is great with the ambience, the graphics works for what it is. I do wish the interrogation allowed for more zoomed in faces of the units but not really anything major. I love these kinds of games where you have to read some stuff and then analyse it and make decisions accordingly. It felt very reminiscent of Detroit-being human. Some things did seem a little odd such as the emotional conflict not being in conjunction with my own observation. Also a lot of the decisions seems subjective which is why I do appreciate the marking system having multiple responses and scores. Interesting and truly brain scrambling game where I was tempted to take notes. Love it. Can't wait to finish it!
1. Это нарративная игра, ядро которой составляют диалоги. 2. Она на английском. Если эти два пункта вас не смущают, то обязательно поиграйте. В Silicon Dreams есть самое главное для подобных игр -- она действительно хорошо написана. Небанальный сюжет, интересные идеи, подробно прописанные персонажи, размышления о будущем человечества, сложный моральный выбор... Silicon Dreams - это скорее "Чёрное зеркало", чем "Бегущий по лезвию", на которого она хочет походить за счет местного аналога теста Войта-Кампфа. В общем, крайне рекомендую.
Not for me.
nice concept at first and interesting themes. But honeslty later on in the game handling the social issues become way too superficial. Gameplay-wise this title doesn't offer much variety or interesting mechanics. I am a big sucker for Blade Runner universe, but apart of the fun main idea and decent at times writing, it falls under pressure of such high ambition of being more than it is. so narrative is in the main focus because of the lack of varied gameplay (in times it's more text sim than choose-your-own-adventure title and iI never was a fan of this), but level of writing here is on par with fan-faction, which is a shame given the ponetial of this story style 5.5/10
I'm of mixed opinion about this game. It was interesting and I got to a ending. But on trying to replay it a couple of times, I couldn't get the opposite ending. I think the problem is that too many things are initiated by requiring a certain amount of time pass in certain interrogations. This means that if you are replaying and don't need to re-read everything you just read, you just have to leave the game sitting there doing nothing in every interrogation for a while to make sure you don't miss events. This makes the game extremely frustrating to try and replay. So I never reached the ending I wanted.
A very interesting cyberpunk interrogation/interviewing game. You're an android whose job is to interview other androids and figure out if they're faulty and if they should be destroyed entirely, or if they can be let go free, or only be sent for maintenance. You also sometimes interview humans. As you may have guessed, the game is all about morals and philosophical questions: for example, can you punish an android that killed a human if it was the human engineers' fault that he had faulty components? The way you talk to the android affects how co-operative it will be. You sometimes will need to manipulate to get some answers. Sometimes you need to gain its trust, sometimes you need to make it afraid, other times you may need to trigger its anger. To add to this, your corporate overlords will review and rate all the cases afterwards. They also sometimes make demands and may ask you to act against your own morals: the corporation can, for example, tell you to send the subject android to be destroyed and then lie on the answer form to justify the decision, just to calm down a bad PR situation. Do you let the android be sent to maintenance because it's not actually faulty enough to be destroyed but risk angering the corporation, or do you follow the corporation's orders like a good android? Or do you choose the middle ground and send the android to its death but refuse to lie on the answer form? The game is a very low budget one, for sure. The graphics are extremely primitive, there's no voice acting and you actually see pretty much everything the game has to offer on these store page screenshots. The music, while not memorable or catchy, is great at creating an atmosphere. And that's one thing the game shines at: it really immerses you in the world. I'm actually interested in the setting and the writing is so good and believable, that I can imagine the scenes and situations, even tho there are no cutscenes or anything but the androids' answers on the screen. The sometimes dark music and the big eye at the corner of the screen, as well as the constant sound of the answers triggering different emotions in the androids really create a weird and eerie atmosphere. Each interview takes around 20-30 minutes to complete, so this is also a game you can pick up and play when you have a little time to kill. The average playthrough seems to be at 4-5 hours (I haven't finished the whole thing yet), which seems about good length for a game like this. As much as I like the game, I wouldn't play it past 10 hours for sure. And that also brings me to topic of price: I feel the full 14,99€ is a bit steep for a game that has such low production values and running time, but [b]for the current 4,49€ discount price I can definitely recommend buying it.[/b]
The game isn't too complex, but it's a nice visual novel experience with branching paths. I liked the fact that I wasn't railroaded into playing a revolutionary android savior and I was able to perform entirely according to the sinister and nihilistic company policies. I didn't enjoy the game "namedropping" obvious references to Blade Runner and the likes. I don't think it was necessary because the writing was good enough to stand on its own feet and the different scenarios exploring strained relationships between androids and their owners had some fresh takes. I'm not sure if I'd recommend the game to anyone who's not a fan of android stories. But if you like the genre, Silicon Dreams features a classic setting that has the potential to make the player feel uncomfortable about their choices. Don't expect great visuals or any voice acting - the game is text based, and I think that in order to really enjoy it the player has to actually want to roleplay an android.
I thought the writing was well done, and I found the story interesting. Took about 4 hrs for one playthrough. This game should have some replayability, since there's at least major plot fork, and it looks like there are several minor forks based on the end of scene flowcharts and the achievement list. The theme of 'android rights' is appropo to current/near future ethics discourse, and the game doesn't really force a viewpoint.
Definitely one-of-a-kind in how much it engages your social and emotional skills, especially for an interrogation game. The dialog strategy and options for the [spoiler]android sympathetic[/spoiler] ending are a little obvious, but the gimme felt fair given how open ended interrogations can go. Bonus points for scratching the cyberpunk and generalized AI itch. Bonus bonus points for the newly added rewind feature so that you don't have to replay an entire campaign to redo interrogations.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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