
A tactical, map-based WWII submarine sim set in the Pacific Theater: Approach, intercept, strike unseen, withdraw into the deep. With realistic instruments, a Torpedo Data Computer (TDC), and including a full campaign with missions, patrol zones, radio intel, and more.
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About
Silent Shark is a tactical and realism-focused WWII submarine simulator built around plotting, estimation, and submarine command, set in the Pacific Theater.
Track contacts by hydrophone, work out their course and speed, identify ships through the periscope, estimate range with a stadimeter, and build your firing solution from imperfect information. The game is played on a tactical chart with period-inspired instruments and deliberate controls.
A good attack takes preparation. You need to approach from the right angle, manage depth and speed, account for visibility and sea state, set up the torpedoes, and leave yourself a way out before escorts respond.
If destroyers do locate you, be prepared for evasive maneuvers and paying attention when to go hard and fast, or slow and silent.
Map tools like compass, ruler, timestamped points, and angles help you to hunt for the perfect course to intercept.

Realistic replicas of historical instruments such as the engine telegraph, depth meter, and stopwatch.
Periscope with 1.5x and 6x zoom shows a stylized 3D view of contacts within visibility range.
Hydrophone for tracking ships and convoys by sound - tell the difference between freighters and escort by pitch.

Manual range estimation of ships with a fully functional stadimeter: identify the ship to get its mast height, then auto-calculate the distance by observing the angle to the top of the mast.
Torpedo Data Computer (TDC) with a Position Keeper: Enter angle-on-bow, target speed, target bearing, and target distance to fire torpedoes that will hit their targets.
Torpedo tube flooding, gyro angle, spread, and salvo control with a torpedo firing box modeled after the real thing.
Sea state, weather, time-of-day, all have a significant effect on visibility and stealth

Dynamic thermal layers based on time of day and region, measured by bathythermographic readings
Destroyer escorts, aircraft, merchant traffic, and convoy encounters. Destroyers act on their own predictions of your location based on a realistic sonar model and their own hydrophone readings.
Tutorials, standalone scenarios, and a scenario editor
Dynamic music based on Holst's Planets.
Pacific Theater patrol campaign with assigned patrol zones and long-range mission planning

Radio intelligence updates providing situational awareness and contact hints
Historical events affecting strategy, including early-war base losses in Manila and Sumatra

Reputation-based progression system featuring 6 submarines, from Porpoise-class to Balao-class
Resource management across extended war patrols, including fuel, torpedoes, and fresh air
Dynamic base operations with relocation as the war progresses
Aircraft threat management requiring careful dive timing and surface discipline
Evolving enemy presence with changing convoy routes, escort strength, and patrol density
Historically named enemy ships with persistence - sunk ships do not return later in the patrol
Long-term survival challenge: navigate the full duration of the Pacific war campaign
Cribbage mini-game for some variety on long patrols.
Silent Shark is designed for players who like naval history, tactical simulations, manual targeting, and games where the interesting part is keeping a clear head despite incomplete information.
Silent Shark was created with lots of love by John Goering - indie developer from Berlin. John is the creator of the head tracking app SmoothTrack and the thought organizing app Mindscope. He thinks it's a bit strange to talk about himself in the third person, but doesn't really know how else to write this section.
He grew up playing the sub sim Silent Service II on Atari, then later discovered Silent Hunter IV, and more recently, UBoat - he then decided to take the parts he loved most about these games - the map mode - and double down on that and turn it into the sub sim of his own dreams.
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Reviews
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Reviews
Got greedy and attacked a convoy with 2 destroyers without a thermal layer. What followed was a nightmare. Destroyers pinging and repeatedly going after me with depth charge runs while I ran in circles hoping to get lucky and escape their pings. I finally managed to hide after a few hours of hiding from their pings while trying desperately not to be heard by their hydrophones. Was a great experience. Would get chased by destroyers again.
extremely stripped down subsim. no crew management, no fancy 3d visuals, most sub functions are automated, it's just you and your compass and straightedge against the japanese empire. this might sound bad but it's actually great. trying to jump from this to something like uboat feels like going from a clean linux setup to your grandma's computer with fifteen ask toolbars. everything is so smooth and responsive and intuitive to manage. yes sometimes it feels like a geometry puzzle game, but that's what all of these are when you boil it down, this one just leans closer to the bare metal. it also isn't buggy as ♥♥♥♥ and it doesn't crash constantly, which is a surprisingly rare feature in this genre for some reason. also you get to play as the good guys instead of the bad guys. my only complaint right now is that some aspects feel too stripped down. there's no deck gun so your limited torpedo supply is all you've got, and in the early war where your torpedoes are ♥♥♥♥♥♥♥ garbage this is a real problem. targets are very limited, all you've got is destroyers and merchant vessels. i assume a lot of this will eventually be addressed, deck gun is confirmed to be in development. as it is the game's really fun when you want to do the thing you do in these games without managing a bunch of complicated doohickeys. with a bit more fleshing out in high-value areas it could be a major banger.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Ukrainian, Japanese*languages with full audio support
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
great game, played some of the demo as well before the game released. So fun to see an indie project like this find success and just be a blast to play and dive into (pun intended). Very recommended for people who also just enjoy tactics and geometry, but, like me, haven't played any sub sims yet.
Awesome game!
Amazing sub-sim! It really shows that you don't need fancy graphics to have a fun experience. What really surprised me was the enemy AI. On harder difficulties, the destroyers really are hunting you, which makes every encounter surprisingly tense. The built-in mission generator adds a lot of replayability. There's something really satisfying about carefully planning your attack and then trying to escape without getting detected. Even with the simple graphics, the animations are top-notch. The audio design is great too. For such a simple-looking game, Silent Shark has a surprising amount of depth and atmosphere. Really fun game. Good job, dev!
Now give it proper graphics and it will be top of its class.
Great subsim focusing on my favorite way to play the game: mainly from the map. Smooth UI and tons of map markup tools for the gradual process of locating a target, then perfecting a target solution. I love that every mark I make on the map is also given a stopwatch time stamp so that I can build a better estimate of target speed and direction over time. Really brings back those Silent Service 2 vibes.
So far only .4 hours with full game but several hours with demo. Love it. Didn't care for Uboat. This is so much better if you are just into maneuvering your sub and figuring out firing solutions and staying hidden. Love it.
All the fun mapping parts of the old Silent Hunter games, but no 3d visuals inside the sub - still great fun for those who enjoy submarine simulators! Another plus is getting to play as the U.S. in the Pacific. Dev has been responsive to questions and has provided support like quick responses to bug reports and has plans for additional features (e.g., deck gun, additional tools, etc.). Good in-game tutorials as well as an expanding list of YouTube tutorials by the dev himself. Easy recommend if you like sub sims or are curious to learn about the techniques used by submariners in WW2.
I've been playing the demo on itch.io for the past month. I couldn't wait to get for this game to be released. This game is something new, and there really is nothing like it. The pure tactical sub combat is something I haven't seen elsewhere, and really scratches that itch I've had.
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