
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 23 → 19.86/day in the week after.
About
Itching for some more good ol' Kung Fu action? The free Arenas expansion adds multiple
hours of gameplay that will put your Kung Fu to the test. With 5 new game modes, 15
dynamic locations and 120 challenges, gear up for spectacular combats, brutal opponents,
and endless opportunities to refine your moves.
Whether you choose to play as a male or a female character, in Sifu, you will ponder that
question on your path for revenge, hunting down your family’s assassins. One against all, you
have no allies, countless enemies, and a mysterious amulet to bring you back to life every time
you die. Yet, be warned! Your secret weapon comes with a hefty price to pay: aging and its
consequences.
Your enemies don’t wait their turn, and they don’t broadcast their intent. Dodge, parry, strike,
use combos and be like water making its way through captivating environments. Learn how to
master your art, whether by fighting through the underbelly of a nightclub, scrambling through
a refined gallery to avoid getting surrounded, or vertically navigating a towering office building.
Careful positioning and clever use of the environment to your advantage are key to your
survival. Use everything at your disposal: throwable objects, makeshift weapons, windows, and
ledges... The odds are stacked against you, and you will be offered no mercy.
Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your
mistakes, unlock unique skills, and find the strength to master the devastating techniques of
Pak Mei Kung Fu.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 28.9Kreviews | 92% | — | $15.7M |
| $49.99 | 24.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1539 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very cool ~ Very Fun!
melhor combate que eu conheço, é muito gostosinho desviar perfeitamente ou dar parry prestes a platinar no mestre🔥
Для Sloclap эта игра - сильное упрощение и шаг назад в геймплейном плане по сравнению с Absolver. По механике боя в базе Сифу представляет собой типичный сосалик: лёгкая атака, тяжёлая атака, блок, уворот. Сверху накинули немного комбух, чтоб смотрелось не совсем уныло (но всё равно уныло, потому что отзывчивость управления оставляет желать лучшего), повысили темп боя и насыпали врагов до кучи, шоб не как в сосаликах, но тут даже те же ублюдские фреймы неуязвимости есть. В связи с этим забавно читать комментарии о зависимости от личного скилла - ага, упор на скилл в игре, где враги могут просто игнорировать атаки, пАтАмуШтО у НиХ КоМбО. Здесь нет упора на скилл, есть лишь кривые механики и дрочиво на их работу. И это на фоне Absolver с действительно уникальной и, главное, честной боевой системой. Четыре стойки и куча приёмов к каждой из них с динамической сменой стоек при выполнении приёма, возможность составить из них, как из конструктора, свой стиль боя; "физичность" системы, различие приёмов не только по урону, но скорости и направлению движения, откуда вытекает возможность прервать атаку противника своей более быстрой атакой или увернуться от его удара с помощью атаки (подсечка против удара ногой в прыжке, например); значимость не только момента уворота, но и того, в какую сторону уворачиваешься (можно, неправильно считав движение оппонента, уклониться головой в его прилетающую ногу - опять же физичность системы); отсутствие настолько нагло выпирающих фреймов неуязвимости (они там всё равно есть, но связаны со спец. абилками двух конкретных классов персонажей, и не так сильно влияют на динамику боя, потому что в большинстве случаев противники подлавливают другу друга на атаках, сменах стоек и других уязвимых моментах); в целом бой изначально построен не только на менеджменте выносливости, а ещё на таймингах и контроле дистанции. Искренне жаль, что разрабы решили пустить всё это под нож. От Absolver в положительную сторону Sifu отличается лишь лором и сюжетом с элементами исследования (этот аспект прям хорошо отполировали, Absolver довольно сырая и, увы, короткая) и большей лояльностью к клавиатуре с мышью (в Absolver вот прям чувствуется, что геймпад сильно удобнее будет). А так, когда соберу последний паззл для детективной доски, снесу эту игру и, чувствую, никогда не вернусь.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*, Turkish +2 more
| $39.99 |
| 5.1Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отsifuлся весь мозг и нервы. Зато теперь я мастер У-дэ. Всем советую
好玩爱玩老少皆宜推荐购买
It is the best fighting game I've ever seen, And I've started with Bruce Lee on Atari 65 XE in 1985. Grab it, master it, super satisfying. It brings the Kung Fu movies of 80ties / 90ties back to life. But even, if you don't know that time - this is a jewel - try it - you won't regret it. 10/10. Cheers!
Eu tive duas experiências com esse jogo, a primeira foi pegando de graça na Epic Games, e desde lá, virou um dos meus jogos favoritos que eu jogo geralmente quando quero passar o tempo. A segunda experiência foi comprando o jogo na Steam. Quando eu comprei eu ainda não tinha passado do museu, mas para mim não foi um problema, porque eu AMO jogar repetidamente os mesmos esconderijos pra melhorar cada vez mais, seja contra os inimigos, ou contra os bosses. Após chegar no museu, eu parei, porque tinha medo de como seria a Kuroki, porém esquecendo as dificuldades eu tentei, e aprendi que as vezes o que mais temos medo, não seja tão complicado quanto pensamos. Após isso eu fui progredindo e persistindo, resetando fases, tentando melhorar, até chegar no Yang. Minha primeira vez contra o Yang também foi minha primeira morte real por atingir os 80 anos, porém mesmo com muita dificuldade, eu sabia que ia acabar aprendendo o moveset e por fim, matando-o, ou melhor, poupando-o Agora, na dificuldade mestre eu realmente comecei a sofrer, no momento que estou fazendo essa review, eu estou tentando poupar o fajar sem morrer, um trabalho meio complicado pois eu voltei a jogar o jogo semana passada, porém através das dificuldades, ele me ensinou muito.
能接受的游戏....
quem encheu minha cabeça de sonhos
游戏优化的太差,这种简单建模简单场景,打起来居然会掉帧。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 26 | 42% | Free | |
| — | 0 | — | — | |
| $710K | 1.4K | 85% | $16.24 | |
| $4.5K | 43 | 70% | $2.99 | |
| — | 0 | — | — | |
| $2.3M | 2.5K | 86% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.7M | 48.3K | 86% | $12.99 | |
| $15.7M | 38K | 90% | $19.99 | |
| $15.7M | 13.4K | 98% | $29.99 | |
| $15.8M | 69.5K | 96% | $9.99 | |
| $15.8M | 22.3K | 94% | $12.49 | |
| $15.8M | 17.5K | 93% | $23.99 |