
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 651 reviews with recorded playtime.
Reviews
Themes across 646 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ich kann jetzt Japanisch und bin psychisch gestört.
Combat is uninteresting. Story is even more incoherent than it usually is in Silent Hill. The upgrade mechanics seem just slapped on after the fact and is generally very uninspired. The puzzles are nonsensical and you end up having to look up guides online to get past some of them. Even with a guide I can't understand the scarecrow puzzle section
i dont know how this game got good reviews. the combat is clunky, the puzzle clues are so vague you will be checking online for solutions. the game is very unintuitive.
it's not silent hill at all, let's change it to "the wedding" and move on the amount of man = bad makes it very clear the writer hate old values in modern world and thank god I didn't purchased it at release, almost lose chunk of money for mid game
A pesar que no parece tener una relación directa con los demás juegos de la franquicia es bastante disfrutable.
· 一部可以测验是否云玩家的作品,一部应该获得赞誉与好评,并且传承的系列优秀作品。 · 我一开始只是做了和零系列,寒蝉一样的剧情预期,没想到获得的是喜出望外,完全符合寂静岭风格与故事的游戏体验。游戏将寂静岭的欧美世界观文化非常恰当且巧妙的转型到了日本历史与文化之下,将表,里世界用更符合文化与背景的设定表现出来。 · 难能可贵,在现一众只追求爽快打击感,soulslike和rougelike的快销式与短期回报反馈的游戏氛围下,可以有这样认真打磨剧本,将玩法与剧本做到细致结合的系列新作。 · 战斗方面我觉得完全没有问题,设计的非常好,这是寂静岭,不是魂游,不是只狼,只是因为剧本内容而需要战斗的寂静岭系列作品,所谓的不跟手,体力条回复慢的问题,这些是act游戏应该去解决的,而不是寂静岭,寂静岭中战斗的表达更多的是——在逆境中与迷乱下《尽力突破》而战斗,这也是寂静岭的世界观表达核心之一,而f增加的完美闪避与完美还击在我看来是非常成功的,也是很符合jrpg套路的,因为大部分场景战斗不需要一直持续的输出,更多的是僵持与一触即发,完美还击的玩法在很多时候是最有效的战斗解法,而且非常容易判定。 · 音乐方面,这作曲目比较少,但是在较少曲目之下,却也很好的做到了契合每一次场景的演出,将画面与情绪相互调动起来,这些细节在历代寂静岭是比较少见的,(历代更多的是烘托氛围,渲染剧情),而F主题曲中的歌词也很有感染力,与一周目的经历与结局契合的很好,不知不同结局是否会有不同的音乐,值得期待~ · 优化方面确实不行,但我用的笔电inter集成显卡打了xess帧生成mod(这也导致后来出现无法截图的bug),全程帧数仅有可怜的52-69帧左右,而且由于inter集成显卡不支持全局光照,并且游戏没有做到全场景预设光照,而是分区做光,导致在很多室内场景亮如白日,减少了很多恐怖氛围......待用台式后开启多周目再作具体评价。 · 于我个人对寂静岭系列的体验下来:寂静岭F可以跻身全系列第三,深度足够且表达意境到位的世界观,剧本层层深入至主题,在猜测中怀疑,在怀疑中反复猜测,似乎每一个细节都在讲述故事的全貌,但又有所隐藏,直到最后与多周目的尝试后才得以知晓完整故事的全貌,这在寂静岭系列里除《破碎的记忆》外是做的最好的。 大概意思如:寂静岭2的结局是相通的,可猜测的。而寂静岭F的结局是不可猜测,留有悬念的。 至于我自己一直很喜欢的寂静岭4:房间,很可惜,因为场景反复利用率和断崖式的难度提升让我无法再将它放置系列第四的位置,(当然这里的排名不算P.T. 。) 个人寂静岭系列排名:2,1,f,3,4,0,破碎的记忆,归乡,暴雨(P.T.世界第一)
67
Esta bueno, comparado con el downpour ofrece mucho mas. Sin embargo la experiencia se ve mermada porque el juego esta optimizado como la revenda mierda.
Вроде бы интересная задумка, но реализация говным говно. По сравнению с ремейком 2 части это позор, мир картонный, движения деревянные, а про оптимизацию вообще молчу. Что за херня пошла у разрабов делать вообще не оптимизированные игры, тип выращивают поколение терпил? За такие игры и деньги надо отрезать руки разрабам
說實話戰鬥真的不好玩,還都是重複的怪一直堆,玩到後面很疲乏
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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