
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 21.6/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1466 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I fought everything with a pocket of pebbles and it went out fine for me.
This is a beautiful game. You need to experience it.
JOUE
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
s
Worth every cent
[h2]记住我们的诺言[/h2] [h3]- 前言[/h3] 极权美学的风格,昏暗破旧的设施,血肉模糊的怪物,扣人心弦的承诺——如果这些标签能吸引你的注意,亦或者你是《寂静岭》,《生化危机》或《死亡空间》的粉丝,那《Signalis》绝对是一款值得上手体验的佳作。尽管本作不乏加以改进的空间,但就现有的成色而言,《Signalis》完全走出了自己独有的风格,游玩体验也远远超出及格线,在复杂多样的题材之中达成了令人惊异的平衡。 [h3]- 画面[/h3] 本作为2D像素的俯视角。虽然这也是低成本制作的一种体现,但出乎意料的是,这种画面表现完美契合了游戏整体的压抑氛围:冰冷模糊的墙面,面目不清的敌人,很好地放大了玩家对于未知的恐惧。在许多低成本游戏中,粗糙的画面往往都能加强恐怖感。本作自然不例外,但亮点在于,它完美地整合了多种风格。从红黑配色的极权主义海报和粗野派混凝土建筑,到血肉混杂的克苏鲁系场景,再到偏柔和的日漫风格角色,甚至会短暂从2D俯视角切换到3D第一人称,这些元素不仅没有显得格格不入,反而融洽地展现出了一个充满绝望的世界。一开始我以为在玩《德军总部》,但后来《寂静岭》味越来越重,比如保存游戏时的全屏红色突脸(?)总之,就与游戏世界观的配合程度而言,我愿意给画面表现打满分。 [h3]- 音乐与声效[/h3] 本作在配乐上的口味值得夸奖。剧情背景里的钢琴声为悲哀的剧情走向蒙上了一层灰蒙蒙的基调,基本没有和游戏显得突兀割裂的地方。我尤其喜欢中途有一段加入了柴可夫斯基的《天鹅湖》,一边是悠扬的古典乐,另一边是压抑的地下设施和扭曲的怪物,营造出了一种别样的反差感,完全对上我的口味。场景音效也很优秀。大部分时候,你只能听到主角孤独的脚步声和开门声在空荡的走廊中回响——随后怪物的吼叫便撕破了诡异的寂静。不过怪物的动静有时太一惊一乍了,有点炸耳朵,不过就本作的恐怖tag来说,目的绝对达到了。 [h3]- 剧情[/h3] 能感觉到作者试图讲出一个背景宏大,同时能精准戳中玩家心窝的故事。它起源于茫茫宇宙,极权社会中一对完形体和仿生体情侣的承诺,实际上不管后续如何发展,这个开头就足以让我潸然泪下,狠狠玩下去了。美中不足的是,本作的叙事碎片化很严重,让我想起当年玩《艾尔登法环》时,在老贼留下的谜语里抠字眼推敲神和神之间的瓜葛......实际上如果你通关后去搜别人做的剧情解析,细细品读各种伏笔,那它带给你的后劲将会非常大。可惜在游玩过程中,我大部分时候是一头雾水地读小纸片,直白的剧情交代更是寥寥无几。个人认为如果剧情碎片化到了玩家只能隐约感受到其中的复杂情感,而难以具体总结出发生了什么事的地步的话,那叙事水平应该还有改进的余地。 [h3]- 游戏性[/h3] 很吃受众。本作的生存恐怖玩法非常复古,包括但不限于紧张的背包空间,绕来绕去的箱庭式解谜,和极度稀缺的战斗资源。 背包空间没什么好说的,大部分时候,一两把武器,满弹匣的子弹和一格药品就足够让你活着回到安全屋了。问题在于剩下的空间对剧情道具很不友好。具体表现就是经常走几步,发现两个重要道具,旁边放着一组和你当前武器不符的子弹,但你包里可能只剩一两格空间,必须折返回去先存物品,再回来拿道具,再回去存道具的繁琐环节。 解谜则是给人一种很强的《生化危机》既视感,或者简单点讲就是通马桶。马桶堵了怎么办?首先,去阳台花盆里挖出一个镊子,镊子夹出地漏里的钥匙,钥匙拿来打开卧室床头柜的一把锁,里面放着一个齿轮,塞进旧收音机里会播放一段音乐,对应柜子第三层的一本书的页码,最后发现里面挖空放着一个可以勾出马桶堵塞的钩子......反正我不能算这种套路的受众。值得一提的是本作主角身上的收音机,不仅可以拿来解谜,还可以拿来对付一种特定的怪物[strike](以及放《天鹅湖》)[/strike],确实很有创意。比较不友好的是第二章引入了更为复杂的地形(经典回顾之朝左进了一扇门,然后面朝右边从左侧进了新房间),反而还没收了玩家的地图,要是隔天回来玩都分不清东南西北了。 我最大的不满是资源的稀缺。本作的战斗压力可以算比较大,虽然游戏鼓励你绕开怪物,但大部分房间都很昏暗狭小,想要省子弹就有很大可能被挠一两下,更别提来回跑的解谜还逼着你反复经过某些房间,怪物时间久了甚至还会复活,一些场景初见的时候也难免得掉点血。我玩的时候经常没药没子弹被怪物追着揍,耳机里反复起伏的尖啸声让我主动降低音量。然而本作也没有《生化危机》那样的动态资源掉落,地图上就那么多药和子弹,没了就是没了,有些地形还逼着你不得不碾过去几只怪物。我永远原谅不了第二章最后那个小黑屋:我资源见底,甚至血条也是红的,但里面放着过关的关键道具。不开灯就算了,还放着一堆挡人的地形和整整五!只!怪!我刚进门枪还没举起来就被一脚踹死了,要不是我剩了一发榴弹,反复死,跑了无数次三百六十五里路后试出来一次完美走位,再找好角度一发轰死五只怪,我真以为我要卡关了。这个设计绝对有问题,但考虑到最后还是狼狈地打了过去,我尚且把它算作有待提升的方面,而不是一个缺点。 [h3]- 总结[/h3] 本作在氛围塑造,视听效果,剧情立意和复古设计上属于同类型佳作,其中独特的美学是最大的加分项。然而,流水线的解谜,碎片化的叙事和不完善的难度平衡同样不可忽视,可能会劝退许多单纯被世界观和剧情吸引的玩家。不过,总体上瑕不掩瑜,依旧是一款完成度出众,风格也独树一帜的优秀作品。
神
非常好美术风格,非常好地图设计,非常好场景氛围渲染,非常好剧情,好希望能有同世界观的续作
i can't even be half as cool as Elster in my dreams
excellent je serre ma tete
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3.1K | 12 | 100% | $9.99 | |
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| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $14.2M | 154.1K | 84% | $6.99 | |
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| $14.2M | 86.4K | 71% | $10.49 | |
| $14.1M | 12.5K | 94% | $39.99 | |
| $14.1M | 86.5K | 79% | $8.99 |