
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 23 → 19.86/day in the week after.
About
Itching for some more good ol' Kung Fu action? The free Arenas expansion adds multiple
hours of gameplay that will put your Kung Fu to the test. With 5 new game modes, 15
dynamic locations and 120 challenges, gear up for spectacular combats, brutal opponents,
and endless opportunities to refine your moves.
Whether you choose to play as a male or a female character, in Sifu, you will ponder that
question on your path for revenge, hunting down your family’s assassins. One against all, you
have no allies, countless enemies, and a mysterious amulet to bring you back to life every time
you die. Yet, be warned! Your secret weapon comes with a hefty price to pay: aging and its
consequences.
Your enemies don’t wait their turn, and they don’t broadcast their intent. Dodge, parry, strike,
use combos and be like water making its way through captivating environments. Learn how to
master your art, whether by fighting through the underbelly of a nightclub, scrambling through
a refined gallery to avoid getting surrounded, or vertically navigating a towering office building.
Careful positioning and clever use of the environment to your advantage are key to your
survival. Use everything at your disposal: throwable objects, makeshift weapons, windows, and
ledges... The odds are stacked against you, and you will be offered no mercy.
Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your
mistakes, unlock unique skills, and find the strength to master the devastating techniques of
Pak Mei Kung Fu.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 28.9Kreviews | 92% | — | $15.8M |
| $49.99 | 24.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1553 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
刷了30小时终于全伤大师武德结局了,很满足。 虽然游戏难度较高,但在训练场里多泡一会,熟悉一下招式,单个敌人基本就构不成威胁了。游戏最难的还是被群殴的时候。拼劲全力,狼狈地解决掉一卡车的敌人真的很有成就感。 关卡虽然很短,但是多周目的时候有多种不同的过法,可以兼顾高手刷分和低手逃课的通关体验,设计十分精妙。 最近鬼武者剑之道很火,但要我说师父的战斗系统全方位领先,觉得剑之道很好玩的也一定要试试这一款游戏,绝对的宝藏。
难玩
手残被碰,除非你很有耐心!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*, Turkish +2 more
| $9.99−75% |
| 5.1Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me encantó, aunque todavía no lo termino (creo que me falta 1 nivel) es un juego de enorme calidad. Animaciones buenísimas que te hacen sentir de verdad un maestro de artes marciales. Es una combinación muy ingeniosa de los géneros Souls con con Hack and slash y la mécanica de los años de vida te invita siempre a querer mejorar tu rendimiento en cada nivel. Corre excelente en mi pc con algunas relentizaciones muy puntuales que asumo se deben a la compilación de shaders. Pero nada que arruine ni de lejos la experiencia.
AIZO
4/5 ⭐⭐⭐⭐☆ Le gameplay du jeu a réussi là où beaucoup ont échoué : un système de combat facile à prendre en main, tout en étant difficile à maîtriser. C'est donc un jeu très addictif où on se surprend à découvrir de nouveaux coups, de nouvelles animations, tout en restant fluide et dynamique. L'histoire est simple, basique, voir bancale, mais pas besoin de plus pour un jeu de ce genre. Le jeu en lui-même est très beau : on découvre plusieurs univers et plusieurs jeux de lumières mis en avant de manière très intéressante. C'est artistiquement réussi. Cependant, son plus gros point fort réside dans les challenges et particulièrement dans une perspective de succès à 100% : on prend réellement plaisir à se surpasser pour terminer les défis sans que ça devienne rébarbatif, car c'est toujours à portée de main (ces défis sont courts et on peut relancer à l'infini). Ces défis sont aussi tous très bien travaillés, originaux et proposent une expérience nouvelle au jeu de base. Mais même sans ça, je conseille ce jeu pour l'expérience qu'elle procure.
Extremely polished gem of a game, focused on it's core mechanics. I see why they didn't make another fighter/brawler, there's nothing to add or remove. Getting through the campaign will probably take 5-10 hours for someone new to fighting games like this. Getting good at the campaign will probably take more. It's a fun, stylish game that grabs a lot from popular action flicks, great vibes and exciting action. Each boss is very different in style and counter play, and help you learn particular methods of dealing with enemies to get through them easily. It's fine for casuals who are willing to learn and do again. Dark Souls difficulty fans will love it (working on a challenge to beat it) or hate it (no cheese builds, can't try wildly different tactics and builds, no coming back later stronger, it's all linear and player skill based, not stats or levels). And then there's arenas and master mode. Master mode is just harder with more enemy moves, but the arenas are great at showing off just how good the combat system is, the early arena challenges will beat your ass bloody even if you're decent at the campaign, and the later arena challenges make the first ones look like a joke. If you want to go deep and master the system, just unlocking all the arenas will probably take you 30+ hours, most of them are skill challenges, but many of them are training challenges, in that they want you to prove that you understand and master one particular aspect of the combat system, like throws, dodges vs. parries, knockdowns, weapons, ect. ect. There's a finely honed slowly raising skill requirement, along with expertly crafted scenarios that change between fun, hard, and instructive. The game was always good, but the arena challenges are not to be overlooked for showing off just how polished and exacting the combat system is, when you can muddle through the campaign and story only mastering one or two parts of it, the arenas will ensure you master all of it. Easily 30+ hours of game if you're into the mechanical and skill based progression and getting better. If you want a game that's a cool short experience, or one you can dump an hour or two every day after work to slowly see yourself get better, this game is a steal when it's on sale.
O JOGO É BEM CURTO, MAS PRENDI MUITO A ATENÇAO, VALE MUITO APENA, MESMO SE VC FOR MUITO BOM EM LUTAS COM EU
JOGO MUITO BOM RECOMENDO
O combate é bom, mas, infelizmente, o jogo não conseguiu me prender.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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