
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 19.1Kreviews | 80% | — | $35.2M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Brilliant writing, rivals Silent Hill 2 without trying to emulate it for once. It's just enough personal trauma and self-reflection, spiced up with that white claudia induced cult stuff that every single Silent Hill game after SH3 completely failed at. I started on Story difficulty, hearing that the combat was not fun enough to justify the difficulty. Well, the Story difficulty was not fun so I switched to Hard and it was much better. People compare it to Sekiro, trying to disparage this game, but that's just unfair. The game's combat is perfectly in sync with its themes and what's happening in the narrative if you pay attention to it.
强制多周目有点烦,战斗手感做的不好。美术和叙事都无可挑剔,掌声送给战神女高
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
感觉游玩不流畅的直接把抗锯齿调成DLSS,帧率直接翻倍!
I love the idea of taking the silent hill atmosphere into other settings (also with the upcoming SH Townfall game), and love this game. It's rather linear, though you can explore fairly large areas sometimes depending on the "chapter" you are in. Exploration is useful for useful items like talismans (basically gives you certain buffs or abilities), weapons for the purely melee combat, and collectibles for some story bits. All the lore and story bits are interesting, it's an interesting village and setting we can find here, also what we learn of the relationships of the characters we meet, and our protagonist, and other people in the village. The combat is... just fine. There needs to be some "gameplay" after all and it works. It is very focused on dodging and learning patterns, and on higher difficulties, enemies are real HP sponges, which is more tedious than truly difficult. But it works. There are some forced combat sections however, and I would say, for a horror game, that feels wrong. Even if it can make some sense here for the story. The puzzle difficulty is interesting, as the puzzles actually change in complexity and solutions depending on the difficulty, a cool idea and it can help people. For the actual story, that is the highlight for sure. Figuring out what is really going on, what is real or not, what is imagination, trauma, metaphor... all the drama. It is honestly amazing. Even with all endings I am still not 100% sure if anything supernatural is "real", but it sure all is extremely intriguing and satisfying to uncover. The struggle of Hinako with her life and identity is also just very compelling and upsetting. An absolute treat of a psychological horror game.
Boring level design, enemies, story and only melee weapons no ranged. No where near the quality of Silent Hill 2.
Я не до играла, но есть что сказать. Я уважаю Сайлент Хилл, чуть меньше резидента, но у них жуткие игры, особенно оригиналы. Второй ремейк получился очень интересным, жутким и захватывающим, правда там очень много лагов и багом, но сейчас не о нем. Сайлент Хилл F получился, как мне кажется очень сырым. Начало очень интересное, прям кайфую от тематики Японии и о жутких существах, очень хорошо проработаны детали, словно в настоящем времени попала в эту чудесную страну и гуляешь по небольшому городу. Но дальше все пошло не очень, когда дохожу до поля с манекенов, найти нужный... я даже не поняла, что нужно было искать в манекенах, так как было настолько утомительно, что перестала играть и удалила игру. Потом через месяц вернулась, дала игре второй шанс, я прошла манекенов пошла дальше, вот думаю все пошло интереснее, но потом опять духота пошла с парнем лисом, точнее в его мире, коридоры и коридоры, а потом сложный босс, на котором я не могла пройти на СРЕДНЕМ уровне сложности, что предложили поменять на легкую и я выбрала легкую, правда играть на нем не атмосферно. Дальше у меня не хватило сил и я тупо шла по сюжету и снова лабиринт и теперь из дверей. И на этом моменте снова удалила игру. Каков вердикт. Игра для меня очень нудная, вечные лабиринты, скучные диалоги и самое главное это боевка ломаются инструменты и нет инструментов то все! Что понравилось. Графика, тематика Японии, жуткая атмосфера, детали монстров и персонажей. Что не понравилось. Боевка, диалоги, сюжет, однотипные загадки, боссы которых сложно убить на среднем уровне сложности. Моя оценка этой игре 4/10, так что увы мне не особо понравилась игра, хотя давала шансы.
从来懒得刷多周目的人想冲着龙骑士07的剧本挑战一下多周目,辛辛苦苦打了一路在最终boss前发现自己从一开始就失去了解锁新结局的必要条件,约十个小时白玩,再见了戎之丘。。。 本作动作方面见仁见智,个人感觉手感不如寂静岭2,但也不是一无是处,重击的卡肉感还是相当爽的,但代价就是移动非常不灵活,战斗手感拖拖拉拉。 恐怖方面由于女主机能实在强力,武器耐久充足的情况下可以横冲直撞,但渲染的日系恐怖氛围还是不错的,环境造景也比较丰富。本作最恐怖的还是价格,接近400的原价并不足以支撑不出色的操控,10h的单周目时常,以及4070S依旧间歇性严重掉帧的体验,仅推荐在半价及以下入手。
Konami slop
Silent Hill F - наверное одна из самых захейченых игр по SH и это... Глупо, буквально все кто поиграл в игру от силы 3-5 часов вообще не поняли саму игру, её сюжет, саму Хинако и то как нам приподнесли историю для кого то это что то в духе: "Ну деваха трудный подросток которого никто не понимает и она сама хочет всё делать", но это не так я прошёл игру на все 5 концовок и я считаю что это было очень хорошо и насчет боёвки... ешкин кот кто увидел тут дакр соулс... тут всё абсолютно всё легче если что кто не знает в игре существует такая штука как концентрация и я не понимаю вы что типо не можете нажать 1 кнопку когда вокруг противника появляется красный контур? капец конечно... я думаю что даже если я посажу своего младшего брата которому 8 он и то научиться сражаться с врагами, это всё что я хочу сказать очень советую к покупке хоть это и необычный SH, но незаслужанный своего хейта будьте умнее и не выстраивайте своё мнение на мнении из интернета уж куда лучше не слушать других и построить своё мнение, не так ли?
Я вообще не понимаю связи с такими легендарными играми серии как Silent Hill 2. Японский сеттинг, все очень медленное и занудное, катсцены растянутые, а давайте будем полчаса ползти в щели между домами, какие-то психотропные диалоги. Короче типичный японский дзен аля "не спеши, познай себя", страшная нудятина, при чем тут Silent Hill-то?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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