
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 21.6/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1466 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De los juegos mas hermosos que hay
I know it's the meme to go "Space Yuri!!" but it's genuinely a good game. I usually don't play these puzzle-involved games, but these were good ones. Had to get out old-school pen and paper. Atmospherically speaking the game is stellar, with its Silent Hill influences, but the world leaves you craving more knowledge. Very good.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really enjoy playing this game
This is not my review it is in fact ssgpokerface's (we are family sharing). 8.1/10 would cyborg communist eldritch yuri again A very interesting and fascinating game that really gets the imagination going with all the mystery and crumbs of info of the story that you get. As cringe as it sounds, you could kind of say its like the Dark Souls of survival horror in the sense you only get fragments of the story and have to put together the pieces yourself. The lore of the Replika's and there unique different types each with their own personalities is fun and especially the concept of them degrading and needing objects or hobbies to keep them sane is super cool to me. The mix of both German (I think) and Japanese languages is cool, with many German speaking audios and words appearing over the screen, but also Japanese letters appearing over the screen as well. As for the gameplay, its pretty good for a survival horror imo, just a bit of jank that can be annoying sometimes, especially the aiming. The rule of six for inventory is pretty interesting and cool. Oh and this game has some of the coolest and craziest puzzles I've ever played. I'm not much of a puzzle game guy, so I know compared to some really good puzzles in gaming it's maybe not that good, but the pareidolia butterfly puzzle and Arcana cards/planet moon phases puzzles blowed me away, super cool and creative. The radio is pretty cool and has some fun puzzles to go along with it, but isn't super in depth or complex, but still a good addition though, just maybe could have had more applications. The flares to burn corpses is always a cool mechanic to see in games like this. The art style is fantastic and iconography is just awesome; the repeat showings of The King In Yellow, the island, the stairs to the gate, and the more general stuff like the UI and the interactions it has when at low health, or your screen going haywire when near the radio monsters. And just the lowpoly PS2 kinda graphics is always nice to see in modern gaming. Some cool details I liked were the main menu eye following you, if you go to a save station and don't save you get a cheeky/creepy message, the fake out ending into main menu back into the start of the game but everything is screwed up now reminds me of Silksong. The music is good, but I feel gets a bit repetitive with how anytime you enter a room you get the same droning track as well as spoiling if the room is safe or not bcuz as soon as you hear that music you know the room has a threat instead of finding out for yourself, and hearing the same music anytime an enemy aggro's onto you over and over only for it to be cut short when you exit the room gets a bit old. The music for cutscenes and the repeated motifs in them are very nice, but the horror type music for gameplay is just okay. Some small gripes with the game. First, why on gods green earth does dying send you back to the main menu? Its incredibly annoying and time wasting instead of just spawning at last save. There is no load save option in game, so if you want to reset to last save, you have to either exit game or die. As I mentioned before the aiming can be difficult to handle sometimes, as well as the push you do when enemies get close to you is helpful sometimes, but sometimes it also is annoying because I would much rather just shoot the guy point blank with my shotgun instead of pushing him. The fact you can just run into a door and escape aggro'd enemies so easily is a bit cheesy, especially since you run as fast or faster than pretty much every enemy in the game I'm pretty sure, so it becomes very easy to just run past enemies and get to the door and boom you're free, almost like old Monster Hunter games of leaving the zone to heal and running back in, maybe they could have had a door opening animation where you are vulnerable instead of the invincibility you get now? Not sure, but it does make enemy encounters a lot less frightening a lot of the time. But none of these issues are big in anyway, and don't bring down the experience in any substantial way. Overall, I thought the game was really fun and interesting, and am very glad I played it. I hope the developers continue making games, as I would totally be interesting in seeing what they come up with next, as this is a great first game from them (As far as their Steam page says lmao). Also the game was helped by the Game Bakers which is so poggers
Es el juego que reúne todo lo que imaginé, y que a la vez nunca llegué a imaginar, como la perfección en ideas. El ciclo de vida, lo onírico, una forma de ucronía, lo inconmensurable de lo desconocido, la jugabilidad de survival horror, los puzzles...Lo tiene todo. Es de lo mejor que se puede jugar en estas épocas. Un alma propia nació de tantas partes... es un representante digno de la mismisima palabra "creatividad". Aún siendo un frankenstein, es el dicho y hecho de que los verdaderos artistas roban.
美術很棒,畫面很棒,概念很棒,2D+第一人稱POV真的很酷。什麼都很好,就是他媽的玩得很痛苦,而且是故意的,最終戰鬥真的睪丸很痛。 六格空間,需要做緊急資源取捨時,發現只有彈藥可以銷毀,槍和補包不行,丟也丟不掉。而且神他媽的一種彈藥規定只帶一格,不能再加。導致最終我身上有3把槍,3個即時補包,2個緩速補包,0個彈藥,跟Boss繞來繞去,眼睛快被閃瞎,只能重新讀檔。設計師你應該很得意吧? 很難想像這遊戲還有多重結局,要你多刷個幾次。沒有那麼多睪丸可以痛。 這是遊戲。遊戲是要用來玩的。差評讓你記得。
Just finnished the game and I cannot start to put my toughts in order, ive got so much to say in which i will try to make clear (warning fot light spoilers), but in resume: it might be one of the best pieces of media ive ever consumed. Everything to the themes of the narrative and its connections to real world art and philosophy somehow have an effect of "predestination", those references where you probably saw once to never think about again untill now, it felt like ive lived the way i have with the interrest i developed for my entire life with the sole purpuse to expirience SIGNALIS, which i am aware that it varies from person to person, but fealing that it somehow has tailored to me even before i was old enough to understant it, i dont think ive ever felt this way before. From a gameplay view those vibes are a impecable compliment, specially in later chapters, where my confusion and amaziment started to morph into paranoia while playing and while not, to a point ive stayed awake for 3 hours past the time ive layed down to sleep, i could compare it to my experience reading "house of leaves" for those who have heard abt, not fear, but just too much going on inside my mind. The ambience, the frightening score and sound design, the greatly engaging puzzles, almost every element of gameplay is top notch, the only real bad point i can think abt is the AI of the enemies not being that much of a threat, but id argue it doesnt need to be since most of horror comes without them. The story is undeniably confusing, but at the same time incredibly human, the universe and history of this universe is so damn interresting and tangeble To put an end to my rant i want to add a more personal note to it, at the time this game released i was 12/13 years old and i knew abt it cuz steam kept recomending it to me, so it was always in the back of my mind. Around that time was also when i started consuming more queer media which eventually led me to knowing and reading the "the yellow wallpaper" story, in which led me to discovering other stories such as the king in yellow, the flesh interface series and house of leaves, all that have alot in commun with SIGNALIS, all of which ive always held close since it made me feel ways i couldnt otherwise and helped me find community in a harder time at my life. Time has passed since i first heard abt it and im now 17. this game somehow incapsulates all of that ive just said, so when the ending came i didnt cry only because of the story, it also made me feel seen, this game through its discomfort and uneasiness made me feel belonging to something in a way i dont know if i could ever again, and for that in very greatfull
im mega gay for stories like these, very confusing and makes you have to think about what tf is happening yet impactful as hell and you wanna keep learning. im not great with scary games so the top down view kept my undies white.
very good sum sum yuri n ♥♥♥♥ with literature themes n such n ♥♥♥♥ idfk its good tho play it 👍
lesbian peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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