
A tactical, map-based WWII submarine sim set in the Pacific Theater: Approach, intercept, strike unseen, withdraw into the deep. With realistic instruments, a Torpedo Data Computer (TDC), and including a full campaign with missions, patrol zones, radio intel, and more.
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About
Silent Shark is a tactical and realism-focused WWII submarine simulator built around plotting, estimation, and submarine command, set in the Pacific Theater.
Track contacts by hydrophone, work out their course and speed, identify ships through the periscope, estimate range with a stadimeter, and build your firing solution from imperfect information. The game is played on a tactical chart with period-inspired instruments and deliberate controls.
A good attack takes preparation. You need to approach from the right angle, manage depth and speed, account for visibility and sea state, set up the torpedoes, and leave yourself a way out before escorts respond.
If destroyers do locate you, be prepared for evasive maneuvers and paying attention when to go hard and fast, or slow and silent.
Map tools like compass, ruler, timestamped points, and angles help you to hunt for the perfect course to intercept.

Realistic replicas of historical instruments such as the engine telegraph, depth meter, and stopwatch.
Periscope with 1.5x and 6x zoom shows a stylized 3D view of contacts within visibility range.
Hydrophone for tracking ships and convoys by sound - tell the difference between freighters and escort by pitch.

Manual range estimation of ships with a fully functional stadimeter: identify the ship to get its mast height, then auto-calculate the distance by observing the angle to the top of the mast.
Torpedo Data Computer (TDC) with a Position Keeper: Enter angle-on-bow, target speed, target bearing, and target distance to fire torpedoes that will hit their targets.
Torpedo tube flooding, gyro angle, spread, and salvo control with a torpedo firing box modeled after the real thing.
Sea state, weather, time-of-day, all have a significant effect on visibility and stealth

Dynamic thermal layers based on time of day and region, measured by bathythermographic readings
Destroyer escorts, aircraft, merchant traffic, and convoy encounters. Destroyers act on their own predictions of your location based on a realistic sonar model and their own hydrophone readings.
Tutorials, standalone scenarios, and a scenario editor
Dynamic music based on Holst's Planets.
Pacific Theater patrol campaign with assigned patrol zones and long-range mission planning

Radio intelligence updates providing situational awareness and contact hints
Historical events affecting strategy, including early-war base losses in Manila and Sumatra

Reputation-based progression system featuring 6 submarines, from Porpoise-class to Balao-class
Resource management across extended war patrols, including fuel, torpedoes, and fresh air
Dynamic base operations with relocation as the war progresses
Aircraft threat management requiring careful dive timing and surface discipline
Evolving enemy presence with changing convoy routes, escort strength, and patrol density
Historically named enemy ships with persistence - sunk ships do not return later in the patrol
Long-term survival challenge: navigate the full duration of the Pacific war campaign
Cribbage mini-game for some variety on long patrols.
Silent Shark is designed for players who like naval history, tactical simulations, manual targeting, and games where the interesting part is keeping a clear head despite incomplete information.
Silent Shark was created with lots of love by John Goering - indie developer from Berlin. John is the creator of the head tracking app SmoothTrack and the thought organizing app Mindscope. He thinks it's a bit strange to talk about himself in the third person, but doesn't really know how else to write this section.
He grew up playing the sub sim Silent Service II on Atari, then later discovered Silent Hunter IV, and more recently, UBoat - he then decided to take the parts he loved most about these games - the map mode - and double down on that and turn it into the sub sim of his own dreams.
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Reviews
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Reviews
All I ever wanted from a WW2-Subsim! It gives you all the nautical and tactical problems, all the tools to solve them, centered around an interactive sea map. More than enough to give me all the immersion possible!
Perfect...just perfect...playing subims since c64 silent service in the 90s, I was always wondering what we receive and what I still miss with newer graphics, crew management, etc...at end of they it is just tactic and decision making what matters for me...and this is now spot on. We need a gun however to spare torpedos for finishing up crippled ships. Dear Developers maybe add additional features and make the whole thing like good old Silent Hunter CE with your minimalist graphic and you make the best subsim ever existed.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Ukrainian, Japanese*languages with full audio support
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The best way to describe this game for me is "UBOAT Lite." It's all the things I enjoyed from UBOAT without the heavy sim and management aspects. If you like WWII naval history, a slower paced game and a bit of mathematics then this game is probably for you. I highly recommend this game.
The perfect pacific silent service sim. If you are a fan of WW2 sub sim games, this is perfect.
Simple with still some depth. Not quite early UBOAT satisfaction, but the focus on the tactical map and TDC is really nice. Difficulty has good scale if you're looking for more arcade style or more realistic. Excited to see where this goes.
Finally someone gets computer consims.
I don't have much time invested in the full app, but I did have a few rounds in the Demo. This sim reminds me of Silent Hunter III (when I could get it to "almost" run on my modern machine)/Red Storm Rising - without the graphics. It's pure....have torpedoes - will sink ships. None of the crew whining and babysitting that drove me "mad" with the more "updated" sims. Back in my day, you enlisted...you did your job...end of story. The crew is expected to do its job 100% of the time, every time, until the mission/patrol is over - lol, ask any "Zero"! I'll be spending much more time in this sim and, from time spent (I paid around $15 bucks for it - well worth it), I would recommend it for other subsim enthusiasts. No, it doesn't have flashy graphics, but the Dev has taken the solution process and explained it well in the tutorials to make it fun to play. All of the elements of sub warfare are included - a patrol zone (many actually), replayability, different subs to "drive", and the last time I read, there will also be an AA component added at some point. I don't know how that will work with graphics, but, if the rest of the sim is a guide, the Dev will include it nicely. It is my understanding that the Dev is very involved on Discord. I don't use Discord, but if you do, you should get access to the brain behind the sim relatively easy. My only complaint is that it won't run on my work iMac with an i9 chipset....maybe that's for the best as I'd never get any work done!!!
A proper sim!
Fun game that takes me back to my Silent Service years on the C64 and PC-DOS.
It's a niche genre, but this captures all the elements you want in a subsim. Absolutely worth your time/money. No less deep than Uboat (just without the 3D graphics), but in the Pacific as the US. A ton of fun!
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