
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 23 → 19.86/day in the week after.
About
Itching for some more good ol' Kung Fu action? The free Arenas expansion adds multiple
hours of gameplay that will put your Kung Fu to the test. With 5 new game modes, 15
dynamic locations and 120 challenges, gear up for spectacular combats, brutal opponents,
and endless opportunities to refine your moves.
Whether you choose to play as a male or a female character, in Sifu, you will ponder that
question on your path for revenge, hunting down your family’s assassins. One against all, you
have no allies, countless enemies, and a mysterious amulet to bring you back to life every time
you die. Yet, be warned! Your secret weapon comes with a hefty price to pay: aging and its
consequences.
Your enemies don’t wait their turn, and they don’t broadcast their intent. Dodge, parry, strike,
use combos and be like water making its way through captivating environments. Learn how to
master your art, whether by fighting through the underbelly of a nightclub, scrambling through
a refined gallery to avoid getting surrounded, or vertically navigating a towering office building.
Careful positioning and clever use of the environment to your advantage are key to your
survival. Use everything at your disposal: throwable objects, makeshift weapons, windows, and
ledges... The odds are stacked against you, and you will be offered no mercy.
Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your
mistakes, unlock unique skills, and find the strength to master the devastating techniques of
Pak Mei Kung Fu.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 28.9Kreviews | 92% | — | $15.7M |
| $49.99 | 24.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1519 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sifu é um jogo onde você vai evoluir apenas JOGANDO ele e se acostumando com sua gameplay, e isso ocorre de forma tão FLUIDA que você nem vai perceber. Quando analisar sua GAMEPLAY, você vai estar finalizando o último BOSS do jogo com 20 anos de idade e vai falar: "CARALHO, sou muito FODA!" E isso vai acontecendo em várias partes do jogo, principalmente com os CHEFES, que são cada um mais difícil que o outro. Isso acaba sendo bem desafiador, mas essa é justamente a proposta do jogo: APRENDER, MELHORAR e EXECUTAR. Além disso, o jogo tem um GRÁFICO BONITO, quase ARTÍSTICO, com um esquema de cores quase perfeito, e suas fases simplesmente te jogam para uma EXPANSÃO DE DOMÍNIO, em ambientes totalmente DIFERENTES, o que torna tudo muito mais LEGAL. Com tudo isso, EU DOU UM 9/10. O jogo é TÃO BOM que dá para jogar ouvindo uma MÚSICA e passar um tempo deitando MENDIGO NA PORRADA. :)
이 게임의 가장 장점이라면 권장사양에서 한 세대만 위여도 울트라로 잘돌아간다는거임. 체력이 아무리 많아도 실수를 두세번 연달아서 해서 죽으면 세이브 전반에 스노우볼이 굴러감. 죽어서 나이를 먹으면 스킬 해금이 막히고, 업그레이드 해금이 막히고, 한 챕터에서 피격을 '조금' 많이 허용하면 또 업그레이드 해금이 막히고. 또 한 보스에서 죽기 시작하면 나이를 먹는 속도가 기하급수적으로 빨라져 20살에 들어가도 영서티 영포티로 나옴. 나이가 많을 때, 실수를 누적했을때 생기는 패널티를 방지하기 위해 같은 챕터를 몇 시간동안 플레이해서 20살 노데스로 넘어가도 패널티를 방지한거지 이득으로 돌아오는 성장은 크게 없음. 다음 챕터가면 전투 당 조합 등의 적 스펙은 올라갔는데 내 스펙은 플레이어의 피지컬과 게임센스만 올라갔지 똑같이 ㅈ같으니 더 이상 하고 싶지가 않음. 또 죽고 피격을 허용하는게 실력이슈인가하면 보스전은 맞는거 같으면서도 억까요소가 많은게 카메라 거리가 너무 가까워서 일대일 보스전도 갑자기 패턴 안보이는 상황이 나오는데 나를 포위하거나 코너에 몰린 상태에서 일대 다수 싸움을 한다? 갑자기 화면 밖에서 리치 긴 선딜 엄청 짧은 발차기 날아오면 체간 다 까지고 내 캐릭터는 피가 1/3이 깎인채 바닥에서 데굴데굴 구르고 있음. 계속 깨져보면 대충 누가 먼저 들어올지 패턴은 뭔지 감은 잡히지만 처음 몇판은 너무 불합리하게 느껴지는거임. 결국 똑같은 내용을 반복하고 반복해야지 그제서야 익숙해져서 내가 실력이 좋아졌다고, 어려우면 무조건 실력 문제라고 착각하게 되는 게임. 스토리도 애매하고 사운드도 애매하고(믹싱을 개떡같이 해놨음) 그나마 가져갈수 있는 것들이란게 액션이랑 아트밖에 없음. 전투도 적응이 되서 적이 지 마음대로 움직이는 시점부터 재미있지 스피드런 20분컷나는 분량의 게임을 굳이 스트레스를 받으며 꾸역꾸역 버텨야할까.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*, Turkish +2 more
| $39.99 |
| 5.1Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a toda madre, ya entiendo al uriel y su sifu sin morir, che vato todo meco xddddddd
我是高手 40歲離開貧民窟
PORRADA NELES!!!!! Depois de platinar essa maravilha, venho afirmar que é um baita jogo de luta tanto pela mecânica quanto pela dificuldade e chefões. O modo de arena também é muito foda
9分 目前玩过最好的群战,难度不算高但会给人一种我是高手的感觉,动作设计非常出色,在音效加持下的打击感真无敌了,在配合着动感的bgm,整体游玩下来的体验好到爆炸。 虽然说是有很多搓招但对技术要求倒是不高,打完全程只记得住几个好用的,更多的是考验对地图机制的熟悉和基本功。 年龄继承到下一关的设定也提供了在同一关不断凹分的驱动,[spoiler]我说这也是SL[/spoiler]。 就是竞技场真是人类打的么,打完本体全成就被竞技场第一章打烂了,饿啊~
GOOD
Душная хуятина с миллионом комбинаций и нажатия блока в тайминг, не советую играть... Плюс ко всему нет смысла в неё играть без геймпада, на клаве вообще забудьте про комбинации если вы не пианист ♥♥♥♥♥♥
круто и всё
c'était si fou #blague
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $15.7M | 37.5K | 96% | $19.99 | |
| $15.7M | 15.9K | 77% | $39.99 |
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| $0 | 0 | 42% | Free | |
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