
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.2Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不推荐任何人玩这个游戏,我不知道剧情怎么样,但是优化是有目共睹的,我也附上了我的配置不是什么云小鬼, 开头就玩不下来,走两步就卡,然后远一点就爆显存,买了就是浪费时间。真的想玩去PS5会好一点
После прохождения я встал, подошел к балкону, закурил а также открыл баночку балтики девятки и задумался о смысле бытия и моем бренном существовании. Не смотря на душный геймплей я все равно могу посоветовать игру любителям такого жанра. По сути игра почти не страшная, но заставляет задуматься.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《寂静岭f》最大的革新,是将舞台从美国迷雾小镇彻底搬到了1960年代的日本乡村“戎之丘”。开发团队对昭和时代细节的考究令人叹为观止:木制老屋的纹理、褪色的广告海报、泥泞的稻田与瓶装汽水,共同构筑出一个极具沉浸感的日常世界。而这份宁静越是真实,当异变降临时带来的心理冲击就越是强烈——当世界被诡异的红色彼岸花与血肉藤蔓侵蚀,神圣与污秽、美丽与腐败并置的视觉奇观,产生了一种源于未知的深层恐惧。游戏中的“里世界”被重新诠释为“黑暗神社”,鸟居被血肉缠绕、佛像面容泣血,那种毛骨悚然的敬畏感,正是《寂静岭》系列最核心的魅力所在。 故事围绕女高中生深水雏子展开,层层揭示关于性别歧视、家庭虐待等昭和时代社会禁忌的黑暗秘密。IGN日本评价其“故事与角色的塑造真实且深刻,无疑拥有被后世铭记的价值”。然而,这份叙事的卓越也带来了代价——游戏采用了类似“真结局”的多周目结构,许多真相必须通过重复游玩才能揭开,而这种“为揭露真相而必须重复进行的游戏流程,对整体体验造成了不小的影响”。 游戏采用以近战为核心的战斗系统淡化了游玩传统《寂静岭》的恐惧感,融入闪避、弹反与耐力管理机制,被部分玩家戏称为“披着寂静岭外衣的类魂尝试”。然而,主角动作的僵硬、攻击判定的迟缓、以及后期严重的堆怪问题,严重拖累了整体体验。
Silent Hill F - F в названии означает смерть серии. Сюжет изначально кажется трипом школьницы, но после первой концовки становится все ясно. Доп. концовки норм, но на этом плюсы кончаются. Я не знаю зачем разрабы полезли в "соулслайки", но это просто кошмар. Если следующая часть также позорно обосрется в данном аспекте, то можно спокойно ставить крест на дальнейших играх. Система боевки - ужас, система починки орудий - еще хуже. Стоимость игры выше чем то что получают игроки от нее, это НЕ норма. Проходить на все ачивки - чистая самоказнь, держитесь подальше трофихантеры. Даже по скидке жаль такое брать, ибо это ну очень плохо. Главный позор серии. 1/10 - Не советую никому, лучше взять вторую часть и повайбить с города, чем с этого пиздеца
anime frustrating combat with weird shi going on, actual silent hill game is way better and more interesting and easier to follow than this
,
Amazing lore, great story telling but do NOT play this if your computer (any device) CANNOT handle Unreal Engine 5.
i dont know how this game got good reviews. the combat is clunky, the puzzle clues are so vague you will be checking online for solutions. the game is very unintuitive.
it's not silent hill at all, let's change it to "the wedding" and move on the amount of man = bad makes it very clear the writer hate old values in modern world and thank god I didn't purchased it at release, almost lose chunk of money for mid game
[h1] 一款被科乐美披上寂静岭皮的日式恐怖游戏 [/h1] 科乐美或许想借着哑巴屯的名头提高游戏的销量,但很遗憾,除了表里世界及具象化心魔的设定外,我并不觉得这款作品与哑巴屯有任何关联。有没有可能寂静岭之所以能叫寂静岭,不光是因为上面提及的设定,还和寂静岭这个地名有一定关系,从初代到暴雨的故事都是围绕着这个小镇来展开的。如果是想要对标寂静岭的话,不如取名为[b] 戎之丘 f/Ebisugaoka f [/b],打造一款全新IP。 [h2] 美术设计9/10 [/h2] 虽然这部作品的美术风格与哑巴屯2代伊藤畅达的暴力美学截然不同,但却能够让人眼前一新,避免审美疲劳。不同于2代詹姆斯的心魔化身三角头,这部作品中女主的心魔化身白无垢呈现得十分唯美 (除了那张差点让我吐了的脸-1分)。不过我认为正是因为这样的搭配才会让白无垢显得很有压迫感。最值得夸的是光影设计也颇具美感,完美的打光将白无垢的典雅提升了一个层次。 [h2] 音乐设计10/10 [/h2] 这部分其实就不太用详细说明了,你可以永远相信[i] 山冈晃 [/i],科乐美你要是想继续靠哑巴屯圈钱最好祈祷下山冈晃别退休吧。 [h2] 剧情设计6/10 [/h2] 我无法去评判07在这部作品中发挥得是好还是不好,主要是因为科乐美非要套个寂静岭的外壳。如果从寂静岭的角度来说,我觉得07这次的剧本是失败的;但如果从剧本本身来说,还算较为成功,从主题、立意到各个方面;对女性意识崛起的宣扬还是很有意义的。不过由于对日本OD花刀地雷妹的联想,我觉得07塑造的这个[u] OD精分阴花妹 [/u]实在不太对胃口... [h2] 游戏设计5/10 [/h2] 感觉有些小怪的设计就是哑巴屯2代换皮缝合...连突脸的方式也差不多,那个傀儡怪从墙上跳下来的方式,从墙后钻出来的方式,跟2代的人偶怪感觉没啥区别,然后再缝一下拿刀的护士。还有那个好多个脑袋的喷吐怪和2代的人皮怪感觉也没啥差别。还有手感稀碎的战斗方式,要么就别整战斗纯吓人,要整战斗就给我整好了啊 (虽然兽之大手感觉弥补了恐怖游戏火力不足这个缺点,不过也从而导致了这部作品恐怖程度并不够高,氛围并不够压抑)。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 32.5K | 98% | $29.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $35M | 53.7K | 95% | $19.99 | |
| $34.9M | 219.6K | 79% | $11.99 | |
| $34.9M | 76.3K | 94% | $17.99 | |
| $35.4M | 31.5K | 95% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 37 | 70% | $9.99 | |
| — | 0 | — | — | |
| $0 |
| 7 |
| 100% |
| Free |
| $10.3K | 27 | 56% | $15.99 |
| $8.8K | 78 | 82% | $7.99 |
| — | 0 | — | — |