
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.4Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
甲鱼
brat yenidən oynamarammmm
way better than that ♥♥♥♥♥♥♥, SH2R.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 59.8K | 95% | $19.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $35M | 34.5K | 98% | $29.99 | |
| $34.9M | 219.8K | 79% | $11.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $34.9M | 76.3K | 94% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 37 | 70% | $9.99 | |
| — | 0 | — | — | |
| $0 | 7 | 100% | Free | |
| $10.3K | 27 | 56% | $15.99 | |
| $8.8K | 78 | 82% | $7.99 | |
| — | 0 | — | — |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 172ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
hayatimda bu kadar sıkıcı bir oyun gormedim
It's probably the best non team Silent game. But also I would have much preferred this be just a new IP, having it as a Silent Hill game doesn't really make sense. As far as gameplay I think it should have been more condensed or cut down in some way. The combat is fine but for how much you can do of it, it isn't engaging enough to sustain the run time. It was really long, especially for a game that is actually meant to be played through multiple times. If this was 5-7 hours per playthrough that would have been ideal.
Yep, интересная игра с красивым визуалом
政治正確贏麻了
I enjoy the vision of taking silent hill to multiple countries
Silent Hill f surprised the hell out of me. I put 95 hours into it. I unlocked every ending, every collectible, and every achievement. I’ll be honest, I went in skeptical. A Silent Hill game set in Japan with no guns sounded like a weird spin‑off. For sure, I wanted an old 1960s revolver to pop monsters from a distance. But once I actually learned how the combat works; countering, focus, sanity management, the whole deal, it clicked. Turns out I was just terrible at it on my first run. Once I got comfortable and picked up some solid omamori, the combat became one of the game’s strengths. The setting hooked me too. I’m a Japan nerd in the history/folklore sense, and the attention to detail here is insane. The story goes places, with some bleak endings, but the alternate endings make the journey worth it. Peak weird, peak emotional, peak Hinako, peak Silent Hill. If you’re even remotely curious, play it. And play it in Japanese with subtitles. It hits way harder that way.
OK
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.