
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 23 → 19.86/day in the week after.
About
Itching for some more good ol' Kung Fu action? The free Arenas expansion adds multiple
hours of gameplay that will put your Kung Fu to the test. With 5 new game modes, 15
dynamic locations and 120 challenges, gear up for spectacular combats, brutal opponents,
and endless opportunities to refine your moves.
Whether you choose to play as a male or a female character, in Sifu, you will ponder that
question on your path for revenge, hunting down your family’s assassins. One against all, you
have no allies, countless enemies, and a mysterious amulet to bring you back to life every time
you die. Yet, be warned! Your secret weapon comes with a hefty price to pay: aging and its
consequences.
Your enemies don’t wait their turn, and they don’t broadcast their intent. Dodge, parry, strike,
use combos and be like water making its way through captivating environments. Learn how to
master your art, whether by fighting through the underbelly of a nightclub, scrambling through
a refined gallery to avoid getting surrounded, or vertically navigating a towering office building.
Careful positioning and clever use of the environment to your advantage are key to your
survival. Use everything at your disposal: throwable objects, makeshift weapons, windows, and
ledges... The odds are stacked against you, and you will be offered no mercy.
Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your
mistakes, unlock unique skills, and find the strength to master the devastating techniques of
Pak Mei Kung Fu.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 28.8Kreviews | 92% | — | $15.7M |
| $49.99 | 24.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1499 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ilk bolumde emekli maasim yatti
很难想象这是外国人做的游戏,动作和意境真的没话说
We usually save the world with Karate. But today we are getting REVENGE with Karate. Sifu is a 2023 action game and Iko Uwais simulator created by Sloclap studios. You play as, actually I don’t know, they never said his or her name so I guess it’s just you. After your father and Sifu are murdered by his original disciples, you train for 8 years, mastering martial arts and Kung Fu so you can hunt down your father’s killers instead of just getting a gun and waiting outside their homes like a real man. I think this is Hong Kong, I actually don’t know how hard it is to get a gun off the streets. Taking some inspiration from the Arkham Batman games, Sifu is a third person brawler where you use movie-inspired kung fu to just absolutely beat the ♥♥♥♥♥♥♥♥ out of everyone and everything stupid enough to get in your way. You have two attack buttons, a grab, a block, and two types of dodges, one is more of a “Get out of the way” and the other is a duck and weave and lift your foot so they can’t kick your legs out from under you. They’ll do it anyway, I never see the leg sweep coming. Like, out of the 200 or so leg sweeps I’ve dodged maybe 20. The big gimmick out of this one is that you have as many lives as a human being could have before you basically just age to dust. Your character carries these talisman’s with him that will revive him upon death, but in exchange take a year off your life. The more you die without taking out elite enemies or the dude that got you, the more years the medallions take. I didn’t count how many lives you actually have in one go, but if you somehow go from age 20 to age 70 in one go then maybe it’s time to find a new game to play. Combat is how you would think a modern brawler would go. You get surrounded by goons and then you can either go to town on them or be patient and wait for them to attack you. Every enemy has two health bars, an actual health bar and a stagger meter. If you take out their health, they just drop, but if you fill their stagger bar, you can take them out with a finisher and get some health back. Its fun, its a good system, you don’t have a counter button you instead learn how to parry their attacks or dodge them at the right time so you can stun and stagger whoever you’re fighting. You got a bunch of enemies to fight from average goons to professional fighters to literally me big chunky boys. The big problem is that I’m pretty sure I don’t know how to play. I finished the game with both endings, I can fight some of the bosses with barely any damage taken, but I still feel like I’m playing the game wrong. Looking online and watching Sifu fans play, yeah, I am, I suck at this game. But that’s okay, we can’t all be good at everything. You can beat Sifu in 4 to 5 hours on your first go if you aren’t completely getting decimated. Figuring out gimmicks for bosses and mini bosses isn’t the hardest thing in the world, but it can be frustrating when you don’t seem to be making any progress. And like I said, I’m old, I’m ancient, I saw the dinosaurs get wiped out, so the sudden leg sweep will basically always get me unless I ACTUALLY see it coming from a mile away. The older your character gets, the more damage he does, but the more damage you take. So if you’re getting to the point that you’re losing a quarter of your health with every hit and you’re not doing any better, then maybe restart the run or go back a level and try again with a better age bracket. Outside of the story mode, you get an arena mode that’s basically just combat challenges. Sifu was a good game, I had fun with it, but maybe get it on sale, especially if you aren’t all that good with more difficult games. Karate Master 3: gets 7 parried punches out of 10. Jackie Chan fractured his skull during the filming of Armor of God. [url=https://store.steampowered.com/curator/7124597/] Join the curator so I can get more Karate games. [/url]
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*, Turkish +2 more
| $39.99 |
| 5.1Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | 94% | #75 | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不能和师父做爱
Ni hao
At least until Phantom Blade Zero comes out, this is probably the most beautiful and polished portrayal of martial arts we’ve ever seen in a video game. The game’s roughly eight-hour story is short, and once you’ve finished the main campaign and seen all of its endings, you might feel like you’ve just eaten an incredible meal… but not quite enough to actually feel full and walk away from the table satisfied. Thankfully, the Arena mode can help take the edge off for players who are looking for more challenges and more ways to experience the game. And honestly, if this game consisted of nothing but its third level, the museum stage—which is easily one of the most memorable levels in the entire game—I’d still recommend playing it.
underrated
Words can't describe how badass you feel in this game, just play it its so good.
Good game, me like. Okay now for the more in depth review, I like this game a lot in pretty much every regard but honestly it's almost too easy? Most things that are hard in the game are either gimmicky or harder because of how you choose to play the game. What I have noticed from beating the game and doing almost all the challenges (other than the achivments) is that the skill celling is... Actually really low, for a first time playthrough then a second then a third it's fine, great even however you will reach the skill celling by the second playthough and the game is fairly short so that's like after 12 hours and the game has so much... Fake depth. There are so many combos, moves and situational actions that can really show off how good you are at the game but that's the thing, it's more flash than substance. The more complicated moves take time to learn and the understanding of when to use them making them even harder to learn, but I said it was too easy so why am I complaing? I can learn how to play the game and look good while doing it. Well you see- There's no incentive. The methods that I learned from my first playthrough are still the gold standard and none of those require special input or situational understanding, they just work and it is so hard to beat. I just get frustrated trying to learn the depth when it just feels less effective. I have seen people who have mastered the game and ♥♥♥♥♥♥♥♥ is it clean but one thing I have learned and also see in those videos is rarely do they actually just do the path of most efficiency not because they are so good but because if they did, they couldn't be flashy and then if they couldn't be flashy all that time they spent learning was pointless. Overall I really like the game and I wouldn't have tried to get better at it if I didn't but with that being said I just wish there was more of a reason to, I already found my win buttons and it is so hard to get out of the programing to just use them, over and over again, it's too bad but then again the fact that there is more to learn when I already have "mastered" the game is a great thing for a great game.
The game nailed the combat mechanic for real. It's really satisfied
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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