
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.4Kreviews | 80% | — | $35.1M |
| $69.99 | 16.3Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was going to be a nice birthday gift for myself since it was on sale, but I am just going to get a refund. It felt like a great time to pick it up. The characters and story were interesting, but I am just not enjoying the gameplay or my interaction with the game. The combat is janky with stilted animations and a slow wind-up, but an oddly quick dodge. It's serviceable, but if the main girl is a runner, then why is her stamina so low, and why does she do an animation straight out of a PS1 game? Another thing: if you have a button that can turn the camera around, why does the character not move fully 360 degrees if you aren't actively running? It feels like playing an MMO with legacy controls until you run, and only then does it feel like a proper 3rd-person game. I don’t get it. I know this must fall under creative intent—like giving you a small space to move around in to make interacting with monsters tenser—but it just feels wrong to me. On the positive side, the visuals are top-notch, I love the horror, and the Japanese voice acting seemed solid because you can really feel the emotion. Seriously, don’t write this game off just from my review; it is a game for someone, but I personally did not enjoy my time with it. I am still going to give this game a positive rating, because i think it is a game worth playing and something people should see.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $69.99 |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 172ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有意思的续作,这次的地点换到了20世纪的日本乡村,当时的日本的阶级和等级制度相当盛行,处处展现出压抑的氛围结合原本的恐怖氛围,有种特别的体验。主角雏子最开始的操作感觉不熟练,但是功德足够之后升级相当多的耐力操作起来正常多了,地图好评,很容易看清方位。但是武器的耐久度确实太容易损害不舒服。
def recommend, beautiful game <3
Perfeito!!! Recomendo 100000000000%%%
Very beautiful game, plays great, and the whole visual style + sound design is ♥♥♥♥♥♥♥ amazing. The story though... Half the time I was just sitting there thinking: okay, I get that this means something... but what, why, and what the ♥♥♥♥ does it have to do with Silent Hill? Apparently as in pretty much every Silent Hill there is multiple endings, so I guess I'm replaying it until this ♥♥♥♥ starts making sense
Im happy for a return to form and to see konami back to making games from the ground up again Love the story and the atmosphere and learned a lot of the Japanese culture and the woman that struggled at those times and cant wait to get the rest of the endings
It's so awesom!
很可以
1960년대 일본의 가상의 촌동네를 배경으로 한 공포 게임으로, 원양 어선에서 번 돈으로 가게를 차리려다 사기 당해 모든 걸 잃고 술 쳐 먹고 가정 폭력을 휘두르고 딸을 시집 보내 얻은 지참금으로 재기하려는 쓰레기 같은 아버지와, 아버지의 말에 순종만 하는 어머니, 속 터지는 삼각 관계를 다루는 물 없이 고구마 먹는 스토리라 호불호가 갈릴 수 있다. 그래서 첫회차는 그럭저럭 재밌게 했는데 다회차 플레이를 포기했다. 물론 다회차에는 이면의 스토리가 밝혀진다고는 하지만 이 게임의 작가인 용기사07의 특성 상 속시원한 내용일 리 없다. 그래도 할인 행사 하면 한 번쯤은 해 볼 만하다고 생각한다.
如何让你像雏鸟一样飞走。人生是属于自己的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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