
It’s 2065, and you are an interrogator-model android tasked with rooting out deviants among your own kind. You must probe for lies, monitor and exploit emotional spikes, earn the trust of your subjects, and make the final call: release, or destroy?
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Languages: English, German
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A simple and straight forward game that as the description suggests, is completely centered around interrogating androids searching for a shroud of humanity within them. If Kronos finds that you are sympathizing with your fellow androids, you will be decommissioned as well. That of course happened to me in under 10 hours because I was sparing too many androids as I was ready to be a part of the android uprising. Future DLC maybe? Soundtrack is great, storylines are engaging as you get to know your fellow androids, and it is ultimately the game that got me interested in the cyberpunk genre. It’s a game that definitely deserves more exposure than it has.
Not a big or over ambitious game, you’re putting other androids through a cranked up Voight-Kampff test whilst in relatively casual comfort
This game made me question my own humanity. I would happily have paid double if I knew I would love it so much.
Loved it! Awesome story
Very absorbing with interesting narratives and perspectives. Trying to tread the line between corpo compliance and 'I feel you man' during interrogations is a delicate act. Runs with that oppressive 'there are no happy endings in Night City' vibe. As I tactically fried another helpless android in a chair before clocking out for the day I often wondered if you my subversive plans were really helping at all, or if it would be all for naught anyway.
I get that the point of the game is that loyalty to an evil corporation goes unrewarded, and you can only do so much to help people from within the system. After 5 hours with Silicon Dreams, I was so incredibly impressed by its dialog system and world building, but the end that I got after all of that time investment was just unnecessarily cruel and punishing. It is as if the game wants me to know that I wasted my time and that I should feel like an idiot for having tried. It hits a little too close to reality. Yeah, I get it. Cyberpunk is supposed to be dystopian. But what it is asking me to do is invest another 5 hours playing the same content, making different decisions in order to get a better outcome (if one is even possible.) I am not willing to do that. And that is a huge shame, because there are aspects of this game that are fascinating. Unfortunately, it feels like the developers hate you as the player and they want you to feel stupid by the end. Good job, video game. You succeeded in making me feel stupid and like I wasted my time trying to be a tactful, decent person. Shame on me, I guess.
Now that I've finished a full run of the game... Overall it is enjoyable and unique, IF you like doing research. If you like digging into the written dialogue and finding answers, this is that. There is also a bit of a chance for role play because you can be the total corpo shill or you can be mole. I played kind of a dumb puppy for the company. I did what I was told, but where it was up to me, I tried to be nice. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ original review This game is supposed to have staying power because you are supposed to do more than one play through to see all the possibilities. And this game starts off strong with great atmosphere. But by like the 5th or 6th give or take interrogation it started feeling a little stale. Don't get me wrong, the game is unique enough I think it's worth checking out if you like narrative driven games. I just don't find it holds up strongly. So, more than good enough for the right people, but hard to recommend because I think the right people are likely somewhat few.
A short (4-6h) introspective series of text based interrogations game where you are an android grilling other androids to try to detect if they are malfunctioning and determine if they should be released, factory reset or destroyed. Offers cases that offer dark nuances to wonder about. Think essentially a game about the interrogation scenes in Blade Runner, a conversational spin on Papers Please or playing through an episode of Black Mirror.
I liked it. it was a fun and short game with a straight forward premise. in my opinion it may be a bit pricey for the amount of time you get out of it. even with reply value. but I really did enjoy it.
It's a really interesting game where you're an android that's made for interrogating androids. Each interrogation is related to some aspect of the game world, and I think the variety of topics is what makes the game interesting. One was about [spoiler] a caretaker unit that had killed a government employee because its owner couldn't leave quarantine without a specific form, but to get that form they'd need to leave their home and go to the government office. [/spoiler] You start each interrogation with a list of questions you need to find answers to, and the interrogation ends with you giving your answers and recommending how the android should be dealt with. The company reviews your reports and increases or decreases your rating as an interrogator, so you might get punished for being sympathetic and blaming the company for an android's mistakes, etc. The writing is solid, and I enjoy playing through a few "interviews" whenever I feel like it.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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