
It’s 2065, and you are an interrogator-model android tasked with rooting out deviants among your own kind. You must probe for lies, monitor and exploit emotional spikes, earn the trust of your subjects, and make the final call: release, or destroy?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Now that I've finished a full run of the game... Overall it is enjoyable and unique, IF you like doing research. If you like digging into the written dialogue and finding answers, this is that. There is also a bit of a chance for role play because you can be the total corpo shill or you can be mole. I played kind of a dumb puppy for the company. I did what I was told, but where it was up to me, I tried to be nice. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ original review This game is supposed to have staying power because you are supposed to do more than one play through to see all the possibilities. And this game starts off strong with great atmosphere. But by like the 5th or 6th give or take interrogation it started feeling a little stale. Don't get me wrong, the game is unique enough I think it's worth checking out if you like narrative driven games. I just don't find it holds up strongly. So, more than good enough for the right people, but hard to recommend because I think the right people are likely somewhat few.
The game isn't too complex, but it's a nice visual novel experience with branching paths. I liked the fact that I wasn't railroaded into playing a revolutionary android savior and I was able to perform entirely according to the sinister and nihilistic company policies. I didn't enjoy the game "namedropping" obvious references to Blade Runner and the likes. I don't think it was necessary because the writing was good enough to stand on its own feet and the different scenarios exploring strained relationships between androids and their owners had some fresh takes. I'm not sure if I'd recommend the game to anyone who's not a fan of android stories. But if you like the genre, Silicon Dreams features a classic setting that has the potential to make the player feel uncomfortable about their choices. Don't expect great visuals or any voice acting - the game is text based, and I think that in order to really enjoy it the player has to actually want to roleplay an android.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I get that the point of the game is that loyalty to an evil corporation goes unrewarded, and you can only do so much to help people from within the system. After 5 hours with Silicon Dreams, I was so incredibly impressed by its dialog system and world building, but the end that I got after all of that time investment was just unnecessarily cruel and punishing. It is as if the game wants me to know that I wasted my time and that I should feel like an idiot for having tried. It hits a little too close to reality. Yeah, I get it. Cyberpunk is supposed to be dystopian. But what it is asking me to do is invest another 5 hours playing the same content, making different decisions in order to get a better outcome (if one is even possible.) I am not willing to do that. And that is a huge shame, because there are aspects of this game that are fascinating. Unfortunately, it feels like the developers hate you as the player and they want you to feel stupid by the end. Good job, video game. You succeeded in making me feel stupid and like I wasted my time trying to be a tactful, decent person. Shame on me, I guess.
It's a really interesting game where you're an android that's made for interrogating androids. Each interrogation is related to some aspect of the game world, and I think the variety of topics is what makes the game interesting. One was about [spoiler] a caretaker unit that had killed a government employee because its owner couldn't leave quarantine without a specific form, but to get that form they'd need to leave their home and go to the government office. [/spoiler] You start each interrogation with a list of questions you need to find answers to, and the interrogation ends with you giving your answers and recommending how the android should be dealt with. The company reviews your reports and increases or decreases your rating as an interrogator, so you might get punished for being sympathetic and blaming the company for an android's mistakes, etc. The writing is solid, and I enjoy playing through a few "interviews" whenever I feel like it.
Not a big or over ambitious game, you’re putting other androids through a cranked up Voight-Kampff test whilst in relatively casual comfort
Loved it! Awesome story
Very absorbing with interesting narratives and perspectives. Trying to tread the line between corpo compliance and 'I feel you man' during interrogations is a delicate act. Runs with that oppressive 'there are no happy endings in Night City' vibe. As I tactically fried another helpless android in a chair before clocking out for the day I often wondered if you my subversive plans were really helping at all, or if it would be all for naught anyway.
A short (4-6h) introspective series of text based interrogations game where you are an android grilling other androids to try to detect if they are malfunctioning and determine if they should be released, factory reset or destroyed. Offers cases that offer dark nuances to wonder about. Think essentially a game about the interrogation scenes in Blade Runner, a conversational spin on Papers Please or playing through an episode of Black Mirror.
Very good game. I realized later that you actually can replay specific interrogations by rewinding in the load save menu.
I played this a few years ago but I think about it often. It's not long but has exceptionally high quality narration. Fans of hard sci-fi will get a boner.
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Players by region
Where this game's players are, estimated from review languages.
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