
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Modeled estimate, not a reported figure. How we estimate →
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About
Itching for some more good ol' Kung Fu action? The free Arenas expansion adds multiple
hours of gameplay that will put your Kung Fu to the test. With 5 new game modes, 15
dynamic locations and 120 challenges, gear up for spectacular combats, brutal opponents,
and endless opportunities to refine your moves.
Whether you choose to play as a male or a female character, in Sifu, you will ponder that
question on your path for revenge, hunting down your family’s assassins. One against all, you
have no allies, countless enemies, and a mysterious amulet to bring you back to life every time
you die. Yet, be warned! Your secret weapon comes with a hefty price to pay: aging and its
consequences.
Your enemies don’t wait their turn, and they don’t broadcast their intent. Dodge, parry, strike,
use combos and be like water making its way through captivating environments. Learn how to
master your art, whether by fighting through the underbelly of a nightclub, scrambling through
a refined gallery to avoid getting surrounded, or vertically navigating a towering office building.
Careful positioning and clever use of the environment to your advantage are key to your
survival. Use everything at your disposal: throwable objects, makeshift weapons, windows, and
ledges... The odds are stacked against you, and you will be offered no mercy.
Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your
mistakes, unlock unique skills, and find the strength to master the devastating techniques of
Pak Mei Kung Fu.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 651 reviews with recorded playtime.
Reviews
Themes across 650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这游戏太难了,群架ai做的太超雄,boss的处理手段也很少,而且各种快慢刀变招,打的不爽
好游戏,但是问题也很明显。一开始还以为我手太笨了,但玩着玩着,也看了一下测评,确实是有很多问题。1.打出红条很大依赖完美格挡(空格键),但是躲避是空格+s的搭配。要分清何时格挡何时闪然后还要按出来太折磨了,以至于现在基本空格来格挡shift来闪。2.我理解制作组可能是想把武术的各种动作做出来,但是放在游戏上这么多动作细分反而让操作变得很难,更别提对应到键鼠上的按键了。而且貌似是不支持同时输入,必须顺序输入。(比如扫腿,s+w+右键得按顺序一个个按,不能三个键一起按或者先同时按s和w然后按鼠标,非常反人类)3.战斗视角太糟糕了,不能锁定,所以总是出现攻击一个目标时候躲不了侧后方的敌人攻击。而且视角最好能拉远一点,打药师的时候经常挡住boss,每次都零帧起手一个飞踢,根本反应不过来。
Bir bölümü geçmek 5 yılımı aldı yeter geçeyim artık. Öldüm öldüm dirildim.
สนุก
Вставлю свои 5 копеек. Sifu, без преувеличений, лучший BEAT 'EM UP в который я играл. Я люблю Sloclap и ненавижу одновременно за то что они дали умереть Absolver (прошлая игра студии) чей потенциал был бесконечен из-за чего я долгое время не хотел знакомиться с Sifu, но я был чертовски неправ. В очередной раз французы сделали игру с высоким уровнем вхождения, которую по настоящему смогут оценить только те кто хочет учиться. Мне нравятся игры которые хотят, чтобы я умел в них играть. Игра дает челендж и необычный, немного странный, инструмент для его преодоления - воскрешение ценой вашей молодости, что мне по итогу понравилось, а что мне не понравилось, так это иногда кривая камера. Игру следует проходить сразу на мастере, если пройти на адепте, а потом начать на мастере, вас скорее всего унизят во второй раз. Играть на новичке вообще смысле не имеет, это как кофе без сигареты по утрам. Подводя итоги хочется сказать, что SIfu очередной шедевр студии, который тихо в самом темном и незаметном углу создал новую планку для жанра BEAT 'EM UP. И ♥♥♥♥ не смейте ее сравнивать с секиро
真尼玛垃圾
没有宏大的故事情节 但是作为一个中国人 其中的功夫还有武器使用 都能让人耳目一新 问我怎么做到满成就的 无他对中国文化的爱还有唯手熟尔
真正有才华的人制作游戏,不是凭借换皮和堆料,而是灵感迸发的创造!师父完美诠释了这一点。
Loved the game...though it kicked my ass somewhat, even on Disciple. At first it's quite hard, because the attacks seem overwhelming or your timing doesn't land, but with time, as you replay levels, it all begins to fall into place. Navigating attacks becomes instinctive, fingers choosing when to Avoid, or when to Deflect/Parry as necessary. The combat flows really easily once your timing and combos both become second anture. The gameplay loop is engaging and worthwhile to repeat. Revisiting older levels to complete their Detective Boards gives valid reasons to replay, alongside the fact that playing better nets you a lower age to go to the next level with, which cannot be overwritten, even if a subsequent replay goes badly. Additionally, the shrine upgrades unlocked in the latest run become the saved upgrades, so one can choose to do only a low age run for a level, and then do it again separately to get all shrines, hence unlocking better abilities. The repetition is also helped by the fact that playing more allows the player to unlock more skills permanently, making the game easier, and giving the player more variety. Wrt the graphics, the artstyle is phenomenal. Each level is unique and goregously designed, playing well into the themes for the level. To anyone reading this review, watch out for lvl 3, it left me speechless. The storyline is somewhat barebones, but the conflict of taking revenge or not leads to two endings, both of which are worth checking out simply for how they add a little more depth to the main antagonist. But even though the narrative is nothing too deep, the characters are interesting, giving a little more complexity to a simple narrative, and again, wrt design, are really well done. I haven't done much in the way of the Arenas, but they are challenging enough to keep someone who wishes to master the game occupied, I believe. Really enjoyed playing Sifu; it was a total blast!
if youre a new player just starting out please do the easiest mode. do not load up disciple thinking its sweet its not youre gonna get humbled
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*, Turkish +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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