
A tactical, map-based WWII submarine sim set in the Pacific Theater: Approach, intercept, strike unseen, withdraw into the deep. With realistic instruments, a Torpedo Data Computer (TDC), and including a full campaign with missions, patrol zones, radio intel, and more.
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About
Silent Shark is a tactical and realism-focused WWII submarine simulator built around plotting, estimation, and submarine command, set in the Pacific Theater.
Track contacts by hydrophone, work out their course and speed, identify ships through the periscope, estimate range with a stadimeter, and build your firing solution from imperfect information. The game is played on a tactical chart with period-inspired instruments and deliberate controls.
A good attack takes preparation. You need to approach from the right angle, manage depth and speed, account for visibility and sea state, set up the torpedoes, and leave yourself a way out before escorts respond.
If destroyers do locate you, be prepared for evasive maneuvers and paying attention when to go hard and fast, or slow and silent.
Map tools like compass, ruler, timestamped points, and angles help you to hunt for the perfect course to intercept.

Realistic replicas of historical instruments such as the engine telegraph, depth meter, and stopwatch.
Periscope with 1.5x and 6x zoom shows a stylized 3D view of contacts within visibility range.
Hydrophone for tracking ships and convoys by sound - tell the difference between freighters and escort by pitch.

Manual range estimation of ships with a fully functional stadimeter: identify the ship to get its mast height, then auto-calculate the distance by observing the angle to the top of the mast.
Torpedo Data Computer (TDC) with a Position Keeper: Enter angle-on-bow, target speed, target bearing, and target distance to fire torpedoes that will hit their targets.
Torpedo tube flooding, gyro angle, spread, and salvo control with a torpedo firing box modeled after the real thing.
Sea state, weather, time-of-day, all have a significant effect on visibility and stealth

Dynamic thermal layers based on time of day and region, measured by bathythermographic readings
Destroyer escorts, aircraft, merchant traffic, and convoy encounters. Destroyers act on their own predictions of your location based on a realistic sonar model and their own hydrophone readings.
Tutorials, standalone scenarios, and a scenario editor
Dynamic music based on Holst's Planets.
Pacific Theater patrol campaign with assigned patrol zones and long-range mission planning

Radio intelligence updates providing situational awareness and contact hints
Historical events affecting strategy, including early-war base losses in Manila and Sumatra

Reputation-based progression system featuring 6 submarines, from Porpoise-class to Balao-class
Resource management across extended war patrols, including fuel, torpedoes, and fresh air
Dynamic base operations with relocation as the war progresses
Aircraft threat management requiring careful dive timing and surface discipline
Evolving enemy presence with changing convoy routes, escort strength, and patrol density
Historically named enemy ships with persistence - sunk ships do not return later in the patrol
Long-term survival challenge: navigate the full duration of the Pacific war campaign
Cribbage mini-game for some variety on long patrols.
Silent Shark is designed for players who like naval history, tactical simulations, manual targeting, and games where the interesting part is keeping a clear head despite incomplete information.
Silent Shark was created with lots of love by John Goering - indie developer from Berlin. John is the creator of the head tracking app SmoothTrack and the thought organizing app Mindscope. He thinks it's a bit strange to talk about himself in the third person, but doesn't really know how else to write this section.
He grew up playing the sub sim Silent Service II on Atari, then later discovered Silent Hunter IV, and more recently, UBoat - he then decided to take the parts he loved most about these games - the map mode - and double down on that and turn it into the sub sim of his own dreams.
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Reviews
My man GOERING slapped with this one
I don't have much time invested in the full app, but I did have a few rounds in the Demo. This sim reminds me of Silent Hunter III (when I could get it to "almost" run on my modern machine)/Red Storm Rising - without the graphics. It's pure....have torpedoes - will sink ships. None of the crew whining and babysitting that drove me "mad" with the more "updated" sims. Back in my day, you enlisted...you did your job...end of story. The crew is expected to do its job 100% of the time, every time, until the mission/patrol is over - lol, ask any "Zero"! I'll be spending much more time in this sim and, from time spent (I paid around $15 bucks for it - well worth it), I would recommend it for other subsim enthusiasts. No, it doesn't have flashy graphics, but the Dev has taken the solution process and explained it well in the tutorials to make it fun to play. All of the elements of sub warfare are included - a patrol zone (many actually), replayability, different subs to "drive", and the last time I read, there will also be an AA component added at some point. I don't know how that will work with graphics, but, if the rest of the sim is a guide, the Dev will include it nicely. It is my understanding that the Dev is very involved on Discord. I don't use Discord, but if you do, you should get access to the brain behind the sim relatively easy. My only complaint is that it won't run on my work iMac with an i9 chipset....maybe that's for the best as I'd never get any work done!!!
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Ukrainian, Japanese*languages with full audio support
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
really awesome little map based subsim! id love to see more features implemented but dont get me wrong, whats there is really good and can only get better. id say its worth the asking price for what it gives you.
This is exactly what the genre needed. It's a fresh take on US Navy fleet submarine combat in WW2 and it has plenty of room to grow. It's simple, it's pretty accurate, and I personally enjoy it. The developer did the research, and it shows.
This game is great, you can run it on pretty much anything, plus It's suprisingly realistic with features like air cover being called in after a torpedo attack or even random encounters with aircraft near enemy controlled territory The campaign is great. personally, I haven't completed it yet, but it's looking up to be a great experience. A complaint that I have with this game though is the lack of content. It definietly needs more mission types and assignment given out by COMSUBPAC (ex: Rescue, spy/commando dropoff, mapping), as well as more types of destroyer. Overall, great game, can run on a brick, bright future
This is exactly what I was looking for in a Sub sim. The fun part of the game is not watching pretty visuals, it's the hunt. And that is what this game delivers. It gives you a patrol sector and a map of shipping lanes, then gives you the freedom to plan your attack as you please. Note: There are no fancy graphics, no painfully long transitions between port and sea, only charts and tools to use in planning your attacks. (This is how a sub sim should be) There is a periscope so there is "some" visuals, but it's more functional than pretty.
Super light and easy to get into but extremely deep, they also have a mission generator!
Surprisingly detailed tactical simulation. I also like the bonus features like the AOB recognition trainer and the cribbage gane.
I really like the direction the developer took here. The framework is there, and once could envision how it could be scaled up.
The best way to describe this game for me is "UBOAT Lite." It's all the things I enjoyed from UBOAT without the heavy sim and management aspects. If you like WWII naval history, a slower paced game and a bit of mathematics then this game is probably for you. I highly recommend this game.
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