
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 17 → 21.6/day in the week after.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.6Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1466 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty cool
Unapologetically queer, visually striking, and emotionally tumultuous. I'd consider Signalis more of a puzzle game than a survival horror - which is actually a big selling point for me. The only real criticism I have is that there isn't really a viable way to avoid combat and spending resources. Which I wouldn't mind so much if enemies didn't constantly respawn/spawn in great number. There is also an issue with enemy locations being saved between rooms. There were some instances where I was basically guaranteed to take damage when leaving a room because an enemy's saved position was right in front of the only door I could use.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
☑ 好玩又有深度 □ 无深刻意义纯体验 这个游戏确实厉害。 首先,它本身就是一个百合游戏;其次,它又把心理恐怖、恐怖游戏的氛围加了进来。再往上叠,还有非常强的艺术设计和美学,再加上一套很像《生化危机》的玩法和关卡设计。 这几样东西叠在一起,我觉得它不火都很难。 它最牛逼的地方,就是这些元素不是单独存在的,而是被整合到了一起。你既能吃到百合关系带来的情感张力,也能体验心理恐怖带来的压迫感,同时还有非常漂亮的美术风格,以及成熟的生存恐怖玩法。 这种组合本身就非常有市场吸引力。 所以以后谁想学着做这种类型的游戏,我觉得真可以好好研究一下它。只要把这些核心元素学明白,做出来的东西很难完全没人买账。赚个千百万轻轻松松。 总之,这游戏确实牛逼。 [b]欢迎订阅我的个人中英双语游戏鉴赏:[url=https://store.steampowered.com/curator/46240801/]A well-designed game with a deep, engaging story. 有剧情深度的,设计优秀的游戏评测[/url][/b]
sesbian good
I love this game
Proof that games are art. Truly an unforgettable experience. HIGHLY recommend.
not beaten it yet so review may change very good game, enjoying the gameplay and puzzles, only complaints are the ammo being too scarce, surprisingly the 6 slot only inventory isn't as bad because of the save room bag of holding ahh storage it's just that the ammo usage hates me specifically and i barely get the ammo type i can use. the exploration is neat and i am enjoying the storytelling, i like the map's way of marking things ive done (and dislike when its not available) +2 videojame
nice
im here for hot women
Inicialmente quis jogar signalis por causa de elster e ariane mas o jogo é muito mais do que isso, a história e o mundo do jogo te fazem querer saber cada vez mais e quando você termina o jogo, só fica encarando a tela devastado. Absolutamente amo o jeito que as cutscenes são feitas, minha parte favorita do jogo. Minhas expectativas pra esse jogo não eram baixas, mas foram superadas mesmo assim.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.1K | 20 | 100% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 154.1K | 84% | $6.99 | |
| $14.2M | 16K | 85% | $29.99 | |
| $14.2M | 55.9K | 99% | $14.99 | |
| $14.2M | 86.4K | 71% | $10.49 | |
| $14.1M | 12.5K | 94% | $39.99 | |
| $14.1M | 86.5K | 79% | $8.99 |