
Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
gracias por la actu, te amo Sweet Dog Studios.
Buy it please
Juego abandonado.
Обновление №25 это что-то с чем-то Разработчики 2 года пусть и ничего почти не делали, но что-то все же сделали и сейчас вроди как возвращаются в разработку. Февральское обновление просто огонь, но еще есть над чем работать. Те кто захочет поиграть на февральском обновлении - будьте готовы к багам! Поддержите разработчиков своими отчетами. UPD 251204: Игра продолжает потихоньку обновляться в beta ветке. Изменения мелкие и пока незадокументированные, но они есть. Работа ведется регулярно.
They updated again.
I love playing this game every few years. Thank you.
Esse jogo é bem legal apesar de levar tempo para atualizar, eu diria que ele é praticamente um jogo de florescimento tardio, vale a pena.
I like it
Still need some tuning. I suppose that a few puzzles needs some hint, but is really fun.
The chillest 2D open world block digger survival crafting game I had the pleasure to play. I found it to be easy, relaxing, carefree and fun to play multiple time with self-imposed rules. The game admittedly always has the same main things that I must do in each playthrough, but I can choose to: - ignore the crafting system and simply win the game using the loot found in the story locations - ignore the story locations and work via crafting to get everything I customize my character - play only using rifles, pistols, smgs, explosives or energy weapon - play using only bows and arrow or crossbows or throwables - play only using swords, axes, maces, daggers or some other focused strategy - get cyber augmentations and play as a cyborg with built-in arm-guns Negatives: - the story is somewhat mid - the world is nonsense - theres giant random mushrooms in the background that the player will not encounter on the foreground - the game has block digging mechanics but prevents me from using them 50% of the time - story locations are linear with no different ways to approach them - its always the same thing - it mixes tile-based worlds with objects/decorations that don't want to exist on a grid or are able to handle situations where the surrounding or underneath tiles have been removed from them - many inconsistent mechanics of how something interacts with another thing or doesn't - descriptions are missing everywhere - balancing of armors, weapons, items, crafting recipes, set bonuses, accessories are a mess - many items are so tiny that you won't know they're there unless you happen to use a tractor beam in that location - said tiny items in inventory are hard to tell apart what is what without highlighting them - most underground is empty, enemy encounters are sparse, most things/creatures spawn in randomly and not via nests or origin points - many interesting locations do not have map markers - player has to manually search the entire underground to find them methodically and tediously - most of the early tier content is outright forgotten or useless - usually acquiring mid-game Steel-tier equipment will cover the rest of the game's challenges - bosses are fun, but they are few just like the enemies, I tend to not have enough targets to fight to actually use the weapons I crafted - some technologies are impossible to discover by the player through manually crafting progression, requiring the player to visit story locations to get the needed piece to access it - enemy armor and damage resistances are arbitrary and cannot be eventually whittled down or stripped/peeled away with low power weapons, making only heavy-hitting weapons actually useful against them - many of the items, decorations and other element either lack a crafting recipe, cannot be recycled, do nothing, or lack descriptions - most story progression is vague and requires doing something that is not easy to decipher, not properly telegraphed or has a very real risk of causing a soft lock - there are unkillable turrets that can sometimes spawn in weird places that can actually block certain things unintentionally - the "magic" weapons and alien artifacts pale in comparison to some of the things that the player can craft - not enough accessory slots Despite all the negatives, which I hope will be fixed, the game is still really awesome and fun to play. It has a potential for post-ending randomized disposable planet realms to visit (reusing the existing content to create endless randomized playground world to visit and do stuff in) if the devs could streamline/reduce the cost of creating content for this game, since currently the player will grind to get everything the game has to offer but then has no outlet to direct it towards. I'm hopeful they'll properly polish and continue improving this game to reach v1.0.0.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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