
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.2Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Геймплейно- интересно. Сюжет- высосанная из пальца дрисня соевых зумеров и миллениалов. В проблемах насилия и принуждения нет ничего плохого, в жизни каждому своё. Бабе- япошке не стоит ныть и плакать, просто выполняй то, что скажет муж или родители.
Дорогие разработчики, у меня не было серьезных ожиданий от игры, но впервые найдя в тумане предмет под названием "Сушеная Туша..", мне кажется, что-то глубоко внутри меня изменилось. В тот момент её тонкие, высушенные лапки, коснулись прямо моего сердца. Этот предмет является подношением, которое нужно положить в святилище Хокора, но спустя долгие часы колебаний, я так и не смогла совершить этот акт богохульства. На данный момент мой инвентарь состоит исключительно из сушенных туш. Весь тот восторг, что я испытала, найдя в тумане очередную сушеную тушу, в миг превратился в ужас от осознания, что мне уже некуда её положить. Мой инвентарь был заполнен. Прямо сейчас я стою рядом с ней и мы плачем. Я не брошу тебя, милая сушеная тушка...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 34.4K | 98% | $29.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $34.9M | 219.6K | 79% | $11.99 | |
| $34.9M | 76.3K | 94% | $17.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $35.4M | 277.6K | 97% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 37 | 70% | $9.99 | |
| — | 0 | — | — | |
| $0 | 2 | 100% | Free | |
| $10.3K | 27 | 56% | $15.99 | |
| $8.8K | 78 | 82% | $7.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si eres una mujer, este juego te va a marcar un montón, es una barbaridad de juego y trata cosas en las que muchos deberiamos recapacitar.
This was very fun to play alongside Silent Hill F and a fine addition to this survival horror series. I’m glad to see a rejuvenation of this series.
Good, a little combat heavy, but really close to Silent Hill 2 in terms of story. Would recommend easily to anyone who liked Silent Hill 2
Too much reliance on clunky combat and obtuse puzzles, way worse than other Silent Hill entries. The first ending is extremely unsatisfying and I have no interest in going through the game two more times just to see the other ones. It also has a lot of stuttering due to Unreal Engine 5 without proper shader compilation. Yet another example of Japanese developers being unable to make a proper PC port. No FOV setting, sluggish mouse controls, dirty lens effects that can't be turned off etc. etc. Sure, SH2Remake had a lot of those problems as well but that is at least a great game despite those issues.
TLDR: If I could have a middle option for a "mixed" review, I would. This game does a lot of things right, but for every single thing I loved, there was something I equally kind of hated. Have realistic expectations when you buy this. You play as Hinako, a rebellious teenage girl who hates being told what to do or how she should adhere to society's standards. You leave home after a heated encounter with your parents so you can go talk to your friends. After meeting up with them however, you find your home town empty, slowly filling with fog, and terrifying monsters suddenly appear. Pretty solid set up, right? So, how does this game succeed, and how does it fail? - Silent Hill? In a brand new setting? Count me in. Does it stray from the traditional Silent Hill experience? Ehhh, a tad, but sometimes fresh ideas are needed to keep a series relevant. In this case, I think it was a good idea. - The main setting, the town, was beautifully designed. Exploring it, and some of the available houses, was a real treat, and honestly left me wanting more. From the school, to the farms, all the way to the mountain, I loved it. However... there's "dream" sequences where you enter an entirely different world, often filled with twisted corridors, shrines, and borderline mazes. I get it. I understand why we go there, and how its a cool idea on paper. But honestly, every time I got sucked into these sequences, I was impatiently waiting to go back to the town. - I'm not gonna sugar coat it; the combat was kind of annoying. While I was never afraid of dying due to having a constant supply of healing items, it was frustrating getting stun locked by enemies hitting me over and over, or getting locked into a swing animation only to lose half of my HP bar because I couldn't stop it once I pressed the button. The stamina system especially made it feel like a drag. Hit, hit, dodge, pause for stamina, hit. It's not difficult, but it's just not fun. - The puzzles... ugh. Now before you think I'm just some goober shuffling single digit brain cells around, no, the puzzles were not impossible. They were simply vague, most of them require you to go on fetch quests, and they're not set up very well. Actually, if I had to put my finger on it, I'd say its a translation issue, because if the hints and clues were worded differently, most of these would've been a breeze to get through. Two examples that stand out are: 1) The scarecrow puzzle... I don't know if it's glitchy or what, but you're given letters, and each one tells you what to look out for. However, every single time you follow the clue, it ends up being wrong. Like one letter mentions a boy never looking their way, and that's the hint, so you pick the one scarecrow that fits, and boom, wrong answer? And it does this every step of the way. 2) The mural puzzle is just as bad. It gives you a poem, but it makes no sense sometimes. "the white bird flies free" but then you're supposed to put the token for it in a cage? How does that equal flying free? How would you ever guess that? - Okay, time for the meat and potatoes of the stew... the story! Massive spoilers ahead, so if you're interested, stop reading now please. [spoiler]I adore the main themes and topics this game tackles. Hinako is treated poorly and is heavily misunderstood by a majority of the people in her life. They want her to fit social norms, they want her to be obedient, and she's frequently judged from every direction. The game does an amazing job of making you feel paranoid of everybody, even your own friends, as your faced with conflicting information on how they view you. Your abusive father, who fell into immense debt, is trying to marry you off, which adds another factor; how women were (and ARE) expected to marry and have their identities reduced to "wife." [/spoiler] [spoiler]Meanwhile, Hinako is just chasing her own happiness. Part of her wants to stay a carefree child, who can keep her promises to her friends and always stay with her best friend, Shu. The other half of her looks forward to a potential future with her husband. Ultimately, this kind of conflict is something a lot of women, and even men, are faced with. It's hard to leave your childhood behind. It's hard to sacrifice parts of yourself for the sake of growing up, and its even harder sacrificing them to make room for an entire other person you love. Will you regret it? Is it for the best? Don't both options terrify you in one way or another? That's the questions this game likes to ask, and its questions we've probably all had to subconsciously ask ourselves in the past.[/spoiler] [spoiler]However, as beautifully approached as this all is... Yes, there's some problems. Some of these things are far too cryptic, or have to be over-analyzed to see through the symbolism. It's not everybody's cup of tea. In order to even see all of the content to piece everything together, you have to play the game multiple times. For reference, a single playthrough of this took me roughly 12ish hours without rushing. Do you want to sit through 4 playthroughs to see and understand everything? No? Cool, neither did I, which is why I thank the people on YouTube that did. When I reached the end, I was originally very confused, because it turns out your absolutely tweaking on pills that Shu gave you and you're going on a massacre and being chased by police. From what I've gathered, you're locked into this bad ending for your first playthrough too. Yes, I understand the symbolism in doing that, but its not satisfying for the player![/spoiler] Did I enjoy playing it? Yes. Did some parts disappoint me? Yes. Will I play through it again? Only for the achievements, otherwise I wouldn't.
- Босс, я устал уворачиваться и бить трубой нечисть... Честно, в целом сюжет сделан прикольно и вполне себе интересен братья Козинака гении, но если честно задушился haxyu с боёвкой игры и сразу на высокой сложности, что сразу дропнул игру на бое с жирной xpenoBunou которая по кд спавнило кукл для SEXкса. SILENT HILL ли это? по-духу да! по всему остальному ну типа, не совсем... Как говорится, каждому не угодишь.
This is a good game. For reference, I played this game on close to max graphics settings and hard/hard on my first playthrough, then litf/litf on ng+. For this review, I'm evaluating the game on its own and not in relation to the Silent Hill franchise (I've only ever played SH2 remake before this, that's why.) At its core, this game is about telling a story. Think of it as an interactive novel more so than a gameplay first type of experience. That is not to say there is a lack of gameplay or mechanics, rather that the story is central to the design of its systems. Storytelling/narrative design gives you enough to pique your interest, but never enough to answer all your questions. My first playthrough had me guessing and theorizing all the way through. Enough to make me enter ng+, which I very rarely do. For reference, I practically never play ng+ in souls games (Lies of P an exception, holy hell that game is good). I can tell you though that ng+ contains a significant amount of new stuff to feel worth it if you enjoy the narrative and storytelling. It has several quality of life features in addition to new lore and mechanics that makes your extra time feel appreciated. Sound design and music is well done. Just gonna leave it at that. Better than 90% of games I've played. The game knows when to be silent and when to emphasize the narrative, rather than to overdo it. I've mostly enjoyed the combat. It is slow and methodical, like DS1-2. The game punishes you for panicking and spamming dodge or attack buttons. But fights are slow enough to where you have time to heal, use other consumables and plan your next move. You are NOT meant to fight every single enemy that you encounter. The game also tells you this. You don't really gain anything (at least not early on) from killing enemies other than the fact that they're gone (unless they respawn in a set amount of time, which certainly sucks). It is reminiscent of soulslike type combat with stamina management, light/heavy attacks, stuns and counters; I found it much more forgiving with timings and such though, and there aren't that many different enemy types to a point where it feels tedious to learn how to deal with them. I would say the combat *slightly* overstays its welcome, and maybe a 10-15% reduction in encounters would've done the game a favor. The game also looks quite incredible.
日本高中JK女体育生杀穿寂静岭~ 优化比较差,战斗比较僵硬,剧情还行 还是太吓人了,谁懂去死胡同捡了个文件,回头怪物直接贴脸上那种恐怖感
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.