
A tactical, map-based WWII submarine sim set in the Pacific Theater: Approach, intercept, strike unseen, withdraw into the deep. With realistic instruments, a Torpedo Data Computer (TDC), and including a full campaign with missions, patrol zones, radio intel, and more.
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About
Silent Shark is a tactical and realism-focused WWII submarine simulator built around plotting, estimation, and submarine command, set in the Pacific Theater.
Track contacts by hydrophone, work out their course and speed, identify ships through the periscope, estimate range with a stadimeter, and build your firing solution from imperfect information. The game is played on a tactical chart with period-inspired instruments and deliberate controls.
A good attack takes preparation. You need to approach from the right angle, manage depth and speed, account for visibility and sea state, set up the torpedoes, and leave yourself a way out before escorts respond.
If destroyers do locate you, be prepared for evasive maneuvers and paying attention when to go hard and fast, or slow and silent.
Map tools like compass, ruler, timestamped points, and angles help you to hunt for the perfect course to intercept.

Realistic replicas of historical instruments such as the engine telegraph, depth meter, and stopwatch.
Periscope with 1.5x and 6x zoom shows a stylized 3D view of contacts within visibility range.
Hydrophone for tracking ships and convoys by sound - tell the difference between freighters and escort by pitch.

Manual range estimation of ships with a fully functional stadimeter: identify the ship to get its mast height, then auto-calculate the distance by observing the angle to the top of the mast.
Torpedo Data Computer (TDC) with a Position Keeper: Enter angle-on-bow, target speed, target bearing, and target distance to fire torpedoes that will hit their targets.
Torpedo tube flooding, gyro angle, spread, and salvo control with a torpedo firing box modeled after the real thing.
Sea state, weather, time-of-day, all have a significant effect on visibility and stealth

Dynamic thermal layers based on time of day and region, measured by bathythermographic readings
Destroyer escorts, aircraft, merchant traffic, and convoy encounters. Destroyers act on their own predictions of your location based on a realistic sonar model and their own hydrophone readings.
Tutorials, standalone scenarios, and a scenario editor
Dynamic music based on Holst's Planets.
Pacific Theater patrol campaign with assigned patrol zones and long-range mission planning

Radio intelligence updates providing situational awareness and contact hints
Historical events affecting strategy, including early-war base losses in Manila and Sumatra

Reputation-based progression system featuring 6 submarines, from Porpoise-class to Balao-class
Resource management across extended war patrols, including fuel, torpedoes, and fresh air
Dynamic base operations with relocation as the war progresses
Aircraft threat management requiring careful dive timing and surface discipline
Evolving enemy presence with changing convoy routes, escort strength, and patrol density
Historically named enemy ships with persistence - sunk ships do not return later in the patrol
Long-term survival challenge: navigate the full duration of the Pacific war campaign
Cribbage mini-game for some variety on long patrols.
Silent Shark is designed for players who like naval history, tactical simulations, manual targeting, and games where the interesting part is keeping a clear head despite incomplete information.
Silent Shark was created with lots of love by John Goering - indie developer from Berlin. John is the creator of the head tracking app SmoothTrack and the thought organizing app Mindscope. He thinks it's a bit strange to talk about himself in the third person, but doesn't really know how else to write this section.
He grew up playing the sub sim Silent Service II on Atari, then later discovered Silent Hunter IV, and more recently, UBoat - he then decided to take the parts he loved most about these games - the map mode - and double down on that and turn it into the sub sim of his own dreams.
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Reviews
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Reviews
All I ever wanted from a WW2-Subsim! It gives you all the nautical and tactical problems, all the tools to solve them, centered around an interactive sea map. More than enough to give me all the immersion possible!
This is exactly what the genre needed. It's a fresh take on US Navy fleet submarine combat in WW2 and it has plenty of room to grow. It's simple, it's pretty accurate, and I personally enjoy it. The developer did the research, and it shows.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Ukrainian, Japanese*languages with full audio support
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game that takes me back to my Silent Service years on the C64 and PC-DOS.
If you like sub sims this is a no brainer! Cuts through all the flotsam and jettsom and delivers a streamlined yet deep representation of the WW2 Submarine on the hunt! I like the design of the UI, clean lines and nice gauges. Try the demo and if you like it buy the game. Very cheap for what you get! 10/10
Great "light" sub sim! I have played SH2, many hours in SH3, SH5 and Uboat. This sim touches on a rare theatre of war as far as sub sims goes with the US subs in the pacific. All the map plotting tools that you expect are there. The range finding, AOB, and bearing tools are all functional, including a working TDC. Silent Shark also comes with a capable scenario editor, so you can easily construct your own scenarios to practice plotting intercept courses, 4 bearing method target plotting and most other techniques that you would expect to use. It stands well on its own, but if you still plan on focusing on SH3 or Uboat, this is still an amazing training tool for techniques that you will apply in those other sims. It is also very light weight, so should work on most imaginable setups if you can't run the heavier sims. The game comes with links to good instructional videos for everything that you need to know to bring your torpedoes to target. In my humble opinion, it is well worth the price!
Simple with still some depth. Not quite early UBOAT satisfaction, but the focus on the tactical map and TDC is really nice. Difficulty has good scale if you're looking for more arcade style or more realistic. Excited to see where this goes.
Fantastic subsim! Does everything you need from a subsim well. I enjoy that some aspects are simplified vs other sims like U-Boat. For example the overhead of managing inventories and crew is removed, allowing me to focus on what I really enjoy, which is sinking ships. The map effects for things like flares, depth charges, and torpedo hits are geat and working out your firing solution is satisfying The location works to the games advantage too, as the islands create natural choke points which results in more frequent encounters vs sims set in the atlantic. Looking forward to playing more of the campaign and future developments.
This is a great game made by a solo dev. There's actually a surprising amount of content but I really enjoy the core mechanics. It's all so well thought out and modeled. Help this dev out!
Let's face it, 3D graphics are nothing but eye-candy in subsims - the map has always been where the real game is. This game takes the genre back to basics and focuses on what's actually fun: stalking your prey using sonar and figuring out their course and speed for that perfect firing solution. Don't be fooled by the 2D graphics, this one is a sim, not an arcade game - and a great one at that.
Hidden Depths in this Sub Sim - great
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